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I take modeling requests.


rewdew2

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Hey, i've been meaning to practice my modeling skills in a public sort of way,

So if you have a mod part idea (that needs a model) send me a PM or reply to the thread.

The general idea is that you have an idea for a mod, draw it out with something (you know, side view, front view, and top view)

Then i look over them and do my best to model it out.

I also need practice with my UV un-wrapping, so if you want me to make a UV unwrap for it, that's okay too

All i ask in return for making the model is that i get some form of credit of the mod ever gets finished

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Well, i can't seem to figure out how to do that very well, I think C7 posted a video on how to do it though

EDIT:also, if it's available on your computer. i find using the computer voice to read it to me help me learn it better.

Edited by rewdew2
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You know how i can make wheels im working on a new never done vehicule in the game, the entire body is done but i dont know how to make wheels. ( I know how to make the model :P) But how to script it ? Im using blender.

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  • 7 months later...
It seems that "Part Triggers" name must be given to the layer #21 (as shown in the picture). Otherwise ladders don't work.

Also, when placing ladders in Unity Editor, keep in mind that Kerbal climbs up the ladder's local Y (green) axis, facing local Z (blue). Note that Unity's "green" and "blue" axes may differ from those in your 3D modelling program.

Also the box must be marked as a trigger.

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