rkman Posted April 30, 2014 Share Posted April 30, 2014 I've been clustering engines, as i have for the past few weeks.First with attachnodes on procedural tanks, now with surface attach. Several engines scaled down and modded to match the new ARM engines (with Stock Rebalance mod) in terms of thrust per square meter, roughly double that of older stock engines.This combined with procedural engines and -fairings allows for building very rocket-like rockets.One of my latest with scaled down modified Novapunch Bearcat engines, the five of them good for 11000 kN thrust under a 5m tank, lifting 100Tons to LKO. Home made lateral engine mounts. 2nd stage:150Tons to LKO, 8*2200kN under a 6.25m tank:2nd stage, 6* modded and saled down KR-L2, 1600kN each, 5m tank. The 3rd stage has two of those under 3.75m:On the pad: Quote Link to comment Share on other sites More sharing options...
Liowen Posted April 30, 2014 Share Posted April 30, 2014 I was using my reusable science lander, that I forgot to refuel before going back to the surface, and almost collided with the science lab it was formerly docked to. I did catch this on video and had a good chuckle at my near miss, or near hit depending on you look at it. Quote Link to comment Share on other sites More sharing options...
nremies1 Posted April 30, 2014 Share Posted April 30, 2014 First post!Pulled off my first successful LOR (MOR?) mission to the Mun! Technically my fourth trip there and second landing, but this time it was done mostly according to plan, lol.Trip #1 was a simple orbit-and-return mission with my shiny new Apollo command module.Trip #2 was a little more interesting...built a lander and brought it along, and was pretty proud of the way I'd staged it. Sadly the rocket was flexing severely during launch from Kerbin and the RCS thrusters were fighting to compensate. We made it, but when I got to the Mun and undocked the lander, I discovered it had no RCS fuel left because of the order in which I'd staged it (and hadn't put a tank on the lander itself). I decided not to risk it so I dumped the lander and went home.I redesigned the rocket for Trip #3...perched the lander at the top as if I'd already docked with it in Kerbin orbit and blasted off...oscillations went away and we got to the Mun with no problems. Separated, made a pretty white-knuckle landing on the Mun, and had Jeb do all his sciencey stuff. Having never actually even attempted an orbital rendezvous (but read and watched a few tutorials on the topic), it was pretty tense as he lifted off and linked up with the command module...but it was a lot easier than I thought it would be. He ran out of fuel for the main engine but had already made the rendezvous, so the CM took over and attempted to complete the docking...I spent ten minutes trying to dock before realizing I had put a docking clamp on the CM but not the lander...derp. So he spacewalked over and we went home.Trip #4 went very smoothly, with a few tweaks to the rocket and modules to include things like more RCS fuel, rendezvous lights, and bigger batteries. Landed, lifted off again, linked up in orbit, docked, burned back to Kerbin, splashdown. Mission accomplished.Such a fun game...it's a nice change of pace from the PVP stuff I've been playing lately. Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted April 30, 2014 Share Posted April 30, 2014 Stuff. Scouting for colleges IRL, and helping out my collab in KSP. Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted April 30, 2014 Share Posted April 30, 2014 I sent my Mun rover down a very steep hill......and somehow, it made it the bottom in one piece. It's lucky it worked, as I had landed a bit further from the biome border than I'd intended. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted April 30, 2014 Share Posted April 30, 2014 (edited) Well, I did my first manual landing/return of one of my spacecraft to KSC (that is, non-MechJeb landing at KSC. I've always needed MJ for KSC). This was particularly tricky, and took some trial and error, because it was a Munar-return trajectory, with almost no fuel left. It was not possible to get into a low orbit first, so it needed to simply re-enter and land. I used most of the returning fuel to adjust inclination on the way in, and a tiny bit to get me closer to KSC once the aerobraking was done. http://www.necrobones.net/screenshots/KSP/KSP%202014-04-29%2022-05-00-49.jpghttp://www.necrobones.net/screenshots/KSP/KSP%202014-04-29%2022-10-56-69.jpghttp://www.necrobones.net/screenshots/KSP/KSP%202014-04-29%2022-13-12-94.jpghttp://www.necrobones.net/screenshots/KSP/KSP%202014-04-29%2022-13-39-75.jpghttp://www.necrobones.net/screenshots/KSP/KSP%202014-04-29%2022-14-12-11.jpgOh yeah, right before this, the lander did a surface rendezvous with another lander. It had landed on Minmus, and came over to the Mun to park next to the other lander, bringing a total of 10 guys out for a group photo. Edited April 30, 2014 by NecroBones Quote Link to comment Share on other sites More sharing options...
iDan122 Posted April 30, 2014 Share Posted April 30, 2014 Putting space station into Laythe orbit: Quote Link to comment Share on other sites More sharing options...
Liowen Posted April 30, 2014 Share Posted April 30, 2014 Extra large decoupler? Find the part.cfg and remove the PhysicsSignificance lineOddly enough I hit the space bar again and it fixed itself, but it was funny to watch it trail behind me without snapping. Something exploded when I staged, though the next flight all was well and I was laughing to much to F3 to look and see what the issue was. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted April 30, 2014 Share Posted April 30, 2014 This morning, built another science lander, 3 crew, and launched into orbit. Took another ship with 3 crew and two filled hitchhiker containers up to Kerbal Station One to begin permanent residence, and possibly raise station height, or take it out to the mun. Quote Link to comment Share on other sites More sharing options...
RW-1 Posted April 30, 2014 Share Posted April 30, 2014 Man these struts are amazing!! They stretched 17.5km all because my decoupler didn't decouple LOL. I was in the process of testing out the KSA D.E.R.P (Dres Exploration Recovery Pod) MKI and had this weird thing happen, and no I did not have the debug cheats on it actually strung itself out like this LOL.http://i60.tinypic.com/ok4rh1.pngI've been experiencing this as well with that kerbodyne decoupler as well, and it's hit or miss. I have no mods installed, completely stock KSP.... Quote Link to comment Share on other sites More sharing options...
Madrias Posted April 30, 2014 Share Posted April 30, 2014 Of course... I would be flying a solar powered plane when a bloody eclipse happened. Never seen one before and yet, just when I thought my bad luck had run out (Kraken killed my car, my mun rocket exploded, and I made a beautiful SSTO*) I get an eclipse that shuts off my charging system and forces me to land.*Single Stage to Ocean Quote Link to comment Share on other sites More sharing options...
Overfloater Posted April 30, 2014 Share Posted April 30, 2014 http://i.imgur.com/0SOOeIe.jpgOf course... I would be flying a solar powered plane when a bloody eclipse happened. Never seen one before and yet, just when I thought my bad luck had run out (Kraken killed my car, my mun rocket exploded, and I made a beautiful SSTO*) I get an eclipse that shuts off my charging system and forces me to land.*Single Stage to OceanHehehe x^D...Here are today's career mode shenanigans:I sent my most scientifically-rewarding mission, to Duna. Once the ship got to Duna orbit though, I found out I have insufficient equipment.So I quickly sent a probe with an equipment-box to the ship, to take care of this problem:http://youtu.be/9OarOuMzVJ0The rest of the Duna mission:I feel bad for not making a video of it... it was damn fun... x-DMy best Duna mission ever. Quote Link to comment Share on other sites More sharing options...
jacobonduna Posted April 30, 2014 Share Posted April 30, 2014 Gotta teach myself docking so I can go to places not name Mun or Minmus Quote Link to comment Share on other sites More sharing options...
LABHOUSE Posted April 30, 2014 Share Posted April 30, 2014 Reach solar orbit.Attempt to land on mun again only to reach the highlands and on the Dark said and crashed because my elevation was 1760 metres from sea level but the mountain was higher... Quote Link to comment Share on other sites More sharing options...
Zeroignite Posted April 30, 2014 Share Posted April 30, 2014 In my experience, you only really need docking for building space stations, or if you're doing refuel shennanigans. It's entirely possible to go to the whole system (and sometimes back) with one launch. Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted April 30, 2014 Share Posted April 30, 2014 Hehehe x^D...Here are today's career mode shenanigans:I sent my most scientifically-rewarding mission, to Duna. Once the ship got to Duna orbit though, I found out I have insufficient equipment.So I quickly sent a probe with an equipment-box to the ship, to take care of this problem: By equipment you mean a Kerbal? That is quite funny. Quote Link to comment Share on other sites More sharing options...
Natashjy Posted April 30, 2014 Share Posted April 30, 2014 Finally decided to go back to Minmus, but didn't want to design a lander, so I just sent a crew transfer vehicle. Quote Link to comment Share on other sites More sharing options...
phemark Posted April 30, 2014 Share Posted April 30, 2014 Hello,So today I did my most complex and the longest mission I've ever done. I flew from Kerbin to Eve, where I landed two probes, and then to Gilly, where I landed with Jeb, and then returned to Kerbin! It was real fun designing a rocket, and thinking about everything that it will have to do . I think I made it too good, as I came back with about 3-4k deltaV left .And the hardest part was lift off, before I added more struts (without them, rocket was bending at around 10km, with no way of controlling it)Please have a look at my journey, and share any tips if you see anything weird (I got about 3k science from this trip and I think I will be very close to finishing my career tree!)Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Robotengineer Posted April 30, 2014 Share Posted April 30, 2014 (edited) I decided to try out KSPRC, KSP Renaissance Compilation for those unfamiliar with it.Here are some screen shots of me ending basic Mün lander with it.Do to a strange bug, the 3rd stage did not detach but registered as debris, causing me to have to haul it through the transfer burn.Sadly the game crashed before I could land it. Edited April 30, 2014 by Robotengineer Extra info Quote Link to comment Share on other sites More sharing options...
SelectHalfling0 Posted May 1, 2014 Share Posted May 1, 2014 I captured my first asteroid! It's name is GS-343 (in honor of Guilty Spark 343) and it will host a scientific space station and observatory. Quote Link to comment Share on other sites More sharing options...
problemecium Posted May 1, 2014 Share Posted May 1, 2014 (edited) Today I finally got to play KSP again after not getting any time for a week or so. So I made some derpships - er, ran some SIMULATIONS - while waiting for my Minmus station to get to... Minmus. And then I remembered that I hadn't yet sent anything to "high over the Sun" (read: leave Kerbin's SOI for 30 seconds to get Science and then run back home), so I sent a grossly overdesigned armored ship complete with twice as many science modules as there was any point in bringing. And quadruple the necessary amount of LV-Ns. Why? Testing purposes. I intend to later implement similar components in my next interplanetary ship, which I'll be making sure is a beast. Edited May 1, 2014 by parameciumkid Quote Link to comment Share on other sites More sharing options...
Tuareg Posted May 1, 2014 Share Posted May 1, 2014 (edited) finally brought 2 stations to mun so jeb and his friends have a home now:<iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/uc5Al/embed"></iframe> Edited May 1, 2014 by Tuareg Quote Link to comment Share on other sites More sharing options...
Parallax Posted May 1, 2014 Share Posted May 1, 2014 working on a low gravity gait for my biped walker, I wanted to try it out on the mun, so i stuck it on top of a rocket and sent it up. it didn't work, the rocket is too much out of balance. i think im going to have to send two at once to make it balance properly. Quote Link to comment Share on other sites More sharing options...
Deadweasel Posted May 1, 2014 Share Posted May 1, 2014 Ran some flight characteristics testing with TranStar's latest HSOC shuttle entry: 108 "Shattersky"Quite the speed demon, she is! Quote Link to comment Share on other sites More sharing options...
Madrias Posted May 1, 2014 Share Posted May 1, 2014 Ran some flight characteristics testing with TranStar's latest HSOC shuttle entry: 108 "Shattersky"*pictures removed to reduce quote size*Quite the speed demon, she is! Whoa! May I ask what parts pack you used to get that cockpit and those engines? Spaceplane fanatic here wants to have more options. Quote Link to comment Share on other sites More sharing options...
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