CatastrophicFailure Posted June 25, 2014 Share Posted June 25, 2014 Today I went to Duna. Ike is OK.Duna sucks.I just wanted to have good parachuted landing..."Bill/Bob/Jebediah Kermann exeeded G-force tolerance"So, my whole Duna mission crew died. F...k that planet. You can't aerobrake effective because of thin atmosphere and parachutes just sucks. In semi-deployed status they can't do anything. When fully deployed, they just tear lander apart. Or killing crew, with Deadly Reentry.Sorry for grammar/spelling mistakes if I have them. I'm pretty much mad right now.With DRE you'll either need to use RealChutes or deploy stock chutes in phases, a couple at a time, to avoid that unpleasant "crew smashed into a greasy green paste" thing. Quote Link to comment Share on other sites More sharing options...
Victus Posted June 25, 2014 Share Posted June 25, 2014 (edited) I finished my video which I'll upload when it's processed. I hope guys like it. Edited June 25, 2014 by Victus Quote Link to comment Share on other sites More sharing options...
Richy teh space man Posted June 25, 2014 Share Posted June 25, 2014 Been playing around with cargo transporters over the last two days, this is my latest mission:It's carrying a Kethane miner, and it's on its maiden flight. So far.. so good.. Quote Link to comment Share on other sites More sharing options...
smysha Posted June 25, 2014 Share Posted June 25, 2014 With DRE you'll either need to use RealChutes or deploy stock chutes in phases, a couple at a time, to avoid that unpleasant "crew smashed into a greasy green paste" thing.Funny thing: I had RealChutes on that lander. I think, eight of them...Maybe I should reduce them to four or something like that. Quote Link to comment Share on other sites More sharing options...
McFarnsworth Posted June 25, 2014 Share Posted June 25, 2014 Made some SSTO lifters: Quote Link to comment Share on other sites More sharing options...
Lundmunchkins Posted June 25, 2014 Share Posted June 25, 2014 released my first addon parthttp://i.imgur.com/EQAdUlw.jpgDownload here!My god, that is terrifying Quote Link to comment Share on other sites More sharing options...
Reactordrone Posted June 25, 2014 Share Posted June 25, 2014 Spring cleaning today. Got rid of all the spent boosters and debris in Kerbin orbit. It certainly polishes up the rendesvous and docking skills.The best part was, every time I caught an RCS tank I could refuel the debris claw with it Quote Link to comment Share on other sites More sharing options...
Thrust Posted June 25, 2014 Share Posted June 25, 2014 First Moon landing (RealSolarSystem), apollo style.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted June 25, 2014 Share Posted June 25, 2014 (edited) Funny thing: I had RealChutes on that lander. I think, eight of them...Maybe I should reduce them to four or something like that.When I landed on Duna for the first time, I used parachutes just as drogue chutes. I landed with a rocket. I went with the assumption that it would save fuel for the return to orbit. Maybe something like that would work for you as well?First Moon landing (RealSolarSystem), apollo style. (Pics removed)What mod are you using for the Saturn V? FASA? Edited June 25, 2014 by Fizwalker Consolidating post Quote Link to comment Share on other sites More sharing options...
Roastduck Posted June 25, 2014 Share Posted June 25, 2014 Last night I uninstalled B9 and installed Interstellar. Sadly, my station and a recent probe launched both had some B9 parts, so they failed to load when I fired up KSP again. So, I redesigned and sent up a new probe, and this weekend will be devoted to redesigning and relaunching my space stationHere's the probe:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted June 25, 2014 Share Posted June 25, 2014 Last night I uninstalled B9 and installed Interstellar. Sadly, my station and a recent probe launched both had some B9 parts, so they failed to load when I fired up KSP again. So, I redesigned and sent up a new probe, and this weekend will be devoted to redesigning and relaunching my space stationHere's the probe:There are ways of having both B9 and Interstellar installed at the same time... Might I suggest Active Texture Management?(Which can be found here: http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-2-7-Active-Memory-Reduction-Mod) Quote Link to comment Share on other sites More sharing options...
Roastduck Posted June 25, 2014 Share Posted June 25, 2014 I've tried both versions of ATM, and the game always freezes on launch.I also removed B9 because I really don't have much interest in planes at the moment, and my laptop only has 4GB of RAM (I'm typically at 90% RAM usage at least when I play KSP). Removing B9 simply freed up the RAM to be able to run Interstellar, so I got it Quote Link to comment Share on other sites More sharing options...
michaelhester07 Posted June 25, 2014 Share Posted June 25, 2014 I've tried both versions of ATM, and the game always freezes on launch.I also removed B9 because I really don't have much interest in planes at the moment, and my laptop only has 4GB of RAM (I'm typically at 90% RAM usage at least when I play KSP). Removing B9 simply freed up the RAM to be able to run Interstellar, so I got itDid you wait for it to continue each time? It freezes for almost 30 seconds on my PC then continues loading. Quote Link to comment Share on other sites More sharing options...
jBeta Posted June 25, 2014 Share Posted June 25, 2014 Today...I tried my first mod after playing vanilla for 6 months: MechJebWow, there's some handy stuff in there! It should save me some time which is great. However, I'm glad I learned to maneuver on my own first, because it fails miserably in all but the simplest maneuvers. That being said, I'm about to test landing 4 craft on Eve and will try using MechJeb to target. It worked well the one time I tried it on Kerbin. Quote Link to comment Share on other sites More sharing options...
Roastduck Posted June 25, 2014 Share Posted June 25, 2014 Did you wait for it to continue each time? It freezes for almost 30 seconds on my PC then continues loading.I gave it a good 5-10 minutes each time Quote Link to comment Share on other sites More sharing options...
Fizwalker Posted June 25, 2014 Share Posted June 25, 2014 I gave it a good 5-10 minutes each timeWell, crud.... I never got around to trying ATM on my laptop before I went back to running KSP on a desktop. (Which is kind of a misnomer as my tower is sitting on the floor right now..... And in fact, my TV is my monitor, so nothing but a keyboard and mouse on my desk.) Maybe ask Rbray for some help with it? Quote Link to comment Share on other sites More sharing options...
Roastduck Posted June 25, 2014 Share Posted June 25, 2014 I'm not too bothered by it. The game runs fine as I have it set up now, and I have room in my laptop for another 4 GB of RAM. I'll just play with it as is until I can get that extra RAM, then toss in Realism Overhaul and get B9 back, and I'll be happy. Quote Link to comment Share on other sites More sharing options...
Speijker Posted June 25, 2014 Share Posted June 25, 2014 Did my first RAPIER-engine SSTO-spaceplane.Needs a little more (maybe an LV-909 somewhere) to be able to actually rendez-vous somewhere in orbit, instead of just seeing the sights and barely making it back down... So far, trying four engines seems to result in an acute need for new rekruits. Quote Link to comment Share on other sites More sharing options...
Fingal Posted June 25, 2014 Share Posted June 25, 2014 Today I tested the lifting capabilities of my wife's three asparagus rockets. The one she made for her third mission in career mode lifts 145 tons, the one she made for her fourth mission lifts 500 tons, and the one using SLS parts lifts 1550 tons to a low Kerbin orbit. Here they are with their test payloads:145 tons:500 tons:And 1550 tons: Quote Link to comment Share on other sites More sharing options...
No one Posted June 26, 2014 Share Posted June 26, 2014 I sent a probe to Duna and Ike.I did already have one probe orbiting Duna, but it was only sent there because I needed to do something in LKO and the thing I was doing didn't require much mass at all, and rather than using a smaller lifter I sent up a generic interplanetary probe in the same launch which I then sent to Duna because it was easy to get to and I hadn't sent anything there yet. I don't know if that probe has the delta-v to get back or enough science instruments to get all of the science from space around Duna, but it definitely didn't have the science instruments to get all of the science from space around Duna and Ike, which is this one can.After this is done the only things I'll be missing unmanned science from space above will be Gilly, Jool's moons, and Eeloo. Also I'm not sure if I got absolutely everything from Eve, but that should be easy to get on the trip to Gilly. Quote Link to comment Share on other sites More sharing options...
problemecium Posted June 26, 2014 Share Posted June 26, 2014 (edited) Today I ran a successful test of my new "Station in a Tewb", deploying an HKO station which I guess I'll be using to resupply Kerbatar 2 and other interplanetary motherships. Edited June 26, 2014 by parameciumkid Quote Link to comment Share on other sites More sharing options...
regex Posted June 26, 2014 Share Posted June 26, 2014 Been playing around with FAR, pWings, KAX, SXT, and AJE, plus this nifty KN-2 cockpit: Quote Link to comment Share on other sites More sharing options...
smysha Posted June 26, 2014 Share Posted June 26, 2014 (edited) When I landed on Duna for the first time, I used parachutes just as drogue chutes. I landed with a rocket. I went with the assumption that it would save fuel for the return to orbit. Maybe something like that would work for you as well?I just was to greedy... Thought that I can make full-parachuted landing and save some fuel for takeoff and orbit.Today I will try that again, using rocket.UPD: I'm gonna abandon that mission. And whole that save. Because I just loaded my lander. In was NOT in the atmosphere. But all parachutes I had became just disabled. I can't arm them, I can't repack them... They are just glitched. And useless. Thats to the Kerbal Alarm Clock, I have some more saves... But newest one is when mothership was intended to go to the Ike's SOI. So, I must go to the Ike again, land, takeoff, dock, change orbit... And land that f..r again. I can't remember any other mission which made me so much mad.In fact, I will probably try that again. But... Ugh. I almost landed last time. G-force was way too high, but crew survived. But I came righ above mountines, so I just crushed into them and lost half of a ship. Edited June 26, 2014 by smysha Quote Link to comment Share on other sites More sharing options...
TrooperCooper Posted June 26, 2014 Share Posted June 26, 2014 Working on a Moho Monster. Kicker stage + travel stage + lander... to be assembled in space...And thats just one of probably two or three ships I have to send I guess... Quote Link to comment Share on other sites More sharing options...
GregE Posted June 26, 2014 Share Posted June 26, 2014 Launched MULARV 8, the final trip to the Mun. MULARV 1-4 all used this basic design, and had a %100 mission success rate. MULARV 5-7 were an attempt at an 'Apollo' style lander/orbiter, they were all met with failures of varying degrees, so I figured I'd go back to my successful design for the last mission.This thing has way more Delta-V than I actually need, as a result of my over-compensating for very poor piloting skills at the beginning of the program. Now that I'm a better flyer, I may make an attempt at trimming this down a bit, but I do like having the extra wiggle room in case I need to change landing sites.But for now, one last look from the Mun. Minmus beckons.. Quote Link to comment Share on other sites More sharing options...
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