Tonka Crash Posted July 30, 2018 Share Posted July 30, 2018 I got around to figuring out how to keep MechJeb from pumping all the monopropellant overboard on landings. I downloaded Visual Studio and managed to recompile MechJeb locally and started tweeking it to better behave for me. Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 30, 2018 Share Posted July 30, 2018 2 hours ago, Cydonian Monk said: I spent a small chunk of time yesterday tweaking and finishing my "Third Generation" set of suit textures. These are all-new textures for kerbals, helmets, and jetpacks, using the stock textures only as guides for placement. (My previous suits all used Squad textures in some manner, and were mostly just recolors.) The idea here is "simple, not excessive." Still a few goofs to clean up, and I'd like to do something to the visors, but I think these are almost done. seems legit, cool! Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted July 30, 2018 Share Posted July 30, 2018 (edited) I opened a rift in Kerbin! Also apparently my landing script no longer works for unknown reasons... It's able to get one booster on target, but not the other one. The other one over-corrects, snaking around wildly in the air, until it eventually careens into the ground at a shallow angle. The one that gets on-target for some reason seems to be having radar altimeter problems, either "landing" 20 meters up in the air before dropping like a brick, or hitting the ground without the leg deployment process complete. I really don't get it. Edit: I broke Kerbin even more. The out-of-control booster can also be seen. Edited July 30, 2018 by EpicSpaceTroll139 Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted July 30, 2018 Share Posted July 30, 2018 Today, I launched the Very Large And Effective Listening Device (Actual name) into Kerbin orbit, as requested by the Kossad secret service. (Dont tell the Koviet KGB though!!) Size does matter after all, these darn Koviets ain't gonna beat that... Nice to hear from you Koviets again! Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 30, 2018 Share Posted July 30, 2018 2 minutes ago, Zaphod12 said: Today, I launched the Very Large And Effective Listening Device (Actual name) into Kerbin orbit, as requested by the Kossad secret service. (Dont tell the Koviet KGB though!! Nice! which mod is that? Quote Link to comment Share on other sites More sharing options...
Zaphod12 Posted July 30, 2018 Share Posted July 30, 2018 34 minutes ago, kurgut said: Nice! which mod is that? DMagic Orbital Science Quote Link to comment Share on other sites More sharing options...
papuchalk Posted July 30, 2018 Share Posted July 30, 2018 i made the rover much more scientific with all the scanners i have but have you ever tried to add reaction wheel to a rover? see what happens on Kerbin, i cant wait to take it to Mun gravity :DDD more pics here https://imgur.com/a/AajNMO0 Quote Link to comment Share on other sites More sharing options...
AngryKitty Posted July 30, 2018 Share Posted July 30, 2018 Started a rebuild of Kerbin Station, including a much cooler docking setup for my station SSTO transport. Loving the new structural panels and the inflatable airlock; it works like a dream. You'll have to excuse the tugs Klawed to the side; haven't had time to get them a permanent setup yet. Spoiler Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 30, 2018 Share Posted July 30, 2018 Quote Link to comment Share on other sites More sharing options...
The_rocket_fan Posted July 30, 2018 Share Posted July 30, 2018 8 minutes ago, jack gamer said: That’s really cool, are able to dock that? Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 30, 2018 Share Posted July 30, 2018 Just now, The_rocket_fan said: That’s really cool, are able to dock that? Yea, im planning on docking, also when I looked inside, jeb was the only on in and I forgot to put more kerbals in Quote Link to comment Share on other sites More sharing options...
Cheif Operations Director Posted July 30, 2018 Share Posted July 30, 2018 Nothing Quote Link to comment Share on other sites More sharing options...
Kebab Kerman Posted July 30, 2018 Share Posted July 30, 2018 I made my first mod! Quote Link to comment Share on other sites More sharing options...
Servo Posted July 30, 2018 Share Posted July 30, 2018 I released a short video showing off my F-22. The primary motivation for this was to test a couple techniques to produce quality video while working within the limits of my editing software and CPU. The video was shot in 720p (the maximum of my editing package) at 10fps, and sped up to 30fps in post. I entered my screen resolution wrong in OBS, resulting in the interesting over-the-shoulder shot, but that's not a massive problem for me. I also posted the F-22 on KerbalX: https://kerbalx.com/servo/F-22-Raptor_2 I also had a bit of fun with my F/A-18. I strapped six missiles (stock sepatron missiles) and two bombs and tooled around KSP a good bit. Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted July 31, 2018 Share Posted July 31, 2018 2 hours ago, papuchalk said: but have you ever tried to add reaction wheel to a rover? see what happens on Kerbin, I frequently do! But I recommend setting them to SAS-only mode, unless you need to flip them. If you have any point of control on the rover that points up (like a little Docking Port Jr.) you can set it to point radial-out and let your reaction wheels keep the rover level even during sharp turns or rapid breaking (up to a point of course, you can overwhelm the SAS if you are too aggressive.) Quote Link to comment Share on other sites More sharing options...
Cavscout74 Posted July 31, 2018 Share Posted July 31, 2018 (edited) My Duna mission arrived in orbit today. Still had over 400 days of snacks remaining on the transfer vehicle when it got into orbit, not counting recycling & the greenhouse. The rest station & two tankers should provide more than enough to get to the transfer window & the trip home. Came out kinda dark, but the Duna lander rendezvousing with the transfer vehicle Duna landing & flag planting near a familiar looking easter egg Return to orbit with Ike rising Lander about to dock with the Duna rest station. Vall will be bringing the transfer vehicle in to dock in another day and the second tanker should be arriving in a few days as well. I should be able to get Vall a Duna landing as well & I'd like to get an Ike landing done as well, but fuel might be getting a little tight by that time. Edited July 31, 2018 by Cavscout74 Quote Link to comment Share on other sites More sharing options...
MisterKerman Posted July 31, 2018 Share Posted July 31, 2018 Made a new design for a lander. I think it's balanced but I don't know a good way to check aside from eyeballing the CoM in the VAB... which is an awful way to do it. I guess I'll find out once I reach the mun. Quote Link to comment Share on other sites More sharing options...
EpicSpaceTroll139 Posted July 31, 2018 Share Posted July 31, 2018 (edited) Apparently, exiting load distance at mach 2.6 blew up the landing pads for my boosters from 25 kilometers away, sending pieces flying off at several kilometers per second Nerfing my buffed load distances in the physics cfg by an order of magnitude fixed that and.... Edited July 31, 2018 by EpicSpaceTroll139 Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 I launched a space station in minmus Quote Link to comment Share on other sites More sharing options...
Zosma Procyon Posted July 31, 2018 Share Posted July 31, 2018 I'm working on a new 34m tall base for Tylo. I think it might have too many lights. Actually I just have to turn off the landing gear lights. Quote Link to comment Share on other sites More sharing options...
Cyrious Posted July 31, 2018 Share Posted July 31, 2018 2 hours ago, Zosma Procyon said: I'm working on a new 34m tall base for Tylo. I think it might have too many lights. Actually I just have to turn off the landing gear lights. Get the Stack Inline Lights mod, it is so much better for general illumination. Quote Link to comment Share on other sites More sharing options...
kurgut Posted July 31, 2018 Share Posted July 31, 2018 (edited) First unmaned thing to come back from earth orbit, science payload is large return camera and mass ion spectrometers, preparing for manned orbit mission! Reentry The little Vanguard is safe! Edited July 31, 2018 by kurgut Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 I did this... Quote Link to comment Share on other sites More sharing options...
Mythical Donuts Posted July 31, 2018 Share Posted July 31, 2018 (edited) 10 hours ago, jack gamer said: What mods are the station parts from? I wanna build some cool looking mini stations Edited July 31, 2018 by Mythical Donuts Quote Link to comment Share on other sites More sharing options...
jack gamer Posted July 31, 2018 Share Posted July 31, 2018 Just now, Mythical Donuts said: What mods are those parts from? I wanna build some cool looking mini stations Quote Link to comment Share on other sites More sharing options...
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