wreckingames2 Posted March 25 Share Posted March 25 Today I marked the 5th Minmus Colony in my save where I am making a huge STOCK colony on minmus and I FINALLY GOT THE DLCS!!! Quote Link to comment Share on other sites More sharing options...
Duke MelTdoWn Posted March 26 Share Posted March 26 (edited) 1 hour ago, Royale37 said: More progress pictures from the sturgeon MK-1. I finally got it into LKO after about 150 engine configurations. Now I just need to design a station for it to put up. Gratz on reaching orbit! A quick word regarding SSTOs: drag is your biggest enemy! Use Alt-F12 and go to Physics > Aero to bring up the debug tooltip and AeroGUI. During flight, keep an eye on Total Drag / Total Lift / Thrust numbers in AeroGUI. Note how the Angle of Attack has a big influence on drag. You want the AoA of the body of the plane near zero, while your wings still generate lift. This is where the rule of thumb to angle the wings upwards by 2° - 5° comes from. The Aero Model of KSP does not like "open nodes" (they show up as green attachment points in SPH). Make sure all tanks are capped on both side. You can double check this by opening "Debug" in the right-click menu of a part in SPH. "YP" and "YN" is the axis facing forwards/aft. You want to have minimal "OccA" (frontal area) for parts in the middle of the stack (ideally 0 because they are fully covered by a part of the same diameter in front and back). For parts in front of the stack, try to get the "WDrg" (drag coefficient) down by using the appropriate nosecone. Radial Intakes create additional drag, consider using Shock Cones instead. You can run 4 Rapiers on a single Shock Cone. Flight profile is also important, you want to stay low until ~ 800 m/s to ramp up the thrust of the Rapiers quickly. Hm wanted to give my two cents and it became a thesis. Anyways, have fun refining your SSTOs! ____ PS: more pics of 'Gnat' Scout Drone development. I want to use this to unlock additional launch sites. Optimized for short takeoff and landing. Spoiler Edited March 26 by Duke MelTdoWn Quote Link to comment Share on other sites More sharing options...
Royale37 Posted March 26 Share Posted March 26 22 minutes ago, Duke MelTdoWn said: Gratz on reaching orbit! Thanks! 22 minutes ago, Duke MelTdoWn said: Make sure all tanks are capped on both side. Even the back side? Maybe that's where all my problems are coming from 24 minutes ago, Duke MelTdoWn said: Hm wanted to give my two cents and it became a thesis. Anyways, have fun refining your SSTOs! That's alright, you can always learn something. Thanks! Quote Link to comment Share on other sites More sharing options...
Duke MelTdoWn Posted March 26 Share Posted March 26 (edited) 5 minutes ago, Royale37 said: Thanks! Even the back side? Maybe that's where all my problems are coming from That's alright, you can always learn something. Thanks! Yes, an open backside creates unnecessary drag. There is also a hack how you can cap the back of a Rapier. Attach Nosecone to the back and rotate it 180°. Then translate Nosecone forward and Rapier back (note how the Rapier in the screenshot has YN OccA of 0.09 - if you look closely you can see the Nosecone in front of the aft Payload Bay). Edited March 26 by Duke MelTdoWn Quote Link to comment Share on other sites More sharing options...
Royale37 Posted March 26 Share Posted March 26 3 minutes ago, Duke MelTdoWn said: There is also a hack how you can cap the back of a Rapier. Attach Nosecone to the back and rotate it 180°. Then translate Nosecone forward and Rapier back (note how the Rapier in the screenshot has YN OccA of 0.09 - if you look closely you can see the Nosecone in front of the aft Payload Bay). Handy Tip. Do you know if this also works for the big rapier engine from Near Future Aeronautics? Quote Link to comment Share on other sites More sharing options...
Duke MelTdoWn Posted March 26 Share Posted March 26 3 minutes ago, Royale37 said: Handy Tip. Do you know if this also works for the big rapier engine from Near Future Aeronautics? Sorry, I play stock. Try a bigger Nosecone and see how YN behaves in the editor? There might also be a tradeoff between less drag and additional mass of larger nosecones. These gains are minimal, I would concentrate on tweaking the AoA and getting stuff out of the airstream and into Payload Bays. Quote Link to comment Share on other sites More sharing options...
Duke MelTdoWn Posted March 26 Share Posted March 26 After a pause of two weeks I continued my career game. More pics for day 74 - 75. The main event was the launch of 'Cree' Atomic Tug on a 'Wasp' Bulk Cargo Lifter. This is a rescue mission for 'Maia' Moho Exploration Stack. 'Maia' is en route to Moho but has not enough fuel for the capture burn. The plan is to rendezvous and refuel with Cree before 'Maia' arrives at Moho. I am not sure I can pull off the 18 min ejection burn from Kerbin ^^ 'MinmusStation II' arrived at its destination. Quote Link to comment Share on other sites More sharing options...
scottadges Posted March 26 Share Posted March 26 After a while away from KSP, I came back to a 4-year old save on KSP 1.12.3 that I had previously meticulously curated to ensure there were no mod conflicts or major errors. I even had my Google Sheet with all the missions, both past and present, so it was easy to get back into it. And I was happy. Until I started looking at the forums and seeing all the amazing progress on my favorite mods, and I said "Self, maybe it would be good to upgrade to 12.5?" And I was excited. Until I got greedy and installed too many mods and had over 500 hardcore errors that I saw in testing the build.... So here I am, re-curating what I assume will be my last version of KSP that I'll even install. That's what I said about 12.3 at the time, but this time I thought it prudent because who knows when the new corporate overlords will make it so you CAN'T download the latest version. Anyway, here's the mod list that I've landed on, organized by groups and separated by breaks to start & test KSP along the way: Spoiler Part 1: Visual Mods - Module Manager - MemGraph - Spectra - Spectra Scatterer - Spectra Scatterer for Minmus - Spectra Scatterer Jool shine on Laythe - Spectra Scatterer vibrant sunsets - Spectra EVE Kerbin and Laythe Snow - Spectra EVE Minmus geysers - Spectra EVE 64k Kerbin clouds - TUFX - TUFX Preset - Parralax - Shabby - Shaddy - Restock - Waterfall & Waterfall Core - Waterfall Restock - Outer Planets - Parallax for OPM - Kopernicus - EVE Redux - Scatterer - Planetshine - Planetshine - Default config - Distant Object Enhancement + required - KSP Community Fixes Part 2: Core Functionality - B9 Partswitch - Mechjeb2 - Kerbal Engineer Redux - Craft Manager - Kerbal Improved Save System - Toolbar - HyperEdit - Tracking Station Evolved - Trajectories - Celestial Body Science Editor - Easy Vessel Switch - Docking Port Alignment Indicator - Automated Screenshots & Saves - Kerbal Alarm Clock - Keep It Straight - Better TimeWarp Continued - Contracts Window+ - Contract Configurator - Draggable NavBall - NavHud - Precise Node - TAC Fuel Balancer - Action Groups Extended - RCS BuildAid - Hangar Extender - Kerbal Construction Time - Crew R&R Part 3: Parts Mods - Restock+ - Near Future (All) - Far Future (All) - Stockalike Station Parts - Cryogenic Tanks - Heat Control - System Heat - Kerbal Atomics - Universal Storage - DeepFreeze - Bluedog Design Bureau - Planetside Exploration - HabTech 2 Part 4: Gameplay & Parts Modifications - MechJeb and Engineer for All - ComNet Constellation - Flight Manager for Reusable Stages - Connected Living Psace - Janitors Closet - TAC Life Support - Tweakscale (?) - Community Tech Tree - Hide Empty Tech Nodes - Community Category Kit - Community Resource Pack - Community Part Tiles - Community Part Tiles: Extras Categories Wish me luck! Quote Link to comment Share on other sites More sharing options...
Duke MelTdoWn Posted March 26 Share Posted March 26 Valentinas face when she finds out that she won the Race to the Mun, but nobody else is competing: To get things started, I set a time of 48 minutes 31 seconds, who comes out to play with me? Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted March 27 Share Posted March 27 3 hours ago, scottadges said: I came back to a 4-year old save on KSP 1.12.3 Wow, it's that old already. 3 hours ago, scottadges said: Anyway, here's the mod list that I've landed on More suggestions... Spoiler Easy Board: no smashing B Editor Extension Redux: really a must have for building I think Better Load Save Game Renewed: better menu and way faster (haven't tried Kerbal improved save system though) Haystack recontinued: search, jump to, rename ships. less trips to the tracking station ScanSat: great mod, adds a lot to the game I think Soundtrack editor forked: more music, play music in atmosphere, etc. Not on CKAN. Principia: n-body dynamics. It's a big change but consider it if your starting a new install. It's also a bug fix for long distance interplanetary orbits that keep changing in stock. Today I worked late and didn't have time to load screenshots Quote Link to comment Share on other sites More sharing options...
scottadges Posted March 27 Share Posted March 27 44 minutes ago, Krazy1 said: More suggestions... Thanks @Krazy1 appreciate the suggestions. Thanks for noting that I forgot EER (all-time fav, so useful). I'll take a look at these others. Right now, I'm troubleshooting a lot of EVE/Scatterer/Parallax errors in my logs (at least I think they're Parallax). Anyone know what these errors are? [ERR 23:13:30.268] Texture 'Parallax_StockTextures/_Scatters/Models/Kerbin/gray' not found! [ERR 23:13:57.318] Cannot find a PartModule of typename 'UpdateThingie' [ERR 23:28:57.207] Material doesn't have a texture property '_DispTex' //There are 624 instances of this one alone... [ERR 23:29:30.990] [Scatterer][Error] Destroying duplicate instance, check your install for duplicate scatterer folders, or nested GameData folders Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted March 27 Share Posted March 27 nothing much yet, but i'm thinking about strapping a bunch of GAU-8s to a blimp and just seeing what chaos ensues Quote Link to comment Share on other sites More sharing options...
spaghetti kerman Posted March 27 Share Posted March 27 (edited) made a telescope, did not try taking any screenshots other than this Edited March 27 by spaghetti kerman Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted March 27 Share Posted March 27 flying a mission to the black hole system that i can never spell right Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 27 Share Posted March 27 2 minutes ago, Eclipse 32 said: flying a mission to the black hole system that i can never spell right Kcalbeloh? or mine Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted March 27 Share Posted March 27 the first one... the wormholes are trippy af Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 27 Share Posted March 27 2 minutes ago, Eclipse 32 said: the first one... the wormholes are trippy af Yeah Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted March 27 Share Posted March 27 it's lagging surprisingly little, what with my hundred some mods Quote Link to comment Share on other sites More sharing options...
Kevin_kerman Posted March 27 Share Posted March 27 1 minute ago, Eclipse 32 said: it's lagging surprisingly little, what with my hundred some mods Wow, what are your mods? and PC specs Quote Link to comment Share on other sites More sharing options...
Eclipse 32 Posted March 27 Share Posted March 27 6 minutes ago, Kevin_kerman said: Wow, what are your mods? and PC specs idk all my mods, and i have a starter gaming PC from amazon i noticed the name of the wormhole is Pi and i died Quote Link to comment Share on other sites More sharing options...
Krazy1 Posted March 28 Share Posted March 28 (edited) Returned a Kerbal from Gilly to LKO a while ago and just brought them home a couple days ago. Amazing sunset landing. Anybody else have problems with the inflatable docking port? It doesn't seem to work at all for me. Spoiler Other operations from Duna to Ike and Vall to Bop Edited March 29 by Krazy1 typos Quote Link to comment Share on other sites More sharing options...
Meecrob Posted March 28 Share Posted March 28 I just finished up the second video in my Kerbal SpaceX Program series: Starships on The Mun part I This picks up from my last one where Jeb, Bill, and Bob put up satellite network around Kerbin and The Mun. I'm editing part II which should be up real soonTM Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted March 28 Share Posted March 28 Redid my Titanus return mission, this time without the buff that the fuel cells had for whatever reason (think it was CRP, idk tho). Report here if you want to see how that went. Quote Link to comment Share on other sites More sharing options...
FTLparachute Posted March 29 Share Posted March 29 FINALLY finished my Jool V attempt, getting 154,217.1 science. Werner was very pleased except for Laythe, as I forgot a single barometer report and failed to get deployable seismometer science. Quote Link to comment Share on other sites More sharing options...
Pipcard Posted March 29 Share Posted March 29 (edited) I have finished my Japanese Crewed Saturn Mission video: 2083-02-05 - Leaving Iapetus 2083-02-06 - Saturn departure Re-entry at Earth (with the Firefly effects mod) Edited March 29 by Pipcard Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.