cantab Posted September 2, 2014 Share Posted September 2, 2014 Very nice work. I like the more metallic look on your RCS thrusters, and the 45-degree one is a clever idea. Quote Link to comment Share on other sites More sharing options...
Liowen Posted September 3, 2014 Share Posted September 3, 2014 I found a flaw in my earlier design of my Eve lander, while the dV was fine I forgot to take into count the TWR. So after tinkering around on it for a bit more I think I have found the solution and even got a bit more dV as a result. Now I have around 11,341dV in the lower stage and 922dv in the upper with 1.07 TWR when looking at the Evesetting in KER (1.78 TWR at the launchpad). It has all the science, accept for the nose cone, accessible from the ladder, and it will be jettisoned from the craft with the ladders (except for a thermometer and grav scanner). I am not sure as to how many chutes I will need to place on this craft since Eve is much more dense than Kerbin and Duna, I am guessing not a whole lot due to this fact but ideas are welcomed. Not much changed from the other version....well just a few more spikes and separators to lighten the craft as things empty. So far I am only up to 1.4k Funds in the cost of the lander alone, it is going to be an expensive mission by the looks of it. And a part count heavy one too! Quote Link to comment Share on other sites More sharing options...
juanml82 Posted September 3, 2014 Share Posted September 3, 2014 1.07 TWR on Eve's surface will barely get you hovering. You need to ADD MOAR BOOSTERS!!!. I'm planning to add the smallish SRBs to my new lander, but I don't know if it will work.Check a parachute calculator and add some more just in case. You can always attach them to decoupler and get rid of them before ascending. You might also want to add winglets to provide better and lighter control instead of the wheel. Again, not entirely sure it's a good idea.The other complicated issue are the landing legs. Eve will do its best to crush them once you touch down - specially if you land in a slope - and will go after your engines next.And you can always return to the atmosphere in a rover seat to save weight, although that's kind of a light exploit. Quote Link to comment Share on other sites More sharing options...
Liowen Posted September 3, 2014 Share Posted September 3, 2014 And you can always return to the atmosphere in a rover seat to save weight, although that's kind of a light exploit.Yeah the seat idea is not an option with life support and deadly reentry. I may put 4 of the midsize srb's on it as well, but I am not sure about the weight so maybe the smaller ones would be the better route. I am also thinking of doing something like I did with my old Mun tour bus and just build my own, then I can put more heat shields on it hopes of getting on the ground. The reaction wheels are there to stop the swaying while staging, although I might get rid of the center one since I have a vectoring engine. I also had winglets on there but took them off, if I do put them on I will still have one control wheel in the center, again to help stay steady while staging. I may work on those tomorrow though as the engine clusters were a pain to pipe in a semi logical order. I am trying to get to 1.2 twr for Eve but that is a hefty goal I think, but I will not give up without a fight (or cussing and swearing). Thanks for the ideas, I will keep them in mind as I smash my keyboard some more LOL Quote Link to comment Share on other sites More sharing options...
SiliconPyro Posted September 3, 2014 Share Posted September 3, 2014 For some reason I decided my Duna and Ike flyby probe should not have parachutes. So after a mission that was only successful thanks to some careful gravity assists, the probe returned to stable Kerbin orbit with for goo canisters and two science Jr's. Richsy Kerman made the spacewalk to recover the data for a total of 847 science (I think it had a 2HOT as well). I haven't left Kerbin's SOI using anything but an LV-N in a long time, but the trusty 909 got the job done. Quote Link to comment Share on other sites More sharing options...
Arran Posted September 3, 2014 Share Posted September 3, 2014 i've been toying with Mods, somehow i had a huge problem, with KSP dissapearing suddenly, without leaving any noteworthy comment in the logfile on what or who the culprit was, and most mods i am running, i consider "must haves" and i just didnt want to play the game without these..The problem i encountered was with TAC/KSO/KAS combined, each one induvidual worked just fine, but as soon i used all 3 at once, the game crashed.To make things even more complex, running my KSP with all the mods on a different PC, worked just fine, no problems at all, so yeah, that was a kind of brainbreaker to solve..Painstakingly reinstalled from Vanilla KSP, mods one by one, and all seem to work, till i installed the last one, KSO with its huge memory usage, and wham, KSP unloaded again from memory.. I checked on KSP memory usage, but that was still within the 4GB range and even had memory to spare, so it seemed.On my old PC that i replaced for this brand new i7-4820k on a MSI X79 board ran these same mods just fine, but this new PC, i just coudnt get to the launchpad, so i really was getting stumped..So last night i gave it a new shot, downloaded to be certain every mod anew, and again reinstalled every one and bit of them, updating mods within mods like firesplitter and smokescreen and such as well, and it all kept going well, then the final mod that seemed to cause all troubles, KSO..And wham, KSP unloaded as soon i entered launchpad, ok this is driving me completly nuts i thought, i gonna quit KSP for a while, been at this for over a week now..But alas, i just coudnt let it go, so i started to shift through parts, removing unneeded ones, and more of that kind of fiddling, and all to no prevail, so yeah, i could have opted to leave KSO out ofc, but dang it, i allways used it, and didnt wanted to give up..And i was about to start pestering Helldiver for KSO when i tried one more thing, KSO in TAC out, and KSP loaded just fine..Ok, so my thought TAC doesnt work with KSO, but i had read it did, so WTH is going on..Then i remembered i OC'd my PC, but he, it coudnt be, couldt it.. nah.. i coudnt believe the OCing was the culprit, all other games ran just fine, but something told me i had to try.. So i turn the OC button off (my mainboard comes with a OCGenie button, that OC's your PC with a press of a button) and started KSP, with all the mods, including TAC/KSO and it worked.. But i cheered a tat too soon again, after beeing halfway in the atmosphere KSP again unloaded from memory, now foam was starting to appear in my mouth, man i started to get really pissed off and confused, is this an hardware issue, an KSP bug or some mod that acting up.. I coudnt tell anymore..So i left it all alone and went doing something else, i had it for that moment with KSP..Now comes the most freakist and weirdest part, the next day i just started KSP again up, and it loaded just fine, could even do some missions, and occasionally maybe with 2 or 3 hours play KSP still suddenly unloads from memory, but alas.. I can play the game at least now..Still puzzled what this might cause KSP spontaniously to unload, while having more as sufficient memory (with all mods, KSP is just 3GB using of the 16GB ram in this PC) my CPU is more as capable of handling KSP (hell if my old Q6600 could, then this i7 should not even break sweat so to speak) and KSP hardly makes much use of my GPU's. so to today i'm still wondering what is causing this..Unloading still happens occasionally, it only happens with KSP + mods, but no mod on its own gives a issue, nor in combination of some suspects i had.The Joys of Mods and an unpredictable issue that doesnt make any sence Quote Link to comment Share on other sites More sharing options...
Dispatcher Posted September 3, 2014 Share Posted September 3, 2014 Continued working on my parts-pack. Added a second type of RCS block, one that is angled at 45 degrees with two of the thrusters, for more efficient use on the diagonal "corners" of your ship. Notice in the screenshot below, the upper ring is a combination of both of my new RCS blocks, working together to thrust all in the same direction. The lower ring is 8 of the stock RCS blocks, and some of those have to thrust diagonally relative to the direction you're trying to steer.Secondly, also made a "docking helper" light ring. It's a flat piece that can be stacked inline beneath the docking port. It'll help save on the part count if you're used to using Z-100 batteries to do this.Now I see why you were asking about emissives in the modeling sub forum. Not bad work for you being so new to Blender. Quote Link to comment Share on other sites More sharing options...
Liowen Posted September 3, 2014 Share Posted September 3, 2014 Arran what kind of temps are you running at, while your system might have the resources needed to run it could be a buildup of heat cause a memory glitch. Less likely your power supply might need to be changed, or at the very least clean of dust. I would make sure you do not have dust built up causing a breathing issue, I had an issue with an old pc of mine combined with ash made for a very bad combo. If nothing else it never hurts to clean out the pc from time to time anyways. Quote Link to comment Share on other sites More sharing options...
Arran Posted September 3, 2014 Share Posted September 3, 2014 Arran what kind of temps are you running at, while your system might have the resources needed to run it could be a buildup of heat cause a memory glitch. Less likely your power supply might need to be changed, or at the very least clean of dust. I would make sure you do not have dust built up causing a breathing issue, I had an issue with an old pc of mine combined with ash made for a very bad combo. If nothing else it never hurts to clean out the pc from time to time anyways.Its a brand new PC, it hasnt gotten time yet to gather dust as of this writing, its now 2 weeks old The power supply is an 1000w crossair, to feed 2 power hungry GTX770's also brand new,and the CPU runs at full load a nice 55-60 degrees default, and OC it runs about 60-65 degrees,To battle dust even more, i nicked the panties of the missus, cut them to fit over all rosters in my case,sealing them off for most larger dust particles, making allmost the whole case filtered. And since its only KSP that has this isseu and other pretty heavy games that stress this PC to its limits (Watchdogs on Ultra, Xrebirth) dont give a hitch.If it was a heating issue, then i would notice it other stuff too.. All by All, i think i gone to extreme lenghts to make this new PC as clean and powerfull as i could with the best stuff i could afford (hell my old PC lasted 11 years, so i thought i earned a bit of extra goodies on this one )But you completely right, Dust is a killer for PC's, but i have some expertise on that part and how to combat a spotless eviroment.I builded several Datacentre's so i know a thing or two bout filtering..Still thanks for the reply.. Quote Link to comment Share on other sites More sharing options...
GreeningGalaxy Posted September 3, 2014 Share Posted September 3, 2014 I got TweakScale!I had no idea Kerbals were this compressible. Bob just came out of that capsule (which also contains Jeb), despite the fact that the capsule is about the size of Bob's helmet. Quote Link to comment Share on other sites More sharing options...
Arran Posted September 3, 2014 Share Posted September 3, 2014 I got TweakScale!I had no idea Kerbals were this compressible. Bob just came out of that capsule (which also contains Jeb), despite the fact that the capsule is about the size of Bob's helmet.http://i.imgur.com/aBIhdjj.pngKerbals are plantbased lifeforms (as is often theorised) is hereby i think proven.Since Vegetables with some efford can be compressed a factor 3 to 10 depending a bit on it structure.We all know, Kerbals are hollow, so with some efford you can squeeze them pretty much up to a very tiny compact package.You only need to be carefull in how you package them, you dont want to fold them diagonally over their structure, but along this.Squeezing them into that tiny capsule, and getting them out as a whole and alife, proves to the world, you figured out who to fold them correctly,Congratz on this scientific breakthrough even if it was by accident and not intentional.But then, the greatest inventions often where not intentional, so you can join the illusive compagny here of briljant minds Quote Link to comment Share on other sites More sharing options...
Mahnarch Posted September 3, 2014 Share Posted September 3, 2014 Did you install just the pack or did you go through each folder and get the right piece into the other folders needed to work? If you did just the extract to gamedata you need to go through the 'Astronomers' folder and follow the directions for each sub folder ( didn't know this when I first installed it either).Wow. Pages are flying up like some sort of... up... goer.Anyway, Thanks for the heads up, Liowen.I'll look into it.Right now, I'm gorging on Netflix. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted September 3, 2014 Share Posted September 3, 2014 Now I see why you were asking about emissives in the modeling sub forum. Not bad work for you being so new to Blender. Thanks! Yeah, I've only been working with Blender for about a week and a half now, maybe a little less. Quote Link to comment Share on other sites More sharing options...
sumrex Posted September 3, 2014 Share Posted September 3, 2014 (edited) Doing serious mockups so I can have myself a B-70 Valkyrie. Best plane the US never produced. A little robotics for the foldup wings etc. etc... On a side note, if any of my fellow Kerbs know of an addon that has a concord/Valkyrie style nose, I would greatly appreciate a heads up. Edited September 3, 2014 by sumrex Quote Link to comment Share on other sites More sharing options...
GreeningGalaxy Posted September 3, 2014 Share Posted September 3, 2014 Update on the TweakScale shenanigans:Bob Kerman went to the Mun. His ship is about the size of an obese telephone pole, but that doesn't stop it from having a ton of delta-V. Massless, compressed Kerbs are indeed a plus.He got bored of the Mun fast, though, and spent the next 15 minutes getting over to Minmus and making a landing. He's pictured here, freshly uncompressed, and notably standing slightly behind the ship for scale.Unfortunately, getting back into the ship proved to be easier said than done. In an attempt to grab the tiny rodent-sized "ladder", Bob accidentally threw himself high into the sky and toppled the ship over on its side, where its reaction wheels sadly lack the torque to bring it upright again. Bob could probably lift the ship if he tried, but he prefers the drama of being stranded. I think TweakScale's thrust scalings for small sizes are a bit overpowered- this particular ship has enough delta-V to reach Jool, yet has a TWR nearly high enough to take off from Kerbin. That's the kind of output you can expect from KSPI parts, but not stock ones under normal conditions. Quote Link to comment Share on other sites More sharing options...
Francois424 Posted September 3, 2014 Share Posted September 3, 2014 Today was a KSP day, I... - Fixed "Kommit Nucleonics" nuclear engine parts to generate electricity (like the regular KSP one) - Modified "Ion-Hybrid/Electrick Pack" so that engines do not take Oxidizer and Liquid Fuel, and adjusted the engine so it stopped eating 18k of electricity per second. I need a second pass on it so it eats more electricity now as I made it a bit "too" efficient in that regards. - Rescued a Kerbal which tested my new moon lander. It wasn't good, thankfully the kerbal jumped out and used jetpack to stay safe. - Got my "Jool Fairy" eaten by the Kraken, man that sucked. that was my trophy, the very first 1) ion probe I used, 2) vessel that even managed to get at Jool... and it took forever to circularize the way I wanted. - Put a new probe around Laythe, only to realize I forgot science instrument on it AFTER it was in orbit ¬_¬;; - Started thinking about which part to remove for a custom folder of KSP... many I never touch, and would load up the game much faster... Almost 90% of B9 will disappear, some basic parts, most likely the Rapier engine (unless I buff it a bit, ummmm).No screenies to post here unfortunately tho. Quote Link to comment Share on other sites More sharing options...
TimberWolffe Posted September 3, 2014 Share Posted September 3, 2014 Today I touched down my fancy new spaceplane/glider on Minmus...only to have it be kraken'd at about 5m/s. Turns out the stock landing wheels rather dislike Minmus' lakes Quote Link to comment Share on other sites More sharing options...
MockKnizzle Posted September 3, 2014 Share Posted September 3, 2014 Working on a modular, floating base to eventually transport to Laythe. Quote Link to comment Share on other sites More sharing options...
Francois424 Posted September 3, 2014 Share Posted September 3, 2014 Working on a modular, floating base to eventually transport to Laythe.http://i.imgur.com/4pe5AuA.pngOk, that's awesome... and you have lots of time to kill it seems Quote Link to comment Share on other sites More sharing options...
TimberWolffe Posted September 3, 2014 Share Posted September 3, 2014 Working on a modular, floating base to eventually transport to Laythe.-pic-bruh...that is amazing also it needs some more docking ports so you can link base modules together non-linearlyYou'd better post a pic when it's done Quote Link to comment Share on other sites More sharing options...
capi3101 Posted September 3, 2014 Share Posted September 3, 2014 Took a break from my career to do an SRB spaceplane challenge. Haven't looked to see if I disqualified myself or not just yet. I'll probably get back to picking up rocks tonight. Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted September 3, 2014 Share Posted September 3, 2014 Doing serious mockups so I can have myself a B-70 Valkyrie. Best plane the US never produced. A little robotics for the foldup wings etc. etc... On a side note, if any of my fellow Kerbs know of an addon that has a concord/Valkyrie style nose, I would greatly appreciate a heads up.http://i.imgur.com/tdX3rfi.jpghttp://i.imgur.com/5LhH7gh.jpghttp://i.imgur.com/ARb3ijd.jpgHave you tried B9 yet? The nose, the intakes. It pretty much has everything you need to build that B-70. Quote Link to comment Share on other sites More sharing options...
Ravenchant Posted September 3, 2014 Share Posted September 3, 2014 Working on a modular, floating base to eventually transport to Laythe.Hmm, it kinda looks like a train...just imagine how cool it would be to participate in the 0.25 hype with a floating one =PSpeaking of Laythe, my 3-man lander is finished (unless it runs into serious problems, which is almost guaranteed).Ascent stage test Quote Link to comment Share on other sites More sharing options...
Jon Tash Posted September 3, 2014 Share Posted September 3, 2014 I flew around with a VTOL plane, it is stable, fast and small. Love this little beast!Decided to park it next to another one in the island hangar. Quote Link to comment Share on other sites More sharing options...
Liowen Posted September 3, 2014 Share Posted September 3, 2014 So at the advice of "needs moar boosters" I add on a set of 6 small SRB's that give me a TWR of 1.40 at launch (with the Eve setting in KER at VAB), and I also decided to tackle the landing gear today as well. I know the stock gear tends to flex even if it is locked, so those were a no go. I then decided to go with a structural support setup I had used for a Mun tour bus (I think I used these or a variation of them) and they survived fairly well landing back on Kerbin, so they should work for Eve....I hope.And they even detach at launch!Next up chutes and chute release setup, and of course the launch system. Although for the launch system I was thinking of just launching into orbit and refuel it once it is up there, but that means keeping the SRB's and all through the whole launch. Still more planning though, but getting closer everyday. Quote Link to comment Share on other sites More sharing options...
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