Rage097 Posted June 20, 2013 Share Posted June 20, 2013 I put My Nuclear/Ion probe into Jool orbit and laid the foundations for further interplanetary travel. Quote Link to comment Share on other sites More sharing options...
Uncle Mort Posted June 20, 2013 Share Posted June 20, 2013 I think I added one mod to many and permanently crashed the game.Have now started a fresh install. Quote Link to comment Share on other sites More sharing options...
ThomasCZ Posted June 20, 2013 Share Posted June 20, 2013 I had very productive day My first stationary probe on Laytheand my first manned landing at Duna! Quote Link to comment Share on other sites More sharing options...
Wayfare Posted June 20, 2013 Share Posted June 20, 2013 I watched HOCgaming review my Munshine V and felt really chuffed as a result Also, I worked on an upcoming new design. And I spent a day at my desk job. It wasn't horrible. Quote Link to comment Share on other sites More sharing options...
stnylan Posted June 21, 2013 Share Posted June 21, 2013 Achieved my first geosynchronous orbit around Kerbin. Well, almost. My periapsis is about 300 meters out, but since its manually done I am happy enough with it for now Quote Link to comment Share on other sites More sharing options...
legoheli Posted June 21, 2013 Share Posted June 21, 2013 Exchanged the crew on my tiny, but realistic space station Machiavelli Quote Link to comment Share on other sites More sharing options...
SkyHook Posted June 21, 2013 Share Posted June 21, 2013 Landed a probe on the mun to survey a possible spot for my mun base....my first mission in 2 months! Quote Link to comment Share on other sites More sharing options...
Masterfocker Posted June 21, 2013 Share Posted June 21, 2013 Exchanged the crew on my tiny, but realistic space station MachiavelliThat is an amazing Space Station.Today, I successfully launched my first satellite and Space Station, although it looks nothing like that Quote Link to comment Share on other sites More sharing options...
AmpsterMan Posted June 21, 2013 Share Posted June 21, 2013 Two things: Watch the NBA finals and learn to make stock fairings Quote Link to comment Share on other sites More sharing options...
FlamedSteak Posted June 21, 2013 Share Posted June 21, 2013 I landed a team of 3 Kerbals on Eeloo.....and I have nowhere near enough fuel to get back.I'm not even sure how I'm going to get enough fuel up there for the return journey, might just send them a habitation pod and note to have a nice life....on Eeloo. Quote Link to comment Share on other sites More sharing options...
Xeldrak Posted June 21, 2013 Author Share Posted June 21, 2013 Well, built a new Rover and delivered it to Eve: Quote Link to comment Share on other sites More sharing options...
tntristan12 Posted June 21, 2013 Share Posted June 21, 2013 Today in KSP I started a new save so that I could incorporate all that I've learned from my previous saves and apply them to a clean slate. To change things up, I've downloaded mechjeb2, and kethane, as well as a couple of other useful mods (still won't touch FAR or deadly reentry, since they will break my existing fleet of crafts too much). I tweaked some of my earliest designs to be more efficient, which meant shaving a lot of fuel tanks off and testing... A lot. I put a fuel depot into orbit and tomorrow I'm going to build a new space station around it. Then, I'm going to send a kethane probe to the Mun and plot out good spots to set up a ground base. After that, it's onward to Duna. This time I'm going to document my efforts and plan to put a mission report on the forums for alls enjoyment! Quote Link to comment Share on other sites More sharing options...
Malacore Posted June 21, 2013 Share Posted June 21, 2013 Decided I would design a Mun rover (still quite early in my KSP career).Built the rover, slotted it into one of my rocket designs that I know can reach the Mun with one exception, using an unmanned command module.Got the rocket in LKO, slingshotted (correct terminology?) to the Mun, altered course so I was in the Mun's orbit and BAM.Out of electricity The only solar panels that were installed on the entire ship was on the rover, which had a nose cone covering it (yes I know it doesn't do anything except add mass but I like everything looking nice haha).Time to start again! Quote Link to comment Share on other sites More sharing options...
jocax188723 Posted June 21, 2013 Share Posted June 21, 2013 Accidentally smushed my second unmanned Moho lander. The Ant engine was, perhaps, not the best choice at 12000 meters and 300m/s.But, on the other hand, I did manage to use my interplanetary third stage as a makeshift orbiter. So that's sort of good. Quote Link to comment Share on other sites More sharing options...
DChurchill Posted June 21, 2013 Share Posted June 21, 2013 Put up a new station core which will someday become a spacedock. One end has a senior clamp-o-tron which will eventually get the dock part, there are 4 radial regular clap-o-trons in the center and the far end has 4 of the jumbo solar panels and two of the round batteries with a docking port on the end where I can continue to add more of these power modules as I need them.And launched a probe rover which will be off to Duna tonight. Trying an unpowered descent with parachutes only. The lander with rover is 1.64 tons and has 3 parachutes. We'll see if it has enough drag. Quote Link to comment Share on other sites More sharing options...
willwolvescry Posted June 21, 2013 Share Posted June 21, 2013 I'm currently working on giving my Mun base a power moduel and planning on going to Eve. Quote Link to comment Share on other sites More sharing options...
Guest Posted June 21, 2013 Share Posted June 21, 2013 On the third try (and second design) I docked the "science module" to my space station core, next up is the solar power array (Skylab lookalike) but that may have to wait until next week. Also have to get Jeb down from the space station, for some reason he insists on being on every manned flight... Quote Link to comment Share on other sites More sharing options...
NovaSilisko Posted June 21, 2013 Share Posted June 21, 2013 Quote Link to comment Share on other sites More sharing options...
Canopus Posted June 21, 2013 Share Posted June 21, 2013 Working on some new mod, Nova? Quote Link to comment Share on other sites More sharing options...
Cydonian Monk Posted June 22, 2013 Share Posted June 22, 2013 (edited) Today we launched Fios 2, second in our kerb'd missions to the Mün. Launch craft was the Heron HeavyLift-A, and total launch mass was 420.89 tonnes. Our brave crew for this mission included Bill, Johnton, and Elger Kerman. The launch occurred shortly after sunset on the 66th day of the Space Age.Unfortunately at 19 seconds into the flight we "had a bad problem," and did not go to space today. Instead we witnessed the first use of our launch escape system, which jettisoned the crew capsule at 22 seconds into the flight (just above the reach of the launchpad lights). The escape system worked perfectly, and moved the crew capsule a good distance away from the launchpad.The ensuing fireball as the Heron-HL-A came crashing back down to Kerbin caused severe damage to the launch facility, took out two of my launchpad light arrays, and nearly killed Bob Kerman (who was watching the launch from a crew cart). Not the flight Bill, Johnton and Elger had expected, but they landed safely none-the-less. The trio have been reassigned as the crew of Fios 4, possibly our first kerb'd mission to Minmus. Edited October 7, 2014 by Cydonian Monk Quote Link to comment Share on other sites More sharing options...
Cooly568 Posted June 22, 2013 Share Posted June 22, 2013 I'm currently working on a follow up to my faster than sonic video, in which I attempt to out speed a few more things, ultimately getting up to mach 10.In a car. Jeez that sounds impossible, since mach 10 is kerbin escape velocity. Quote Link to comment Share on other sites More sharing options...
Giggleplex777 Posted June 22, 2013 Share Posted June 22, 2013 -snip-Go Atlas!Is it an Atlas V? Quote Link to comment Share on other sites More sharing options...
Guest Posted June 22, 2013 Share Posted June 22, 2013 I didn't think I'd get this done before the weekend, but I had some spare time and gave it a go.The solar array docking run went far smoother than the one last night that brought up the "communications module" I'm attaching it to. I failed that one twice, had to de-orbit once due to bad design (fuel tanks are lighter after heavy burns, who knew?) and once from lack of propellant...Here it is in all its glory, my Skylab wannabe "OSS": Quote Link to comment Share on other sites More sharing options...
Spooks Posted June 22, 2013 Share Posted June 22, 2013 Def Sat for shooting stuff from orbit Quote Link to comment Share on other sites More sharing options...
mellojoe Posted June 22, 2013 Share Posted June 22, 2013 (edited) I made some launchers today:The first is a traditional mobile rocket launcher. The standard design was a 3-rocket launcher. But it can be easily extended for heavy duty use if necessary.Then I created a Kerbal launcher. It started as a carnival type ride. And then sort of escalated. It is currently non-moveable, requiring a team of Kerbals to set it up, and tear it down when finished. There are plans in the works to streamline and make a more mobile version. Essentially, the thrill-seeking Kerbal walks onto the platform in the back. The Kerbal Launcher is raised. And then a blast of exhaust air launches the Kerbal an insane distance. We cannot guarantee the safety of any Kerbals using this device.WHEEEEEE! Edited June 22, 2013 by mellojoe Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.