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What did you do in KSP1 today?


Xeldrak

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Today, I decided to build small. First, an SRB-launched glider, the Reckless. I TweakScaled a NASA SRB down to .625m, add wings and bicycle gear. Bilbert took it out for a test flight. Amazingly, it can break Mach 1 and fly a quarter of the way around Kerbin. He was not pleased.

The second is the Infiniflyer, with a .625m thermal turbojet. It can fly nonstop for longer the game can run without glitching because it's only propellant is the intake air. Kerbals can survive it, though, because it easily pulls 30+ gees – I've seen as high as 50.

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I spent hours trying to bring my captured E class asteroid into a circular and equatorial 200km orbit because I want to build an asteroid base on it. After hours of incredible wobble, failed aerobrakes, electricity problems, kraken attacks, structural lankage failure, etc; I just gave up and hyperedited the damn thing in place.

I feel so ashamed right now.

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I spent hours trying to bring my captured E class asteroid into a circular and equatorial 200km orbit because I want to build an asteroid base on it. After hours of incredible wobble, failed aerobrakes, electricity problems, kraken attacks, structural lankage failure, etc; I just gave up and hyperedited the damn thing in place.

I feel so ashamed right now.

So you should! hisss boooo. :sticktongue:

As always..working on my video.

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So you should! hisss boooo. :sticktongue:

As always..working on my video.

I might reload to a previous save and try again later, but I was just soooooo fed up with the game giving me ?*^! all the time and constantly throwing phantom forces and kraken attacks at me for hours on end. Turns out physics go a bit wonky when you try to push a few hundred tons of pace potato around. Especially when all that's holding a ton of thrust to said space potato is a single measly claw.

Maybe I should install KAS and strut the bloody thing up because redirecting E-classes with a single claw attachment point is a nightmare.

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I might reload to a previous save and try again later, but I was just soooooo fed up with the game giving me ?*^! all the time and constantly throwing phantom forces and kraken attacks at me for hours on end. Turns out physics go a bit wonky when you try to push a few hundred tons of pace potato around. Especially when all that's holding a ton of thrust to said space potato is a single measly claw.

Maybe I should install KAS and strut the bloody thing up because redirecting E-classes with a single claw attachment point is a nightmare.

If it makes you feel any better I landed on Ike for the first time using infinite fuel..;.;

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This week I am celebrating my 1 year anniversary with KSP :)

And on this occasion, I would like to share my old major milestones:

1) "Sonda 3_2" - First probe in orbit:

Name can be translated into "Probe 3_2" and this was my first naming system. It was my 3 major attempt, second modification. Back than I was guessing what the parts do and so it has RCS, but no tanks and no solar panels. It was on a highly eliptical orbit with apoapsis at about 680km. Sadly, the picture of the rocket was never made.

<a href="http://www.imagehosting.cz/?v=sonda32prv.jpg"><img src="http://www.imagehosting.cz/thumbs/sonda32prv.jpg" border="0"></a>

2) "KOM 1" -First probe in a 200km (approximately) equatorial circulal orbit.

A communication style probe. After seeing that chaotic button pressing is not the way, I set smaller goals and created programs. First was "KOM" and my goal in this program was to learn how to get into a circulal equatorial orbit.

<a href="http://www.imagehosting.cz/?v=kom1naobez.png"><img src="http://www.imagehosting.cz/thumbs/kom1naobez.png" border="0"></a>

3) "Skokan 2" - First Kerbal in space.

I accidentaly cut some of this picture out. "Skokan" or "Jumper" program had a goal of taking a Kerbal into space. After the first succesfull unmanned (or unkerbaled?) flight the second took Jebbediah into orbit.

<a href="http://www.imagehosting.cz/?v=skokan2nao.jpg"><img src="http://www.imagehosting.cz/thumbs/skokan2nao.jpg" border="0"></a>

4) "Luna 1_1" - First probe to visit the Moon:

The Luna program was extremely flawed, but one probe managed to get to the Mun making it the first craft that entered another bodies SOI.

<a href="http://www.imagehosting.cz/?v=sondaluna1.jpg"><img src="http://www.imagehosting.cz/thumbs/sondaluna1.jpg" border="0"></a>

5) "ZOND-NG-2" - First probe that landed on the Mun (sort of):

Although a probe core from Zond 6 survived, I did not take that as a success. So I have reworked the Zond probes (with NG standing for "New Generation") and finally landed a probe relatively intact. After some RCS play I got it actually to stand on the landing legs...

<a href="http://www.imagehosting.cz/?v=zondng2pri.jpg"><img src="http://www.imagehosting.cz/thumbs/zondng2pri.jpg" border="0"></a> <a href="http://www.imagehosting.cz/?v=zondng2pos.jpg"><img src="http://www.imagehosting.cz/thumbs/zondng2pos.jpg" border="0"></a>

6) "Skokan 6" - First Kerbals on the Mun:

Since docking was out of the picture, a giant ship was made. Kirman Kerman, Seanler Kerman and Elnand were the first to step on another world. The original three was taking a day out after a succesfull fly-by of Mun in "Skokan 5". And also Jeb was mounting some extra boosters on the main rocket if I remember correctly.

<a href="http://www.imagehosting.cz/?v=posdkaskok.png"><img src="http://www.imagehosting.cz/thumbs/posdkaskok.png" border="0"></a> <a href="http://www.imagehosting.cz/?v=kerbonautn.png"><img src="http://www.imagehosting.cz/thumbs/kerbonautn.png" border="0"></a>

7) "KSS" - first docking while making the Kerbal Space Station:

After 2 hours of horryfing dancing around with my badly designed station parts and watching Scott Manleys tutorial on how to dock, I made my first succesfull docking. The work on the KTS later accelerated and was ultimately was replaced by more advanced and usefull KTS - Kerbal Transit Station.

<a href="http://www.imagehosting.cz/?v=ksspospoje.jpg"><img src="http://www.imagehosting.cz/thumbs/ksspospoje.jpg" border="0"></a>

8) "X-4" - first SSTO aircraft that can carry a Kerbal into space:

Parallel to my rockets, I started to learn to make a SSTO. Compared to my advancing rocket designs, the SSTO program was falling behind with no progress. So I decided to find a working design and with slight modifications use it. So the X-4 was born.

<a href="http://www.imagehosting.cz/?v=screencjc.png"><img src="http://www.imagehosting.cz/thumbs/screencjc.png" border="0"></a>

And those are the milestones of my KSP playing. Since than I have done many more things, visited many more worlds. The most precious thing I am proud of, is my Kerbal death toll - 0 (= zero). Of course there where few (about 15) simulations with bad endings in the beginning, but those were just simulations, which were ended with the "F9" option. :rolleyes::P After finishing the simulation, all Kerbals were able to walk (sometimes run :D) away. Every craft in my program has to be tested without Kerbals and have emergency systems to save them. And today, with my most modern Ion powered SSTO flying towards Minmus, I hope that a year from now, I will by able to write down, that I have visited all the worlds out there...

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A rescue mission for Dozer, sent several times until it worked. Additionally, I'm rather certain I saw Minmus from the launchpad and in LKO: it was a dot, glinting in the sun.

mMnQwu.png

A little above Mun, some way to the left. Perhaps 2/5 of the way from Mun to the rocket?

8yR6VL.png

On the strange vertical black line, a little above a white star. Mostly dark, but with a glint of white on one side?

I constructed the rescue ship so that it would land over the capsule, and then dock by retracting landing gear. It also had lots of torque and four LV-909s. I eventually decided to put an ion engine on the nose with a decent xenon supply, as in the previous launches of this mission I had run out of fuel at inconvenient times - a consequence of finishing the circularisation with the lander engine, which was, of course, a consequence of an insufficiently powerful lifter.

I also decided that I would use an SRB-Turbojet lifter, with an aerospike as the central engine, and some 48-7S to boost thrust in vacuum. This seemed to work out alright, but it was far from optimal. I guess I need more practice with vertically-launched jet vehicles.

j3jcZ2.png

I used the "transfer" stage to finish circularising, and to perform the injection. The lander was almost full on the way out to the Mun, so I determined that if I got orbit, lowered it, and deorbited all on the ion engine, I would have plenty of fuel to perform the landing and pick up Dozer.

8vYzJO.png

This here needs to become roughly equatorial, come down low, and deorbit a little ahead of the lander can.

LnrCTN.png

Performed a 10 min burn to capture, then positioned to adjust inclination.

5fmSL7.png

MiB3pB.png

Just brought down the periapse a little further, planning the further reductions of apoapse.

B6quTm.png

And deorbited. Now to disable the ion engine and switch back to our LV-909s.

Landed in the dark, smashed off one of Dozer's solar panels, then settled next to it and awaited the sunrise.

Xk9XMg.png

xJlA2r.png

I ended up smashing off the other panel as I settled the rescue probe above Dozer's capsule.

FNkMO0.png

Just retract the legs for a moment to perform the docking

I then launched to orbit and came across a bug. For some reason, I couldn't place any maneuver nodes, so I burned my escape manually. Then, I saw the next aspect of the bug:

tqO0B3.png

No preview of the orbit after the escape? I had no idea how low my Kerbin periapse was until I had actually escaped - turned out it was below the surface. On the way back, I separated the capsule from the probe - as the probe lacked parachutes and the capsule had only enough for itself.

WQFC5M.png

IklDQh.png

Dozer got a final view of the Mun before the recovery teams came to pick him up.

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Today i finished a milestone in orbital construction... A total of 18 launches were required to bring all the parts for this ship into orbit... each package designed to fit inside regular fairings (excluding only the shield) ...and dozens of hours of testing, testing, testing, docking and re-docking. The next 3 launches will bring the lander, rover, spaceplane and the six brave kerbals who will launch to Jool in 15 kerbin days.

And here it is: Behold – The IPV Arthur C. Kerman.

cNzZmOM.png

ROIJEPL.png

3I8nCY6.png

My first grand tour attempt had to be aborted after visiting only 2 of the 5 moons of Jool, due to instability in the fuel mass... a fuel line was misplaced and made maneuvering almost impossible... i had to jettison a whole load of full fuel tanks to get the guys home. The tanks are now orbiting Laythe an will serve as a refuel-depot for the upcoming mission.

[EDIT]

Spaceplane, Lander and Rover have arrived.

bhjbJyl.png

4ghXMti.png

aE0Urlt.png

Edited by Frank_G
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A few hours after my last post, I landed on the Mun for the first time. Only problem was that the lander tipped over. As you can see, this clearly isn't bothering Jeb.

screenshot48.jpg

Oh, did I mention his new look?

screenshot49.jpg

I tried to get the lander off the Mun, but it exploded, killing Jeb

:(

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I did this:

Olvvk8n.png

3vbMlak.gif

Based on my stock Saturn V, it's a Saturn MLV concept vehicle that would have lifted an absurd amount of mass into orbit with the help of four 6.6m SRBs. Like my stock Saturn V, it's approximately 64% the size of the real thing.

Edited by GusTurbo
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