Auriga_Nexus Posted August 11, 2015 Share Posted August 11, 2015 Launched my Kerba VII rocket with the intent of putting 4 comm satellites in Munar orbit then landing a drone rover on the surface. Made it all the way only to realize I could not move my comm satellites because they had no reaction wheels. Reloaded last save and changed their sub-assembly but was too tired to do the launch all over again tonight.I have the RemoteTech mod so I need the comm satellites to move my drone rover. It's job will be to explore the surface, do mineral surveys, and find a good spot for an eventual manned Mun landing. Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 11, 2015 Share Posted August 11, 2015 Made the sort of poor design choice that you don't spot until it's in orbit...The worst part? The engine has a visible gimballing movement. But at least it's a happy probe! Quote Link to comment Share on other sites More sharing options...
Harry Rhodan Posted August 11, 2015 Share Posted August 11, 2015 Made the sort of poor design choice that you don't spot until it's in orbit...The vitruvian probe. Quote Link to comment Share on other sites More sharing options...
Belphegor Posted August 11, 2015 Share Posted August 11, 2015 Made the sort of poor design choice that you don't spot until it's in orbit...The worst part? The engine has a visible gimballing movement. But at least it's a happy probe!oh god.. started a new carreer recently, yesterday i took a break and simply crashed many experimental airplanes to the tunes of Kenny Loggins danger zone. laughed so hard my sides hurt Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 11, 2015 Share Posted August 11, 2015 oh god.. The vitruvian probe.I swear it's not my fault! The solars/radiators can't be deployed in the VAB so I didn't twig what it would end up like :< Quote Link to comment Share on other sites More sharing options...
Cuky Posted August 11, 2015 Share Posted August 11, 2015 I brought up LF for DTV (Duna Transfer Vehicle) with 2 Ghidorah 9 launches. Now I need to wait 80-90 Kerbin days when transfer window to Duna opens to launch crew up to the DTV. Quote Link to comment Share on other sites More sharing options...
capi3101 Posted August 11, 2015 Share Posted August 11, 2015 Switched my admin strategy in my second career save from transforming rep to money at 25% to transforming money to rep at 25%. Rescued Nina from Kerbin orbit; managed to plop her down in the Highlands 40 klicks west of KSC, so good recovery funding resulted. Also did a couple of satellite contracts. Managed to unlock a contract to do a Minmus flyby - fortunate that Bob is still en route with eight days to the encounter. I'm still hoping to unlock the full Explore Minmus contract before he arrives. Got a few contracts to rescue Kerbals from Munar orbit and I've got a couple more satellite contracts. Still haven't unlocked enough tech to rescue Val and her tourists from Mun, but plans to do that mission are in the works. Plans are still to upgrade the VAB next, though I'm putting less emphasis on making money at the moment now that my R&D is fully upgraded (I might switch that around again if I can get Explore Minmus to pop up before Bob arrives). Quote Link to comment Share on other sites More sharing options...
problemecium Posted August 11, 2015 Share Posted August 11, 2015 I swear it's not my fault! The solars/radiators can't be deployed in the VAB so I didn't twig what it would end up like :<Considering this is a game about building rockets, it's a real miracle this kind of thing doesn't happen way more often. I remember fun times trying to avoid it in Battleships Forever... Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted August 11, 2015 Share Posted August 11, 2015 Kerbal Hagwalah Program, the beginning Quote Link to comment Share on other sites More sharing options...
LordFerret Posted August 11, 2015 Share Posted August 11, 2015 Sent Soho1 to Kerbol. Close to it anyway. Close enough that the solar panels burned off and heated the entire ship to the point of glowing. Soho2 will try using heat shields, and get even closer. Quote Link to comment Share on other sites More sharing options...
MrWolf83 Posted August 11, 2015 Share Posted August 11, 2015 Been a while but finally got back on and didn't make too much progress, but adjusted a trajectory for Minmus encounter, gonna be 9 days now. Messed around with creating a rover/tow vehicle/modular base for future missions, while on Kerbin. Got the flag poles to display my Weiland Yutani Flag permanently now. yeah. Sent a drone grabber up to capture a Class-C 'Roid for contract, to find out I'm 3 months away from the Kerbin encounter with it. Gonna decide what to do with it tonight maybe if I can get an intercept close enough grab it and ride it till the encounter for kerbin orbit creation.Minmus 2 Vehicle used for upcoming 9 Day trek to complete science.As RoverAs Tow Vehicle (my first successful Career Dock)What are those two spots behind vehicle on Runway?As Modular Base with early version of rover/tow vehicle w/ horribly placed solar panels.Yay...Representing the Company'Roid GrabberI really hate when this happens and it won't go away until you stage the items glowing. Quote Link to comment Share on other sites More sharing options...
Red Iron Crown Posted August 11, 2015 Share Posted August 11, 2015 I really hate when this happens and it won't go away until you stage the items glowing.IIRC that goes away if you click the item in the staging list again. Quote Link to comment Share on other sites More sharing options...
Thomassino Posted August 11, 2015 Share Posted August 11, 2015 I am not home at the moment, so no KSP until september... god I am having abstinent syndromes Quote Link to comment Share on other sites More sharing options...
Terwin Posted August 11, 2015 Share Posted August 11, 2015 Not a lot today, Launched a scanSat probe towards Eve/Gilly with a plan that the Grand Tour can refuel it and then carry it as an extra tank to Moho where it can start scanning while the main ship lands to refuel.(Probe has 7km/s in the core and another 5km/s in the drop-tanks using a stock nuke, whereas the Grand Tour ship has a total of roughly 10km/s between ore and liquid fuel using the Atomic Age Lightbulb engine(1500 isp), so the fuel in the probe should provide at least a few extra m/s to the main ship)The original launch was much faster than I expected, apparently it has been a while since I launched a rocket at a normal FPS.I had an extra 500m/s in the launch stage after achieving orbit, letting me do the first 1/3 of my departure burn without using any transit fuel. If everything goes as planned I should have a stable Gilly orbit without emptying the drop-tanks. Unfortunately Eve is on the opposite side of Kerbol, so it will take a few days more than a year to arrive(encounter is during second pass), but as the Grand Tour is currently > 90 days away from Duna, so it has a while before it will be getting to Eve.I should really examine my power requirements and design a version for the outer-planets using the nuke generators. Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 11, 2015 Share Posted August 11, 2015 Ultimate flyby. Ish.Tiny nuclear engine from Atomic Age, with Modular Fuel Tanks used to dump out the oxidiser and fill the space with LF. Unusual planetary system courtesy of New Horizons. Not sure if the mission itself is stock or one of Contract Configurator's numerous packs... Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted August 11, 2015 Share Posted August 11, 2015 Gif: Where we come from, we don't need no landing gear.The space program administrator was happy for the cost savings, and nonchalantly pocketed the change.Is that designed to deploy from a cargo bay and deorbit? It looks like it is built to be a compact descent vehicle. Quote Link to comment Share on other sites More sharing options...
Red Dwarf Posted August 11, 2015 Share Posted August 11, 2015 I built me a functional Swordfish! Quote Link to comment Share on other sites More sharing options...
juanml82 Posted August 11, 2015 Share Posted August 11, 2015 Ultimate flyby. Ish.http://i.imgur.com/d19wosl.jpgTiny nuclear engine from Atomic Age, with Modular Fuel Tanks used to dump out the oxidiser and fill the space with LF. Unusual planetary system courtesy of New Horizons. Not sure if the mission itself is stock or one of Contract Configurator's numerous packs...What's the mod that let's you see the kerbonauts job and xp in the frame? Quote Link to comment Share on other sites More sharing options...
Tex_NL Posted August 11, 2015 Share Posted August 11, 2015 What's the mod that let's you see the kerbonauts job and xp in the frame?Pretty sure what you're looking for is PortraitStats by DMagic:http://forum.kerbalspaceprogram.com/threads/120731-1-0-x-DMagic-s-Modlets-Latest-Update-Celestial-Body-Science-Editor-v5-0-7-11-2015 Quote Link to comment Share on other sites More sharing options...
Fearless Son Posted August 11, 2015 Share Posted August 11, 2015 I built me a functional Swordfish!Great, now you got stuck in my head. Quote Link to comment Share on other sites More sharing options...
obi_juan Posted August 11, 2015 Share Posted August 11, 2015 I built me a functional Swordfish!Is the maneuverability like the ?I want the craft file... Please. Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted August 11, 2015 Share Posted August 11, 2015 struggled with ctd's & graphical issues since changing to windows 10. Lost all my progress as i started a clean install. Became very grumpy and fed up as i have been troubleshooting my modded install all day. *sits down in a huff* Quote Link to comment Share on other sites More sharing options...
GarrisonChisholm Posted August 11, 2015 Share Posted August 11, 2015 I built me a functional Swordfish!http://i.imgur.com/J7Jhlqa.pnghttp://i.imgur.com/KG6PSYp.png...so, where do they hang the torpedo, and that would look out of place on the Ark Royal... >.> Quote Link to comment Share on other sites More sharing options...
Tazin Posted August 11, 2015 Share Posted August 11, 2015 Started a new hard mode career. On my first mun landing ship, screwed up the ascent, too many boosters (i know right???) so i couldn't circularize efficiently and wasted dv . . . the cost of the ship was already spent, so i figured i can still land Jeb and make him wait there a few hours/days untill the rescue comes with upgraded stuff thanks to the fulfilled mun contracts. Once there, i had 400ms left. . . it take 580 at best to achieve mun orbit . . . the rescue ship would be much smaller and cheaper if i didn't have to land . . . so Jeb burned for orbit, EVAd on suborbital, and made orbit on RCS. First time for me! Quote Link to comment Share on other sites More sharing options...
eddiew Posted August 11, 2015 Share Posted August 11, 2015 What's the mod that let's you see the kerbonauts job and xp in the frame?Pretty sure what you're looking for is PortraitStats by DMagic:It is indeed - apologies, I was too slow for I am but a tired old man - - - Updated - - -I built me a functional Swordfish!I think it's a mailplane.How can you tell?Well didn't you see the little thing poking out front? Quote Link to comment Share on other sites More sharing options...
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