Liowen Posted January 22, 2015 Share Posted January 22, 2015 Awesome! Well, I did add some long landing legs in MRS not too long ago. Still trying to think of a good beefy design for SpaceY too.Ah it was updated 2 days after I first downloaded, I guess I need to pay attention more often. Going to go build a cleaner heavy lander now! Quote Link to comment Share on other sites More sharing options...
Treldon Posted January 22, 2015 Share Posted January 22, 2015 Finally made it through (mostly) the grinding of part test and survey contracts to some real missions: two rescues, a training trip for a crew of 7 in LKO, and finally launching for the Moon soon (R&D is still Tier 1) Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted January 22, 2015 Share Posted January 22, 2015 I don't know who.......I don't know how........I don't know why........BUT, SOMEONE PUSHED THE WRONG BUTTON AT LAUNCH!!!!!http://i.imgur.com/gyBWnoU.pngits a too-mah Quote Link to comment Share on other sites More sharing options...
SkyRender Posted January 22, 2015 Share Posted January 22, 2015 I decided to see what sort of Laythe-capable FAR-compatible science-gathering spaceplane I could devise in under an hour.The end result was this. Though it does need to be refueled once it reaches low Kerbin orbit, once it is, that nuclear engine has a healthy 5100dV available to it. Even subtracting the fuel costs for flying on Laythe, that amounts to more than enough to go to and from Kerbin's little brother in Jool orbit. Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted January 22, 2015 Share Posted January 22, 2015 Rescued Jeb, Bob (or Bill? I really don't know) and.....um....whoever else, I don't know or care about their names dammit! Anyway, yeah, I rescued them from being stranded in Mun orbit after leaving the Mun. I forgot to bring solar panels on the rescue craft so I was running into an electric charge problem that my puny engines couldn't mitigate. Once I made my first rendezvous in non-Kerbin orbit, clawed their pod and they transferred into the rescue vehicle, I intended to burn retro a bit and release their stranded pod to crash into the Mun (the science modules are irrelevant, very little science there as I already pillaged the biome they landed in). After meeting the Kraken for the first time (ship blew up every time I accelerated time, a claw bug) and noticing how hard it is to keep a craft on course with an asymmetric payload in tow, I decided to leave their pod in orbit and just bring them home.Tomorrow I start working towards my first departure from Kerbin's SOI - to Eve. (been there only once in a previous science game). Quote Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted January 23, 2015 Share Posted January 23, 2015 (edited) Warning! Long rant ahead!You want to know what I did in KSP today!? I did absolutly NOTHING!! My computer got corrupted, and I have spent hours trying to fix it! I came home, all excited to play KSP, and when I booted up my computer I discovered that it was corrupted!! I am so ........ angry at my computer!__________________________________________________________________________________________________Ok, I'm done. Dumb computer. Sorry for the angry rant. The moral is: Don't corrupt your computer. Edited January 23, 2015 by Engineer Of Stuff Quote Link to comment Share on other sites More sharing options...
zekes Posted January 23, 2015 Share Posted January 23, 2015 (edited) Mein gott i finally looked at the specs for this ship. Edited January 23, 2015 by zekes Quote Link to comment Share on other sites More sharing options...
Louella Posted January 23, 2015 Share Posted January 23, 2015 Today, I planned and built a rescue mission craft.It will go to the Mun, and land, in order to rescue 5 Kerbals from a previous Mun mission, whose munbase/lander tipped over on landing.Rescue mission costs are reduced somewhat, because our rescue craft will complete 2 other contracts en route (put a station into Kerbin orbit, put a station on the Mun).The Mun mission side has located a landing site, with the use of a small automated rover, sent on a previous mission, that has located an absolutely flat landing site, which is however 9km from the stranded Kerbalnauts.They might be in for a bit of a walk. Quote Link to comment Share on other sites More sharing options...
tygoo7 Posted January 23, 2015 Share Posted January 23, 2015 I designed a space station that I am planning on launching.I attempted to launch the core module but something happened. The top of the rocket didn't have enough struts and started wobbling over and exploded and the rest of the rocket and debris fell....right over the VAB... Quote Link to comment Share on other sites More sharing options...
Louella Posted January 23, 2015 Share Posted January 23, 2015 Yay, found another landing site, this time only 6.9km from the stranded kerbals.Rescue mission has arrived and safely landed. Time for everyone to get out and walk, taking all the science data with them. Quote Link to comment Share on other sites More sharing options...
Crusher48 Posted January 23, 2015 Share Posted January 23, 2015 I tried redirecting an asteroid. However, I thought the target asteriod was class B when it was actually class E. You will not de-orbit this asteroid today. Quote Link to comment Share on other sites More sharing options...
Parallax Posted January 23, 2015 Share Posted January 23, 2015 So i got it working, kinda sorta. Despite a high tendency to spontaneously explode midflight, i think its time to begin working on a passenger version of this craft. Quote Link to comment Share on other sites More sharing options...
sumrex Posted January 23, 2015 Share Posted January 23, 2015 I sent a new station to Laythe (twice) after an Accidental F5 restore to an old save.[ Quote Link to comment Share on other sites More sharing options...
problemecium Posted January 23, 2015 Share Posted January 23, 2015 I faced off against the Kraken in an honorable duel. After a few hours we parted ways with mutual respect and called it a draw.Note the part count on that piece of debris (which KSP thought was a probe): 0. o_O Quote Link to comment Share on other sites More sharing options...
Aragosnat Posted January 23, 2015 Share Posted January 23, 2015 I tried redirecting an asteroid. However, I thought the target asteriod was class B when it was actually class E. You will not de-orbit this asteroid today.Did nothing with KSP today. Played Payday 2 to get back into thinking my Kerbals were robbing banks to get all their funds. But, on a KSP tip of the day. When playing on redirecting a asteroid. Always bring at least 10 times you think will be enough. Even then it still might not be enough. Also make sure you have a docking port available and easy to access too. Just in case you can keep it in Kerbin's SOI. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted January 23, 2015 Share Posted January 23, 2015 More funding grinding last night. Sent Jeb on a survey mission in Buzzard 7 to collect temperature readings from the region around KSC. Didn't notice that two of them had to be above 17500 (Basic Jet Equipped plane, see), but was able to get them okay. The final one was a surface reading right along a shoreline. Let's just say that for a short time last night Jeb was piloting a float-plane at 5 m/s (and for the record, that's something the Buzzard was most definitely not designed to be). Actually had no problems or breakage, until the damn plane hit terra firma and proceeded to take off without me realizing it. Clipped a wing on the second landing. Still got my temperature reading and finished the contract, but I definitely wasn't flying the plane back to KSC. Still, the site was within 100 klicks of KSC so I got 93% return on the parts, so it wasn't that big of a hit to my pocketbook. I have three high-paying satellite contracts lined up now and I think after the first of them I should be able to upgrade the VAB to Level 2 and think doing a proper Mun mission. Looking forward to not having to deal with the 30 part cap anymore. Quote Link to comment Share on other sites More sharing options...
CptRichardson Posted January 23, 2015 Share Posted January 23, 2015 Preparing to launch the Primary Crew Quarters/core of the San Kerbsisco Drive Yards into Minmus Orbit. Quote Link to comment Share on other sites More sharing options...
NecroBones Posted January 23, 2015 Share Posted January 23, 2015 This is almost release-worthy now, with 3.75m tanks/cones added.http://www.necrobones.net/screenshots/KSP/KSP%202015-01-22%2015-09-30-68.jpgAnd I have it released now. Still working on details, like the forum post, getting it up on curse (later), etc. I don't know how I can fit it into my signature at this point. Adding a word or two puts me past the size limit. Forum thread: http://forum.kerbalspaceprogram.com/threads/108238 Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted January 23, 2015 Share Posted January 23, 2015 (edited) Rather than just sitting about and waiting for the window to Duna to open, I decided to make the armarda heading out there just that bit more impressive. The old tug for the station heading out there has been ditched, and in its place has been docked a massive nuclear lightbulb powered drive section, and a cargo bay. Into the cargo bay I've loaded an old lander that was sat in LKO. It was designed to get from LKO to Minmus, and back, then refuel and head to the Mun. I think it packs about 2800m/s dV, so I'll certainly be able to land on Ike, and with a bit of luck, a Duna one too.EDIT: picturesJavascript is disabled. View full albumI'm starting to think the amount of dV on board this thing is a little bit excessive. It's got around 10000m/s, excluding the lander. Burn times sure are slow though - took over 5 minutes to break orbit. Edited January 23, 2015 by SufficientAnonymity Quote Link to comment Share on other sites More sharing options...
Amtrak71 Posted January 23, 2015 Share Posted January 23, 2015 I have finished my new Space Station, and I've successfully launched my first Space Shuttle, named "Voyager".The Station's name is the K-S-S Mk. 2Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Engineer of Stuff Posted January 23, 2015 Share Posted January 23, 2015 You want to know what I did in KSP today!? I did absolutly NOTHING!! My computer got corrupted, and I have spent hours trying to fix it! I came home, all excited to play KSP, and when I booted up my computer I discovered that it was corrupted!! I am so ........ angry at my computer!Fixed it. I can play KSP again!!!1!! I am crying for joy! :'D Quote Link to comment Share on other sites More sharing options...
ROXunreal Posted January 23, 2015 Share Posted January 23, 2015 Sent up my first medium range satellite into an epically elliptical polar orbit of Kerbin, with a Pe of 300,000m and an Ap of 72,000,000m. I'm now ready to send my first probe and lander to Eve, but before this I will put a large fuel depot into LKO.Notice the tiny Kerbin near the bottom Quote Link to comment Share on other sites More sharing options...
LordFerret Posted January 23, 2015 Share Posted January 23, 2015 Got my SCANsat on its way to Jool, and so begins the Jool mapping missions. Finished up my Mun rover missions. Put a little over 200km on the last ride... very pleased with the rover's performance, I'll be using it on Minmus next.Check out these three, hamming it up for a picture before heading home... Quote Link to comment Share on other sites More sharing options...
Rakaydos Posted January 23, 2015 Share Posted January 23, 2015 I rebuilt my old stock-rebalance SSTS&B Tylo lander with true-stock fueled adapters. Then I added a few drop-engines so I could launch it into kerbin orbit on it's own power. Then I crashed it into the mun without refueling. Quote Link to comment Share on other sites More sharing options...
TrooperCooper Posted January 23, 2015 Share Posted January 23, 2015 Continued with my MKS Mun-colonization project:Created and tested a cheap ressource-return system, that is able to bring back mined minerals from LKO to the surface of Kerbin.With the help of an exploration vessel, that carried eight tiny automated landers...and a self-propelled scanner-rover, I found a good spot on the Mun surface that has all kinds of resources in (hopefully) sufficient concentration.Next up, the construction team, consisting of Jeb, Bill, Bob and Podler started their long mission.They landed their craft, a small temporary base that can keep them alive for a few month during the construction time of the main base, near the exploration rover that found the desired resource-hotspot.After decoupling the travel-stage, Podler had the honor to plant the colony flag.Next up it was time to prove that oversized weirdo-rovers can fly as well.The so-called "Movertron" also landed near the colony-site.Bill blowing up some left over debries from travel-stages with TNT while watching from atop the Movertron:Finally the first actual MKS module launched from KSC.Colony Control Center on landing approach as the sun rises over the Mun horizon:For the team of Kerbals the actual construction work is now beginning: Quote Link to comment Share on other sites More sharing options...
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