Draco T stand-up guy Posted December 24, 2016 Share Posted December 24, 2016 I blew up my Munar Station Quote Link to comment Share on other sites More sharing options...
Sharpy Posted December 24, 2016 Share Posted December 24, 2016 3 hours ago, Halfdan said: but zeppelins seem like a good solution for aircraft on duna do these work on other planets too? They won't make a very good solution for Duna as its ground level is equivalent to about 18km on Kerbin, and the zeppelins can't fly much higher than that with any considerable payload. But they could make excellent solution for Eve and a decent one for Laythe. I'm also veeeeery seriously considering an aerial Jool base. Quote Link to comment Share on other sites More sharing options...
Guest Posted December 24, 2016 Share Posted December 24, 2016 Designed a spacecraft around an aesthetic of spherical tanks inside a truss frame. I think it's quite cute! Quote Link to comment Share on other sites More sharing options...
Musicrafter Posted December 24, 2016 Share Posted December 24, 2016 Designed a four-Kerbonaut manned Duna mission in career mode. I've thoroughly double and triple-checked the entire rocket and even performed a simulation launch into LKO, it went very smoothly. It will set me back about $190,000, but that's not a problem because I'm swimming in money ($5.5 million plus) in my current career save. Two Kerbonauts will land on the surface and return. A science lab will remain in orbit to receive the science the lander will bring back -- I'll plan on getting samples from the upper and lower atmospheres, as well as the surface. Both the science lab and the lander have extra parachutes on them so they can land on Kerbin safely. I fully intend to recover the nuclear engine I'm using for a transfer stage -- that thing costs $10,000 (5% of my total rocket cost in just that one part), so it's pretty valuable. Trouble is, Duna is in 125% the wrong location. It'll be months before the next transfer window opens. Quote Link to comment Share on other sites More sharing options...
RandomGuy1824 Posted December 24, 2016 Share Posted December 24, 2016 I made a fully armed SSTO interceptor for space battles. Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted December 24, 2016 Share Posted December 24, 2016 47 minutes ago, Triop said: Jeb needs rescue... The pool claims another victim 1 minute ago, Sharpy said: I'm also veeeeery seriously considering an aerial Jool base. I don't think it'll let you switch away while airborne, even if you're stationary. --- The Meteor is leaving Jool! Duna must've forgiven me for not landing on it, because it bid me farewell. And perfect timing, because the MTU Crystal has arrived at Vanor! Now the only "landers" I brought were two Waders for Tidus. But it seems like such a waste to come all this way just to land on only one moon. So here's the plan: Gilly: Don't even need a lander for this one. Bop, Pol: The mining ship I brought will probably be able to land and return. Vall: The mining ship I brought might be able to land and return. Etal: NO. I'm not landing on a moon with 2 surface gees Tidus: Already taken care of Wish me luck! Quote Link to comment Share on other sites More sharing options...
Sharpy Posted December 24, 2016 Share Posted December 24, 2016 2 minutes ago, Brownhair2 said: I don't think it'll let you switch away while airborne, even if you're stationary. https://spacedock.info/mod/936/AirPark Continued Quote Link to comment Share on other sites More sharing options...
Brownhair2 Posted December 24, 2016 Share Posted December 24, 2016 5 minutes ago, Sharpy said: https://spacedock.info/mod/936/AirPark Continued let the scheming begin Quote Link to comment Share on other sites More sharing options...
Torquimedes Posted December 24, 2016 Share Posted December 24, 2016 (edited) I built a Grumman F-14 Tomcat with automatic swing wings, pure stock. My Holy Grail of KSP. KerbalX link Edited December 24, 2016 by Torquimedes Quote Link to comment Share on other sites More sharing options...
CatastrophicFailure Posted December 24, 2016 Share Posted December 24, 2016 43 minutes ago, String Witch said: Designed a spacecraft around an aesthetic of spherical tanks inside a truss frame. I think it's quite cute! Mods list plz Quote Link to comment Share on other sites More sharing options...
MR.Mac Posted December 24, 2016 Share Posted December 24, 2016 Remember my “Eve Explorer” rocket I showed you guys earlier? Here is that image again as a reminder or if you haven’t seen it yet. Although I only made this spacecraft to reach the planet Eve (it was inspired by the proposed 1973 Apollo-Venus mission), I decided to test it to see if it could also reach Duna. To my surprise, it actually CAN reach Duna! I am playing a sandbox game here because I only wanted to test this rocket’s capabilities, to see if it can get to Duna (I haven’t unlocked everything yet on my career mode). Here we have the interplanetary rocket in the sunny morning, at midnight and at dawn. In the morning, meh… but at night, the rocket shines beautifully. We have a LIFTOFF! Successful circular orbit and docking, lights are turned on and the solar panels and antennas are deployed. That large rocket booster behind us will fire a second time for an elliptical orbit, and once reaching apoapsis, we decouple that large rocket so that it can re-enter Kerbin’s atmosphere. After ditching that large rocket, we will be left with our three nuclear engines. Want to do some interplanetary exploration? Always use nuclear engines, they are heaps better for the job. Just remember to pack some thermal radiators or else they will overheat. I am using the medium sized radiator panels here. Pictured here is underneath the spacecraft. Once we escape Kerbin’s influence, we fire our nuclear engines for Duna. Unfortunately, I fired for too long (not deliberately, I swear!). We are coming in pretty hot on Duna here! Hopefully we don’t burn up in the atmosphere… Time warp later, and we are now approaching the red planet! We even have Duna’s moon Ike coming through. I didn’t encounter it, and thank goodness that it didn’t mess up our encounter with Duna! Whoa! Okay now, the planet is getting a little too close for comfort here… Okay, we are getting way too close and now the spacecraft’s durability is being put to the test! I retracted the solar panels, the radiator panels and the antennas so that they don’t break off. R.I.P brave Ker… WHAT…?! WE ACTUALLY SURVIVED?? Well… uh, okay then… I was actually expecting the craft to break apart, but it did not happen. Oh well, hahaha! It’s a miracle! Nothing exploded at all! Re-deploying all panels and antennas, all surprisingly unscathed! One last screenshot before we leave Duna’s sphere of influence. Bye Duna, thanks for not killing us! Returning back to Kerbin, boy that “near death experience” will be big news back home! Unfortunately, I soon ran out of liquid fuel for the nuclear engines afterwards, so I had to resort to using the RCS thrusters to finish off the Kerbin encounter, which wasn’t too difficult at all. We have returned to Kerbin! Yep, that re-entry is pretty steep, but the return capsule can handle it! Guess what, throughout the entire mission, we only had ONE kerbal inside the spacecraft – our one and only loveable Jeb! Oh Jebediah, you brave, daredevil kerbal you… Undocking from the rest of the spacecraft/habitation module/mobile space station (whatever you want to call it). It will burn up on re-entry because we don’t need it anymore (its fuel is depleted and I can always launch another rocket to Eve or Duna). By the way, if you couldn’t already tell previously, the return spacecraft (pictured on the top-left) used to have the TR-XL Stack Separator, but I replaced it with the Rockomax Brand Decoupler. Why? For some reason, despite being larger, the Rockomax Brand Decoupler is actually slightly lighter and is cheaper than the TR-XL Stack Separator. I also later jettisoned the return capsule’s service module without using it once, because we are already heading straight for Kerbin’s atmosphere anyway. Although I could use it to fix up the steep re-entry angle a little bit, but I’m sure Jeb can handle it! He’s tough! Whoops, looks like I was wrong! Jeb passed out. At least the capsule can handle the re-entry but the kerbal sure can’t (sorry Jeb). Deploying the parachutes. Jeb regained consciousness again shortly afterwards, so he’ll be fine. And here we have Jeb, safe on Kerbin finally! Not only did he survive a near fiery death on Duna and even got knocked out for a brief moment on re-entry, he has managed to come back successfully to Kerbin, all on his own for three years in space! All hail Jeb! Quote Link to comment Share on other sites More sharing options...
Tw1 Posted December 24, 2016 Share Posted December 24, 2016 (edited) Put some christmas decorations up Midnight service is in the Space Cathedral this evening, (That's midnight KSC time). P.S. If you want some kerbal Christmas cheer, here are two songs I kerbalised ages ago, Six White Boosters, Aussie Kerbal Jingle Bells, and a thread of Kerbal decorations http://forum.kerbalspaceprogram.com/index.php?/topic/54985-jebmaschristmas-treeother-holiday-decorations-megathread/ Edited December 24, 2016 by Tw1 Quote Link to comment Share on other sites More sharing options...
Guest Posted December 24, 2016 Share Posted December 24, 2016 42 minutes ago, CatastrophicFailure said: Mods list plz Self-lighting: B9 Aerospace RCS blocks: Tantares (Cygnus RCS) Truss: Near Future Construction Engine: Near Future Spacecraft Solar panels: Near Future Solar (I have their scale set to 0.8,0.8,0.8 so they're the same size as the panels on the 1x4 version (ie. bigger)) Decoupler/battery/tanks: Procedural Parts (filleted cylinders with max fillet will make a sphere) Extra PP textures: cryogenic orange by blackheart612, stock gray by JebediahKerman42. Visual model of RGU and headlight: Ven's Stock Revamp Quote Link to comment Share on other sites More sharing options...
Triop Posted December 24, 2016 Share Posted December 24, 2016 Today we started setting up a new rally Only could plan stage 1, having trouble getting up the mountain.... It will be fine... Quote Link to comment Share on other sites More sharing options...
Halfdan Posted December 24, 2016 Share Posted December 24, 2016 i tried to build a VTOL mod for my shuttle so i wouldnt have to land on the main engines and then flip it over with rcs well... so far so good... soft landing is possible, fuel consumtion is outrageous, and mech jeb landing guidance gets a stroke any tips are welcome guys Quote Link to comment Share on other sites More sharing options...
kraden Posted December 24, 2016 Share Posted December 24, 2016 2 hours ago, Draco T stand-up guy said: I blew up my Munar Station That's a lot of debris! What happened? Quote Link to comment Share on other sites More sharing options...
MR.Mac Posted December 24, 2016 Share Posted December 24, 2016 1 hour ago, Tw1 said: Put some christmas decorations up Midnight service is in the Space Cathedral this evening, (That's midnight KSC time). P.S. If you want some kerbal Christmas cheer, here are two songs I kerbalised ages ago, Six White Boosters, Aussie Kerbal Jingle Bells, and a thread of Kerbal decorations http://forum.kerbalspaceprogram.com/index.php?/topic/54985-jebmaschristmas-treeother-holiday-decorations-megathread/ Haha, that is so cool! Quote Link to comment Share on other sites More sharing options...
Draco T stand-up guy Posted December 24, 2016 Share Posted December 24, 2016 2 hours ago, kraden said: That's a lot of debris! What happened? Tried to add some more and larger cooling to my ore processor. Obviously stuck it in the wrong place despite the item showing green rather than red. The debris mostly appears to be the remains of the radiator. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted December 24, 2016 Share Posted December 24, 2016 (edited) Farting around.... I had to make some minor modifications to fix a fuel flow issue, but the craft file is HERE: https://www.dropbox.com/s/alb4mjra06fgozy/Zephyr.craft?dl=0 Jett Edited December 24, 2016 by Jett_Quasar Quote Link to comment Share on other sites More sharing options...
kball Posted December 24, 2016 Share Posted December 24, 2016 Returning from the Mun and by pure dumb luck landed at KSC. What are the chances?? Quote Link to comment Share on other sites More sharing options...
The Raging Sandwich Posted December 24, 2016 Share Posted December 24, 2016 15 hours ago, jmiki8 said: Finally built a decent-looking Mk3 airliner with good balance and long range. Its engines are a bit underpowered compared to its size, but they can accelerate the craft to nearly mach 1 at higher alitudes. "Hey look! I'm helping too!" -Juno engine Quote Link to comment Share on other sites More sharing options...
loch.ness Posted December 24, 2016 Share Posted December 24, 2016 No pictures today, getting my infrastructure launches out of the way. Progress towards starting my massive Duna mission: Curiosity en-route Relay satalite en-route Duna Ascent Vehicle 1 en-route CTV Hyperion - In Orbit TMR Halo - In Orbit Hyperion team 1 Duna Habitat - In orbit Hyperion team 2 Duna Habitat - In orbit Hyperion Team 1 Ike lander, Orion CSM, and Duna Rover - In orbit Hyperion Team 2 Orion CSM and Duna Rover - On Launchpad Hyperion Team 2 Duna Ascent Vehicle - Being Prepped Halo Team Ike Mission (Still designing launch vehicle) Halo Team Habitat-Rover and Return Vehicle - Still designing Launch and transfer craft Crew selection - about half done. I was hoping to have the mission on its way to Duna for Christmas but I'm thinking New Years is a more realistic goal. Quote Link to comment Share on other sites More sharing options...
Torquimedes Posted December 24, 2016 Share Posted December 24, 2016 (edited) 13 hours ago, Halfdan said: i tried to build a VTOL mod for my shuttle so i wouldnt have to land on the main engines and then flip it over with rcs well... so far so good... soft landing is possible, fuel consumtion is outrageous, and mech jeb landing guidance gets a stroke any tips are welcome guys Have you tried Vernor thrusters? They operate from the RCS controls so you don't have to juggle the throttle and action groups to toggle engines off and on while landing. They have a lot more thrust than monoprop, and use LF+OX so you only need to haul one type of fuel. You could put a standard 4+4 set on that bird, but that might be overkill if it's lighter than it looks. Remember to disable RCS in transit and let SAS use reaction wheels whenever you can so it doesn't waste fuel. You could also use monoprop thrusters for maneuvering and put Vernors on the bottom, toggled with an action group. In this configuration use the main engines to shed horizontal speed and use the "RCS translate up" button to fire the Vernors to cushion landings. I used Vernors to rotate this massive tanker and ventral Thuds to land it on Mun and Ike. I suspect your bird could handle Mun/Minmus with Vernors alone. I recommend the RCS Build Aid mod to help balance your thrusters. It's an excellent tool for visualizing torque from any thrust input. Edited December 24, 2016 by Torquimedes Quote Link to comment Share on other sites More sharing options...
Fury1SOG Posted December 24, 2016 Share Posted December 24, 2016 Docking operations in Kerbin orbit. Happy holidays to my fellow Kerbalnauts! Quote Link to comment Share on other sites More sharing options...
heihei4c Posted December 24, 2016 Share Posted December 24, 2016 (edited) After designing and assembling my first interplanetary cruiser in career code, I could finally send kerbals into Duna! It is called D.R.E.S. (Duna Reserach & Exploartion Spacecraft) - Kragon Here is the cruiser Kragon just before leaving the Kerbin SOI and Happy Holidays to all of you! Edited December 25, 2016 by heihei4c Add new content & image Quote Link to comment Share on other sites More sharing options...
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