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Felsmak

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				VoronoiCraters
				{
					colorOpacity = 0.7
					DebugColorMapping = False
					deformation = 500
					jitter = 0.1
					jitterHeight = 3
					rFactor = 1
					rOffset = 1
					simplexFrequency = 120
					simplexOctaves = 3
					simplexPersistence = 0.5
					simplexSeed = 123123
					voronoiDisplacement = 0
					voronoiFrequency = 22
					voronoiSeed = 824
					order = 101
					enabled = True
					CraterCurve
					{
						key = -0.9982381 -0.7411783 -0.06500059 -0.06500059
						key = -0.9332262 -0.7678316 -0.2176399 -0.2176399
						key = -0.8990405 -0.7433339 -2.560626 -2.560626
						key = -0.7445966 -0.8581167 0.4436148 0.4436148
						key = -0.4499771 -0.1392395 5.289535 5.289535
						key = -0.4015177 0.2551735 9.069458 -2.149609
						key = -0.2297457 0.002857953 -0.4453675 -0.4453675
						key = 0.2724952 0.00423781 -0.01884932 -0.01884932
						key = 0.9998434 -0.004090764 0.01397126 0.01397126
					}
					JitterCurve
					{
						key = -1.000701 0.4278412 0.1577609 0.1577609
						key = -0.7884969 0.09487452 -0.7739663 -0.7739663
						key = -0.6091803 0.072019 0.123537 0.123537
						key = -0.3930514 0.3903495 3.300831 3.300831
						key = -0.3584836 0.8643304 0.07139917 0.07139917
						key = -0.2988068 0.002564805 -0.01814346 -0.01814346
						key = 0.9970253 0.003401639 0 0
					}
				}
				VoronoiCraters
				{
					colorOpacity = 0.7
					DebugColorMapping = False
					deformation = 200
					jitter = 0.1
					jitterHeight = 2
					rFactor = 1
					rOffset = 1.1
					simplexFrequency = 300
					simplexOctaves = 3
					simplexPersistence = 0.5
					simplexSeed = 123123
					voronoiDisplacement = 0
					voronoiFrequency = 50
					voronoiSeed = 462
					order = 100
					enabled = True
					CraterCurve
					{
						key = -0.9963056 -0.7950293 -0.1902251 -0.1902251
						key = -0.9520697 -0.8223228 -0.6806358 -0.6806358
						key = -0.7445966 -0.8581167 0.4436148 0.4436148
						key = -0.4499771 -0.1392395 5.289535 5.289535
						key = -0.4015177 0.2551735 9.069458 -2.149609
						key = -0.2297457 0.08363447 -0.4453675 -0.4453675
						key = 0.2817185 0.01192154 0.01421198 0.01421198
						key = 1.000876 0.001117015 0.01397126 0.01397126
					}
					JitterCurve
					{
						key = -1.000701 0.4278412 0.1577609 0.1577609
						key = -0.7884969 0.09487452 -0.7739663 -0.7739663
						key = -0.6091803 0.072019 0.123537 0.123537
						key = -0.3930514 0.3903495 3.300831 3.300831
						key = -0.3141366 0.9276265 0 0
						key = -0.2586833 0.002564805 -0.01814346 -0.01814346
						key = 0.9970253 0.003401639 0 0
					}
				}

 

Experimenting with kopernicus.

4 hours ago, DaMachinator said:

https://spacedock.info/mod/371/Carcharoth Aeronautics

Bunch of old stuff, like Fat Man and some of Russia's early bombs.

Thanks! *Evil Laugh*

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8 minutes ago, Andem said:

				VoronoiCraters
				{
					colorOpacity = 0.7
					DebugColorMapping = False
					deformation = 500
					jitter = 0.1
					jitterHeight = 3
					rFactor = 1
					rOffset = 1
					simplexFrequency = 120
					simplexOctaves = 3
					simplexPersistence = 0.5
					simplexSeed = 123123
					voronoiDisplacement = 0
					voronoiFrequency = 22
					voronoiSeed = 824
					order = 101
					enabled = True
					CraterCurve
					{
						key = -0.9982381 -0.7411783 -0.06500059 -0.06500059
						key = -0.9332262 -0.7678316 -0.2176399 -0.2176399
						key = -0.8990405 -0.7433339 -2.560626 -2.560626
						key = -0.7445966 -0.8581167 0.4436148 0.4436148
						key = -0.4499771 -0.1392395 5.289535 5.289535
						key = -0.4015177 0.2551735 9.069458 -2.149609
						key = -0.2297457 0.002857953 -0.4453675 -0.4453675
						key = 0.2724952 0.00423781 -0.01884932 -0.01884932
						key = 0.9998434 -0.004090764 0.01397126 0.01397126
					}
					JitterCurve
					{
						key = -1.000701 0.4278412 0.1577609 0.1577609
						key = -0.7884969 0.09487452 -0.7739663 -0.7739663
						key = -0.6091803 0.072019 0.123537 0.123537
						key = -0.3930514 0.3903495 3.300831 3.300831
						key = -0.3584836 0.8643304 0.07139917 0.07139917
						key = -0.2988068 0.002564805 -0.01814346 -0.01814346
						key = 0.9970253 0.003401639 0 0
					}
				}
				VoronoiCraters
				{
					colorOpacity = 0.7
					DebugColorMapping = False
					deformation = 200
					jitter = 0.1
					jitterHeight = 2
					rFactor = 1
					rOffset = 1.1
					simplexFrequency = 300
					simplexOctaves = 3
					simplexPersistence = 0.5
					simplexSeed = 123123
					voronoiDisplacement = 0
					voronoiFrequency = 50
					voronoiSeed = 462
					order = 100
					enabled = True
					CraterCurve
					{
						key = -0.9963056 -0.7950293 -0.1902251 -0.1902251
						key = -0.9520697 -0.8223228 -0.6806358 -0.6806358
						key = -0.7445966 -0.8581167 0.4436148 0.4436148
						key = -0.4499771 -0.1392395 5.289535 5.289535
						key = -0.4015177 0.2551735 9.069458 -2.149609
						key = -0.2297457 0.08363447 -0.4453675 -0.4453675
						key = 0.2817185 0.01192154 0.01421198 0.01421198
						key = 1.000876 0.001117015 0.01397126 0.01397126
					}
					JitterCurve
					{
						key = -1.000701 0.4278412 0.1577609 0.1577609
						key = -0.7884969 0.09487452 -0.7739663 -0.7739663
						key = -0.6091803 0.072019 0.123537 0.123537
						key = -0.3930514 0.3903495 3.300831 3.300831
						key = -0.3141366 0.9276265 0 0
						key = -0.2586833 0.002564805 -0.01814346 -0.01814346
						key = 0.9970253 0.003401639 0 0
					}
				}

 

Experimenting with kopernicus.

Thanks! *Evil Laugh*

What are the craters for?

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40 minutes ago, Kepler68 said:

What are the craters for?

I've always wanted to make a planet pack of my own, and now I'm making one. I plan to release it when I learn a little but more and get a tad bit farther.

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2 minutes ago, Kepler68 said:

good luck :D!

Thanks!

 


VoronoiCraters

{

deformation = 2500

voronoiSeed = 824

voronoiDisplacement = 0

voronoiFrequency = 3

//This is a custom curve to show that more than just craters can be done with this mod.

//The possibilities of how this mod is used is limited only by your imagination

CraterCurve

{

key = -1 1 0 0

key = -0.75 0.97 -0.24 -0.24

key = -0.5 0.88 -0.48 -0.48

key = -0.25 0.73 -0.76 -0.76

key = 0 0.5 -1 -1

key = 0.25 0.23 -1.002 -1.002

key = 0.5 -0.001 -0.76 -0.76

key = 0.75 -0.15 -0.398 -0.398

key = 1 -0.2 0 0

}

simplexSeed = 123123

simplexOctaves = 3

simplexPersistence = 0.5

simplexFrequency = 120

jitter = 0.1

jitterHeight = 3

rFactor = 1

rOffset = 1

colorOpacity = 0.7

DebugColorMapping = False

enabled = True

order = 100

}

Edited by Andem
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Making an air car to go straight up and straight down is hard because of lots of reasons. One of these is how the middle of stuff moves when the annoying pushing part makes fire come out. You have to make sure the middle of stuff is in the same place as the middle of pushing. Another one is how you need enough pushing to go away from the ground. To do this, you need a big annoying pushing part that makes a lot of fire come out.

If your pushing part is too small, you will not go to space today.

 

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