Skorpychan Posted January 10, 2015 Share Posted January 10, 2015 I did a munshot. Jeb went out, landed, and did science.Issues:- Lack of stability; the ship had to have Jeb leaning on the controls to stay upright where it landed.- Lack of SAS when EVA; Jeb got out, ship fell over.- Lack of dV; Stuck in Mun orbit.Successes:Got all the funds I needed from it. Science/plant flag contracts ftw.Now I just need to launch a second mission, to rescue Jab.And train Bill or Bob up. Quote Link to comment Share on other sites More sharing options...
Green Baron Posted January 10, 2015 Share Posted January 10, 2015 I like stations Quote Link to comment Share on other sites More sharing options...
Finnan Posted January 10, 2015 Share Posted January 10, 2015 Completed a contract for a base on the Mun. Quote Link to comment Share on other sites More sharing options...
Liowen Posted January 10, 2015 Share Posted January 10, 2015 Today Jeb landed on Laythe, after many attempts to find the right aerobraking height (without aerobraking at Jool first).But like all field trips it ended too soon, and Jeb found himself back orbit. This was a bit tough though as I ran out of oxidizer and had to finish the rest of the burn with just RCS.Now I just have to redock to the tug and head back to Kerbin, I hope I will have enough fuel to complete this mission. Quote Link to comment Share on other sites More sharing options...
Dazpoet Posted January 10, 2015 Share Posted January 10, 2015 Broke my save by removing mods in an attempt to un-hit the RAM celing. So I restarted career for the umpteenth time and now I'm heading to minmus after a successful Mun landing. Quote Link to comment Share on other sites More sharing options...
TokiTech Posted January 10, 2015 Share Posted January 10, 2015 Finalized couple spaceplanes and went to VAB for some fun, discovered rocket engines do have the thrust to push object in this game, and went for hover experiment. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted January 10, 2015 Share Posted January 10, 2015 ^^ Surely the next step in that experiment is to see if a kerbal can levitate in there like he's training for skydiving. For science, of course. Quote Link to comment Share on other sites More sharing options...
Stratzenblitz75 Posted January 10, 2015 Share Posted January 10, 2015 Today, I made a firework. A very expensive firework... Quote Link to comment Share on other sites More sharing options...
TokiTech Posted January 10, 2015 Share Posted January 10, 2015 (edited) ^^ Surely the next step in that experiment is to see if a kerbal can levitate in there like he's training for skydiving. For science, of course.It is inevitable Jeb will always be the next test subject of anything..EDIT: Okay that is just awe, catapulted Jeb with max thrust threw him to 340-ish altitude and drop landed. Didn't think he would survive that height. Edited January 10, 2015 by TokiTech Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted January 11, 2015 Share Posted January 11, 2015 Brilliant. But is it scalable? How many kerbals can you get floating in there? Quote Link to comment Share on other sites More sharing options...
Dispatcher Posted January 11, 2015 Share Posted January 11, 2015 A logical extension of this is a sort of space elevator ... without the elevator. Quote Link to comment Share on other sites More sharing options...
TokiTech Posted January 11, 2015 Share Posted January 11, 2015 Hover Station need an overhaul, new and precision aim design since not all kerbals want to float. They only do when stand exact point on the thruster.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
LordFerret Posted January 11, 2015 Share Posted January 11, 2015 (edited) sniff ... sniff ... sniffWhat the heck is that I smell burning?!? Oh... it's Jeb.Almost (almost) missed my window for Eeloo. I'd been rovering around on the Mun, good thing I thought to check the probe's progress. I made a successful burn(s) and insertion into Eeloo polar orbit... with fuel to spare. Yay for seat-of-the-pants construction and flight planning. My SCANsat is now mapping Eeloo, lo-res right now. Once finished I'll boost altitude and do hi-res. TokiTech, I'm going to place my bet that it's the Engineers who don't want to fly. lol Edited January 11, 2015 by LordFerret Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted January 11, 2015 Share Posted January 11, 2015 Hover Station need an overhaul, new and precision aim design since not all kerbals want to float. They only do when stand exact point on the thruster.http://imgur.com/a/QbSbWYou should try "main sails" then. From 0 to 100% thrust gives them some nice lift. Can even get a Kerbal from Duna to Duna Orbit. Minmus to Solar and Mün to Munar orbit all with EVA fuel. With the exception of Minmus. Quote Link to comment Share on other sites More sharing options...
TokiTech Posted January 11, 2015 Share Posted January 11, 2015 You should try "main sails" then. From 0 to 100% thrust gives them some nice lift. Can even get a Kerbal from Duna to Duna Orbit. Minmus to Solar and Mün to Munar orbit all with EVA fuel. With the exception of Minmus.Seriously? You jetpack kerbal with 'main sails'? lolAnyway, Javascript is disabled. View full album. Sorry flooded this thread abit. In the end of day looks like i created a catapult then a true working hover station. Quote Link to comment Share on other sites More sharing options...
RobotsAndSpaceships Posted January 11, 2015 Share Posted January 11, 2015 Spent some time resupplying my station. Quote Link to comment Share on other sites More sharing options...
jiangtiandao Posted January 11, 2015 Share Posted January 11, 2015 Admiring SpaceX mod Quote Link to comment Share on other sites More sharing options...
zekes Posted January 11, 2015 Share Posted January 11, 2015 isn't it cute? Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted January 11, 2015 Share Posted January 11, 2015 Spent some time resupplying my station.Where's your stars man? Or is the mod simulating camera exposure or lack thereof in case of stars?Conquered Minmus yesterday for the first time in career. Took me a while and several close calls before I managed to land on the ridge overlooking the flats, then just zoomed down to the flats with the jetpack to get more science. Quote Link to comment Share on other sites More sharing options...
coreross Posted January 11, 2015 Share Posted January 11, 2015 My longest mission in this version of KSP Quote Link to comment Share on other sites More sharing options...
numerobis Posted January 11, 2015 Share Posted January 11, 2015 Trying to fly an orange tank out of the atmosphere on one turbojet.I think I need to add some drop tanks (I burned over 800U of fuel to get to 18km, might as well get the boost from dropping some dry mass), then trade some of those reaction wheels for intakes. And probably add a few wings. And learn how to burn less fuel at low altitude. Quote Link to comment Share on other sites More sharing options...
LordFerret Posted January 11, 2015 Share Posted January 11, 2015 Made my Eeloo window last night, with successful polar orbit insertion. Today, I've begun mapping... Quote Link to comment Share on other sites More sharing options...
coreross Posted January 11, 2015 Share Posted January 11, 2015 A Polar landing Quote Link to comment Share on other sites More sharing options...
Liowen Posted January 11, 2015 Share Posted January 11, 2015 Bill surveys the next leg of the journey in an attempt to find the "desert temple".Oh this is the Rove Boat MKII not only can it go across land and water it is also much faster than the original version, clocked in at 117m/s full on in the water. It can also go about 40m/s on land as well. I am thinking of making it bigger so it can hold even more Kerbals kind of like a Kerbin tour bus, and maybe give it wings so it is a triple threat. Quote Link to comment Share on other sites More sharing options...
plastik Posted January 11, 2015 Share Posted January 11, 2015 Absolute disaster of a day. Tested a new 3 man crew transport vehicle, to take crew back and forth from LKO stations. Mundorf rode solo on the ascent and after a lengthy stay at the 6 capacity Goliath I station, Jeb, Bill and Bob were on the return flight. Joeald was already on the station and remained there. On re-entry, I decided to detach the engine stage a little later so I could have some more precision in the landing site. For some reason I then switched craft using ']' and lost focus of the crew capsule. I pressed again expecting to go back to the crew module but instead the focus went to a random RCS thruster which had detached. I didn't react quickly enough once I realised my error and before I knew it, I was out of range to change craft back to the command module and at this point the result could only be fatal. All three crew died instantly on impact with the ocean. My worst KSP disaster. The worst part being the 2 minute wait for the capsule to crash. Quote Link to comment Share on other sites More sharing options...
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