Frank_G Posted January 12, 2015 Share Posted January 12, 2015 Today i built the first prototype of my grand tour rover. Still a bit wobbely but i think i am close to the final version already. Here you see Ludry Kerman enjoying a little ride on the KSC. Quote Link to comment Share on other sites More sharing options...
cicatrix Posted January 12, 2015 Share Posted January 12, 2015 Seven years in space, at the farthest possible place from home. Nothing is beyond this point: Quote Link to comment Share on other sites More sharing options...
InterCity Posted January 12, 2015 Share Posted January 12, 2015 Started working on a new challenge called "space ants". It all revolves around landings on celestial bodies with least bulk possible. My proof-of-concept craft was able to reach mun from 250 km LKO, land, eva and return to Kerbin with 1.7 tons of bulk mass. Will try further squeezing it. Also I have to make reward badges and scoring tables. Quote Link to comment Share on other sites More sharing options...
Barney Posted January 12, 2015 Share Posted January 12, 2015 Just finished this mun base. Actually first one in mun ever... Quote Link to comment Share on other sites More sharing options...
Cupcake... Posted January 12, 2015 Share Posted January 12, 2015 Jet boating. Cupcake... Quote Link to comment Share on other sites More sharing options...
Scrat Posted January 12, 2015 Share Posted January 12, 2015 I'm doing optical survey missions in my early career Rocketplane with Real Solar System, Far and Kerbal Construction Time mod installed:Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Janos1986 Posted January 13, 2015 Share Posted January 13, 2015 I tested my new iteration of my SSTO series in my Career Mode, the Merryweather 6. Flies like a charm.No RAPIERs, I've yet to unlock tier 3 R&D, but she's still something to behold.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
bokrif Posted January 13, 2015 Share Posted January 13, 2015 Finally launched my new Mün station called Bay Lab, than I successfully deployed it on a 20 km orbit over Mün.Javascript is disabled. View full albumWhat's Bay? It's a guy called Zoltán Bay. "He was the second person to observe radar echoes from the Moon."http://en.wikipedia.org/wiki/Zolt%C3%A1n_Lajos_Bay Quote Link to comment Share on other sites More sharing options...
Starwhip Posted January 13, 2015 Share Posted January 13, 2015 HAHA!The Lykotaek class corvette still works!(Also, Kessler Syndrome) Quote Link to comment Share on other sites More sharing options...
NecroBones Posted January 13, 2015 Share Posted January 13, 2015 Making landing legs! Quote Link to comment Share on other sites More sharing options...
Norpo Posted January 13, 2015 Share Posted January 13, 2015 Got a rover into orbit and tried to figure out how the heck to get it to Moho. Tutorials, I found one, but couldn't find the bookmark. Searched for a while......Then realized I was on Formula instead of Model mode in KAC, realized transfer was 17 days off.oops Quote Link to comment Share on other sites More sharing options...
mckamx Posted January 13, 2015 Share Posted January 13, 2015 Sent Fredbald, Rogar, and Richvey on a training mission to Mun. Up until now, I've mainly been going places only if I had a contract, or something in particular I wanted to do there. However, I find that all my well-trained engineers are off at Duna, and I have a landing leg on my astroid pusher that needs fixing, so I am running these three around the Kerbin system to gain experience.This tells me that, at least to some extent, the experience system in 0.90 is having real effects on gameplay. I do wish there was a better system for looking at the mission logs - between the log info added in 0.90 and Final Frontier, there is quite a bit of information about each Kerbal available, but no really good way to review the info all in one spot.- - - Updated - - -Making landing legs!Are these sufficiently temperature-resistant to survive a DRE re-entry w/o buring up? I have been using modular struts because the stock landing legs melt during re-entry. Quote Link to comment Share on other sites More sharing options...
Steambirds Posted January 13, 2015 Share Posted January 13, 2015 I have been attempting to make space shuttles all day. Nothing is working! My shuttles are designed to be able to land w/o any fuel (runway or no runway) but they have a serious problem with the nose end of the craft; nothing will make it move up, and I don't want to add any silly looking canards to my space plane. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted January 13, 2015 Share Posted January 13, 2015 Are these sufficiently temperature-resistant to survive a DRE re-entry w/o buring up? I have been using modular struts because the stock landing legs melt during re-entry.That's a good question. I'll have to remember to take a look at how DRE handles it and see what I can do. Quote Link to comment Share on other sites More sharing options...
Kowgan Posted January 13, 2015 Share Posted January 13, 2015 Jet boating. Cupcake... Amazing video, nice music choice, great design, superb mission! This is so good. Quote Link to comment Share on other sites More sharing options...
Cupcake... Posted January 13, 2015 Share Posted January 13, 2015 Amazing video, nice music choice, great design, superb mission! This is so good. Thanks man! Hope you enjoy the next parts too. Cupcake... Quote Link to comment Share on other sites More sharing options...
Grand Lander Posted January 13, 2015 Share Posted January 13, 2015 I maxed KSP graphical settings and it worked great! which made the game alot more lively. Quote Link to comment Share on other sites More sharing options...
astropapi1 Posted January 13, 2015 Share Posted January 13, 2015 I maxed KSP graphical settings and it worked great! which made the game alot more lively.*looks at laptop with intel family graphics*[sAD BEEP] Quote Link to comment Share on other sites More sharing options...
Reactordrone Posted January 13, 2015 Share Posted January 13, 2015 Sent a base to Eve and added a Sun probe as a hitchhiker. As the station aerobraked into Eve orbit the probe got some free delta V knocking about 6° off the required plane change and putting the periapsis inside Moho's orbit. A little more Ion thrust (well a lot actually) eventually got it into a tundra orbit of the Sun. After that I decided to see how close I could get to the Sun using an earlier solar probe.1290m apparently Quote Link to comment Share on other sites More sharing options...
soulsource Posted January 13, 2015 Share Posted January 13, 2015 After manned return missions to Moho and Eve back in the good old 0.23.5 days (somewhere around page 900 of this thread ^^), I finally did a manned landing on a different planet than Kerbin again. Jeb is the first Kerbal I sent to Duna. The long time between can be easily explained: I used Remote Tech for 0.24 and 0.25, and in both saves I barely managed to finance and deploy a deep space comms network before the next version of KSP was released and I decided to start over... Now in 0.90 I'm only using the stock bugfix mods and KAC, so it was rather straightforward to go to Duna. Screenshots will be posted once the ship is returned to Kerbin, what might take some time, as there are still some contracts to be finished and the transfer window is still quite some time away... Quote Link to comment Share on other sites More sharing options...
Slam_Jones Posted January 13, 2015 Share Posted January 13, 2015 Made a little JetPack. Not much of a range, but it sure is fun Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Commander Zoom Posted January 13, 2015 Share Posted January 13, 2015 Slam_Jones: Nice jetpack!Necrobones: In my case, I'm not concerned about re-entry heating but mechanical stress, which is going to be brutal on those right-angle joints. You want your loading vector in a straight line through the part (and up into the rocket) if at all possible. If it were me, I'd design those to swing out at a 60 degree angle or so: / \ Quote Link to comment Share on other sites More sharing options...
cfivie Posted January 13, 2015 Share Posted January 13, 2015 I finally completed my first manned round-trip to the Mun, ans I just launched the first part of a space station. I'm planning on beginning to learn how to perform an orbital rendezvous later today. Quote Link to comment Share on other sites More sharing options...
Theoderich Posted January 13, 2015 Share Posted January 13, 2015 (edited) I tried to build a space plane. So far I had 5 iterations, none made it to orbit. They can get to 28km on jets only though, with a horizontal velocity of about 1km/s. And got so much fuel left, that I will replace one of the LF only tanks with a LFO one, that will hopefully give me the dV to make it to orbit. Edited January 13, 2015 by Theoderich Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted January 13, 2015 Share Posted January 13, 2015 Got finished drooling over all the mods and finally settled on what i will be using for a full career playthrough. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.