BadOaks Posted August 2, 2020 Share Posted August 2, 2020 I built the artificial gravity station MOS Bastille to serve as a science outpost around Moho. Transfer vehicle Sunbeam towed the Bastille out of LKO over to Minmus, where the mining vessel Rockhound is now running trips to Minmus' surface in order to fuel up the Sunbeam. If all goes well, the mission should depart for Moho in about two weeks. Reveal hidden contents Quote Link to comment Share on other sites More sharing options...
Hotel26 Posted August 2, 2020 Share Posted August 2, 2020 On 8/2/2020 at 12:03 AM, Geonovast said: and relocated the KSC to space Expand But how do you water and mow the grass? Quote Link to comment Share on other sites More sharing options...
Goaty1208 Posted August 2, 2020 Share Posted August 2, 2020 Bought the DLCs and started my new space program. And discovered my skills with chutes Reveal hidden contents Just wanted to show my mighty flag. The Kostok 1 capsule Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted August 2, 2020 Share Posted August 2, 2020 On 8/2/2020 at 2:02 AM, Angel-125 said: I finally finished the Mk-33 cockpit: Stock flight controls; my policy for this mod is no external dependencies, including my own. MAS support could happen at some point but not at initial release. Expand noice, in my jnsq space race someone stole my mk-33 research and used it and denied the fact they stole it from me im doing a double reenty this was just after i docked in my jnsq space race Quote Link to comment Share on other sites More sharing options...
problemecium Posted August 2, 2020 Share Posted August 2, 2020 Today I finally got back to KSP after several days of fighting to restore my computer to health (blech) and surprisingly didn't summon the Kraken with this abomination I have constructed: Long story short I was launching a very large payload and had to construct a cage to brace it against wobbling to death. Before anyone jumps in, this was not an opportunity to use KJR as the payload in question was part of a strictly stock-only challenge submission. Quote Link to comment Share on other sites More sharing options...
Kraken that doesn't exist Posted August 2, 2020 Share Posted August 2, 2020 (edited) double reentry pt 2 Edited August 2, 2020 by Kraken that doesn't exist Quote Link to comment Share on other sites More sharing options...
Clay Kerman Posted August 2, 2020 Share Posted August 2, 2020 Hi kerbonauts! Today I've started my space corp named ProbeCO Industries. Also I've a logo for it. I've launched a probe and a rocket named "Moho-Atlas". I wish everyone a good game! Quote Link to comment Share on other sites More sharing options...
Grogs Posted August 2, 2020 Share Posted August 2, 2020 My 18 brave kerbonauts finally returned from their grand tour of the Mun, Minimus, and a jaunt outside of Kerbin's SOI. They brought back a bit of science, and now I have a whole stable full of 3-star kerbals for the program. And as soon as they got home, I sent several of them back out again. Jeb, Bob, and Bill in the new mining ship and set out for Minimus. And about 10 other kerbals hopped in a crew shuttle also bound for Minimus. This has all my lower level kerbals that need experience, plus another 3-star engineer to run the convert-o-tron at Minimus Station and 3-star scientists to man the MPLs on Minimus and Munar orbit. They stopped and rescued Bezeor in Kerbin orbit along the way. And finally, the ISRU section of Minimus Station arrived, and then was joined to the rest of the station. And now the station is almost complete. Once the ore harvester arrives and ISRU gets up and running, I shouldn't need to bring any more fuel back up this way. I still need 5,000 units of ore and another 1,000 monoprop to complete the contract. I calculated the costs of the station based on the contracts: Station: Contract reward = 786k funds. Cost of the three launched, minus recovered stages = 325k funds. Net = 461k funds. Ore Harvester: Contract reward = 220k funds; Launch cost = 105k; Net = 115k funds. So I get a useful station with ISRU capabilities and pocket 576k funds. Gotta love capitalism. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2020 Share Posted August 2, 2020 Been working on finding an Eve Lander site. I found one but that was changed in 1.2 Also gargamel had the idea of a challenge of heading to both Ike and Puf (which looks like Mike wazoki) So I made a patch for when KSP 2 releases in 2021 Quote Link to comment Share on other sites More sharing options...
Prat4545 Posted August 2, 2020 Share Posted August 2, 2020 (edited) Well i guess i did a heavy ssto to minmus today! Edited August 2, 2020 by Prat4545 wrong picture Quote Link to comment Share on other sites More sharing options...
Selective Genius Posted August 2, 2020 Share Posted August 2, 2020 An uncrewed jool mission departed to it's destination today. Scientists at KSC have been suspicious about the presence of Oxygen in the Laythian atmosphere, hence they are sending a Jet Technology Demonstrator to check for oxygen, and if conditions are nominal the Jet plane will be used to scout for a landing site for the crewed mission after collecting science from nearby biomes. Once it's bingo on fuel, parachutes will drop it safely on the landing zone with all the science data safe. The deorbit motors of the Laythe Jet T/D being used to boost the vehicle to check flight characteristics. Quote Link to comment Share on other sites More sharing options...
N_Danger Posted August 2, 2020 Share Posted August 2, 2020 To fulfill a contract I launched the Sundiver. The ejection burn. I went WAY out there, beyond Jool's orbit and did an out of communications burn. Just 55 m/s left in the tank afterwards. The required orbit was for 66 deg inclination and a PE of less than 1000 Mm. Closest approach at 992,000 Mm. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 2, 2020 Share Posted August 2, 2020 Eve Crew Lander passed the surface to orbit test!!!!! That means I got the Eve Crew Lander to work That means now I got to get it to somewhere over 5000 meters This means the next part will be building the landing system that can accurately land within 10 meters of the desired landing location. this should be the fun part Meanwhile I was able to get the other two craft of this mission (all be it smaller) done. Quote Link to comment Share on other sites More sharing options...
Moss Posted August 3, 2020 Share Posted August 3, 2020 (edited) My first attempt at an Eve return mission! I think I'll do a full mission report later. Edited August 3, 2020 by Moss Trying to figure out how image uploading works Quote Link to comment Share on other sites More sharing options...
FezCool Posted August 3, 2020 Share Posted August 3, 2020 (edited) Today I sent the second manned(Kerballed?) mission to Minmus in the form of "Minmus Outpost 1." I feel like I wasn't using the breaking ground parts enough so I made this mission mainly to experiment with them. Beautiful shot of Minmus's Mountains After landing and Valentina planting a flag Bill unveils the secret payload from the service bay... ...a rover!!! Initially I had some trouble getting this thing out of the service bay since the connection was down for some reason(even though its right next to the base ) but all it took was extending the antenna and I was able to drive it out quite easily. Gerdorf and Frorigh set up all the science machines which leaves Bill to reveal the final secret about this mission... ... the rover flies!!! Wheeeee!! Edited August 3, 2020 by FezCool I posted two images by accident Quote Link to comment Share on other sites More sharing options...
problemecium Posted August 3, 2020 Share Posted August 3, 2020 (edited) Today Kerbalkind set forth on its glorious voyage beyond the Kerbolar system to the stars beyond... jk it's all fake. On a whim I threw together something that looked like it came out of Space Engine or some NASA-sponsored concept art blog post, but it doesn't actually have any crew accommodations or delta-V and it's really small, as seasoned Kerballers no doubt notice immediately judging from the known sizes of several familiar parts in it. Still looks neat though, if I may claim as much myself. Maybe it could pass in some fanciful KSP fan-fiction thing. UPDATE: After an unusually busy day of KSP, I've completed the first phase of a new (and not fake) interplanetary mission, specifically a new attempt at the Ultimate Jool-5 Challenge. See my new thread for details. Edited August 3, 2020 by problemecium update Quote Link to comment Share on other sites More sharing options...
Grogs Posted August 3, 2020 Share Posted August 3, 2020 My ore miner and crew shuttle arrived at Minimus and put in at Minimus Station. Things are getting crowded there now. The ore miner put down and started filling the tanks. Bob went over to the MPL and started doing research. I made 5 trips down to the surface, bringing down two 3-star scientists and rotating all the kerbals that still needed flag-planting on Minimus. I now have two 3-star scientists researching on the surface and two more in the MPL in orbit. With the ore and some newly refined monopropellant, I finally completed the Minimus Base contract. It was a bit weird in that it wouldn't complete until I undocked the old lander and fuel tanker. Apparently with those attached the game wasn't seeing it as a new construction. Undocking them fixed it and then I put everything back together. Finally, I had some coverage holes in the communications network behind Minimus. I took a contract to place a survey satellite in a retrograde orbit and added comm relays to it. Quote Link to comment Share on other sites More sharing options...
velikya_erika Posted August 3, 2020 Share Posted August 3, 2020 Testing Krakens and uncovering new ones WITHOUT harming any Kerbal in the process. Obviously destroying buildings at the KSC is not "harming kerbal". Quote Link to comment Share on other sites More sharing options...
DunaManiac Posted August 3, 2020 Share Posted August 3, 2020 Today I FINALLY finished my Minmus refueling System in my Sandbox save. The Station: Minmus Station 2 (I have another in orbit as well). It has 14 modules, 1 core module, 12 fuel tanks, and one extension Module because I didn't put enough space on the Core, so I had to add an extra girder segment. The Base: The Minmus Refueling Base. It has 5 modules, the Central Ore Mining and ISRU Node, and 4 fuel tanks. The Tanker: The "Crazy Horse" Fuel Tanker. It can carry a large 2.5m fuel tank to Minmus orbit and back. Unfortunately, I forgot the rotation RCS, so it can only translate up and down, making docking with it downright infuriating. In order to take off from Minmus, it uses the flats where the MRB is located like a runway, eventually lifting off from the surface into orbit. Then when it lands, it lands and drives to the various docking ports located on the MRB. Rinse and repeat for 6 times. In total, it took 20 launches, 26 counting the 6 trips to and from the Minmus Station 2 from the Minmus Refueling Base. Quote Link to comment Share on other sites More sharing options...
RizzoTheRat Posted August 3, 2020 Share Posted August 3, 2020 This may not look like much, but it's the product of several evenings head scratching and experimenting. My kOS launch script launches me to within about 0.6 degrees of Minmus's orbit, which is good but in theory I should be able to improve on it. However my plane matching scrip now gets me to about 0.0075 degrees out from Minmus's orbit. Quote Link to comment Share on other sites More sharing options...
Guest Posted August 3, 2020 Share Posted August 3, 2020 (edited) On 8/3/2020 at 12:13 AM, Moss said: My first attempt at an Eve return mission! I think I'll do a full mission report later. Expand Good luck! Trying my first too ! As an update on my mission: I have designed a landing system that sort of works; The main problem so far with mine is that the bottom heat shield doesn't want to pop off during landing. the Drag chutes (used to get to desired landing location.) are not enough to drop the heat shield. I have the desired landing site of the 7500 meter spot but I have backups of a 5000 meter landing spot that's in a wider location but it being steeper. I think I will stay at 7000 because that gives me 500 meters of delta v leftover when I get into orbit (or that's what the testing says). Edited August 3, 2020 by Guest Quote Link to comment Share on other sites More sharing options...
Delay Posted August 3, 2020 Share Posted August 3, 2020 sigh... I'm reworking the cockpit specular maps again, something I considered "done" for months. Upon closer inspection, you might realize that especially the cockpits, size 1/2 tanks and a few other parts have these darker lines all over them to separate parts of the mesh, to make it look like the part isn't just one solid piece of material. Now, partly due to lazyness and partly due to being convinced that adding those details wouldn't contribute much, I just ignored them. Little did I know that would catch up to me later. On the other hand, I get the chance to improve the maps and make them slightly less sloppy. I need to make it look like I actually know what I'm doing, after all... I'm not an artist. Honestly, I shouldn't be working on this and I'm beginning to be disillusioned about throwing myself into this nonetheless. I massively underestimated the work needed for something like this and I have to somehow clean my own mess up now. Quote Link to comment Share on other sites More sharing options...
EveMaster Posted August 3, 2020 Share Posted August 3, 2020 I turned a "class I" comet, the largest class of comet, by 180 degrees. To do this I cheated 3 craft with 84 large reaction wheels each to the comet and docked them (252 large reaction wheels in total). Turning from retrograde to prograde using SAS took 6 minutes. To completely mine this comet, a large convertotron would have run for 80 Kerbin days with level 5 Scientist and LF, Ox and LF+Ox running at the same time non stop. Quote Link to comment Share on other sites More sharing options...
FezCool Posted August 4, 2020 Share Posted August 4, 2020 Today I sent Jeb, Bob, and Summer to the moon in my fancy new lander! Unfortunately I overestimated the DeltaV on the craft so the crew had to get home through cheating sheer force of will! After the return of the Mun Mission I spent way too long designing and flying a space station to Minmus. The Core Module Initially I wanted to send the core stage to Minmus with the two other modules following suit but Minmus was in a weird position where it was really hard to get an encounter so I decided to assemble the parts in orbit and send them when Minmus was in a more optimal position. After a while I was finally able to get the craft to its destination, which is probably higher than necessary. Bob takes a leisurely stroll outside while Summer does science stuff, probably Quote Link to comment Share on other sites More sharing options...
Kerminator K-100 Posted August 4, 2020 Share Posted August 4, 2020 (edited) Submitted an entry for Hypersonic Aircraft Challenge: Also made a new title picture for my forum post: Also launched the core of my newest station: The full story is here and features secret intelligence agencies and the truth about whether the government is watching your kerbals. Edited August 4, 2020 by Kerminator1000 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.