Planetace Posted January 29, 2017 Share Posted January 29, 2017 I decided to attempt my first docking around Kerbin, I was nervous as I have never attempted such a thing (I didn't know how to use those markers, but I found out when looking through the Internet.) However, as the picture details here, I was successful! A new Era has begun! Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted January 29, 2017 Share Posted January 29, 2017 18 hours ago, Brownhair2 said: I wonder when New Horizons is going to be updated for 1.2.2 Oh my good god. xD Today I finally sent a probe to Duna and it's system of Moons that my mod gives it. But no pictures, yet... Because I got a video of it! ...which isn't made yet. xD Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted January 29, 2017 Share Posted January 29, 2017 Uploaded mission report of the first docking in Kerbin orbit. Quote Link to comment Share on other sites More sharing options...
Planetace Posted January 29, 2017 Share Posted January 29, 2017 OH GOD ITS GROWING, DESTROY IT BEFORE IT LAYS EGG- This is my second docking in KSP! Now I just need to add the second solar panels, then I will add the habitat modules! Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted January 29, 2017 Share Posted January 29, 2017 More stuff to shoot at... -Jett Quote Link to comment Share on other sites More sharing options...
Planetace Posted January 29, 2017 Share Posted January 29, 2017 Guys. Guess what Quote Link to comment Share on other sites More sharing options...
Stratzenblitz75 Posted January 29, 2017 Share Posted January 29, 2017 Today, I built a monorail... To finally connect the KSC and Island Strip: Quote Link to comment Share on other sites More sharing options...
cantab Posted January 29, 2017 Share Posted January 29, 2017 That was awesome! I tried something similar once using Kickbacks, but didn't even get close to the island before the SPH bugged out on me. And now I wonder. Could a planet-circling monorail be made? Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted January 29, 2017 Share Posted January 29, 2017 33 minutes ago, Stratzenblitz75 said: Today, I built a monorail... To finally connect the KSC and Island Strip: As I said over in the other thread: AWESOME!!! Now I'm wondering if this can be extended vertically to make a space elevator... I think @Spacetraindriver would like this. I might try to make something like this but that extends from KSC to KSC2... how did you edit the craft file for the fairings? Thanks Also, would VesselMover work with this? 5 minutes ago, cantab said: That was awesome! I tried something similar once using Kickbacks, but didn't even get close to the island before the SPH bugged out on me. And now I wonder. Could a planet-circling monorail be made? Probably. It would probably depend on BDArmory's physics range, and would take hours to load. Quote Link to comment Share on other sites More sharing options...
cratercracker Posted January 29, 2017 Share Posted January 29, 2017 Just had an emergency evacuation from my moon base 1/7 survivors 2 died from dehydration (yes i have kerbalim installed) 2 died on reentry 2 died from splashing too hard . Quote Link to comment Share on other sites More sharing options...
SmashingKirby148 Posted January 29, 2017 Share Posted January 29, 2017 51 minutes ago, Stratzenblitz75 said: Today, I built a monorail... To finally connect the KSC and Island Strip: ...WHAT? Quote Link to comment Share on other sites More sharing options...
NISSKEPCSIM Posted January 29, 2017 Share Posted January 29, 2017 Today I rendezvoused with a pod in orbit, and rescued the kerbal stranded inside it. I am not going to post pictures, however, as, once again, this XP Trait glitch bugged me out, and I couldn't put anyone into a craft except the first kerbal in the list, and I couldn't remove him. So I had to revert back to the rescue craft's launch, and cancel the mission. Again, if anyone knows how to fix this, please help. I tried a new sandbox to see if it was only affecting my career save, and, sure enough,it was fine. So I think it has something to do with this pesky Johngard, and I think deleting him from my save file is the best option. Problem: I don't know how to delete him from my save file. Quote Link to comment Share on other sites More sharing options...
Stratzenblitz75 Posted January 29, 2017 Share Posted January 29, 2017 59 minutes ago, cantab said: That was awesome! I tried something similar once using Kickbacks, but didn't even get close to the island before the SPH bugged out on me. And now I wonder. Could a planet-circling monorail be made? I really doubt it. I don't know how large BDArmory's physics range is, but it is certainly not larger than kerbin. Plus, the monorail needs launch clamps to stay stable and since the launch clamps do not follow the the curvature of the planet (They mount relative to a flat plane), there is no way for them to support a monorail that goes below that flat plane. Plus, you won't be able to go over land with them. If you have too many launch clamps clipping through the terrain, you will have problems. Now, if you are thinking about building a monorail around gilly, that might be possible... 57 minutes ago, TheEpicSquared said: As I said over in the other thread: AWESOME!!! Now I'm wondering if this can be extended vertically to make a space elevator... I think @Spacetraindriver would like this. I might try to make something like this but that extends from KSC to KSC2... how did you edit the craft file for the fairings? Thanks Also, would VesselMover work with this? Probably. It would probably depend on BDArmory's physics range, and would take hours to load. Nope, Vesselmover does not work. At all. It doesn't load the launch clamps properly so the monorail will have no supports. You might be able to make a monorail without them, but I haven't had much luck with that. As for the fairings, it is a simple craft-file edit: Place a fairing, but do not build it. Save the craft. Then, open the craft file and find the code: MODULE { name = ModuleProceduralFairing isEnabled = True interstageCraftID = 0 nArcs = 2 ejectionForce = 100 useClamshell = False stagingEnabled = False fsm = st_idle EVENTS { } ACTIONS { DeployFairingAction { actionGroup = None } } UPGRADESAPPLIED { } } Then, edit it: MODULE { name = ModuleProceduralFairing isEnabled = True interstageCraftID = 0 nArcs = 2 ejectionForce = 100 useClamshell = False stagingEnabled = False fsm = st_idle EVENTS { } ACTIONS { DeployFairingAction { actionGroup = None } } XSECTION { h = 0 r = 0.649999976 } XSECTION { h = 333 r = 0.649999976 } XSECTION { h = 333.200012 r = 0.200000003 } UPGRADESAPPLIED { } } This will create a fairing that has a length of 333.2 meters, and a radius of 0.65 meters. I've found that ~300-500 meters is the limit of fairing length before you start having collision issues with the monorail car. Quote Link to comment Share on other sites More sharing options...
Planetace Posted January 29, 2017 Share Posted January 29, 2017 MOAR MODULES! Now you guys pipe in. What should I add to my Station Quote Link to comment Share on other sites More sharing options...
septemberWaves Posted January 29, 2017 Share Posted January 29, 2017 4 minutes ago, Galacticvoyager said: What should I add to my Station Is that a hangar bay on the side? You should add an interplanetary spacecraft to it. Quote Link to comment Share on other sites More sharing options...
Planetace Posted January 29, 2017 Share Posted January 29, 2017 Just now, eloquentJane said: Is that a hangar bay on the side? You should add an interplanetary spacecraft to it. Already doing that! I`m making a IRSU craft so that whenever my station runs out or nears no fuel. I just send the craft to the mun, mine and return with tons of ore! Quote Link to comment Share on other sites More sharing options...
TheEpicSquared Posted January 29, 2017 Share Posted January 29, 2017 @Stratzenblitz75 Thanks. It's a shame VesselMover doesn't work... but I might try the GroundConstruction mod. Would HyperEdit work, though? Quote Link to comment Share on other sites More sharing options...
Adstri Posted January 29, 2017 Share Posted January 29, 2017 Mohole. Quote Link to comment Share on other sites More sharing options...
Sharpy Posted January 29, 2017 Share Posted January 29, 2017 Runway delivery attempt 3. (Let's not talk about attempt 2.) I'm about 1/3 the way to KSC2. Quote Link to comment Share on other sites More sharing options...
AccidentsHappen Posted January 29, 2017 Share Posted January 29, 2017 (edited) 48 minutes ago, Sharpy said: Runway delivery attempt 3. (Let's not talk about attempt 2.) I'm about 1/3 the way to KSC2. Your patience... What's the top speed on that thing? Edited January 29, 2017 by AccidentsHappen Quote Link to comment Share on other sites More sharing options...
Spacetraindriver Posted January 29, 2017 Share Posted January 29, 2017 (edited) 4 hours ago, TheEpicSquared said: I think @Spacetraindriver would like this. I might try to make something like this but that extends from KSC I much prefer the traditional two rail, locomotive, and train cars type. Still awesome! I guess now I have to go digging in this thread so I can give them rep Oh its right there.... I didn't do much today yet, so I'll just leave this here from yesterday... I was too preoccupied with the sketchy landing to notice the fuel level. Edited January 29, 2017 by Spacetraindriver Quote Link to comment Share on other sites More sharing options...
Sharpy Posted January 29, 2017 Share Posted January 29, 2017 19 minutes ago, AccidentsHappen said: Your patience... What's the top speed on that thing? About 12m/s + phys-warp x4. But once I leave it flying I go read a book or something and it flies all by itself. Just correcting the direction occasionally. The nice thing about blimps, self-stabilizing altitude. For now, I landed it in the middle of the desert, and I'm going to sleep. Quote Link to comment Share on other sites More sharing options...
eddiew Posted January 29, 2017 Share Posted January 29, 2017 (edited) As Manatee Station's science feed begins to slow, mission control decides to bring the team home. An unexpectedly useful encounter prompts the return to be delayed for a few weeks while the Munbus swings past Iota, gaining some additional experience for the crew. After several months of nagging by private investors, they finally agree to state one last mission to Ceti - this time to "bring a vessel back" from the surface. It proves a good opportunity to test out the nuclear engine that will soon be used to fling a new generation of probe between the planets! Edited January 29, 2017 by eddiew Quote Link to comment Share on other sites More sharing options...
michal.don Posted January 29, 2017 Share Posted January 29, 2017 "I believe there's something to be said about exploring beautiful places. It's good for the spirit." Quote Link to comment Share on other sites More sharing options...
Riton Lafouine Posted January 29, 2017 Share Posted January 29, 2017 (edited) might be simple things for most of you ... (when i see that monorail i just say WOW !) Made a 3 x satcom relay on a keostationary orbit ... and then realized it was useless ! Then, i sent kinda sat with science experiments around Minmus. This satellite is in 2 parts and there is a small probe that can return science to kerbin in a science container ... did it several times because i kept on failing aerobraking. The sat remains around Minmus because it has a relay antenna that can be usefull later Afterwards, i sent first section of a 4 Kerbal manned outpost around mun dedicated to collect science from a re-usable lander and refuel it. Fuel tanks will be attached next time i play. I will also dock more of those science container probes ... so i can get max science conversion from that lander. I aim to drain the whole ground mun science that experiments i unlocked can get ! The outpost also have a relay antenna and will be part of a 100 Km munar orbit network relay Edited January 29, 2017 by Riton Lafouine Quote Link to comment Share on other sites More sharing options...
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