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Mun Transit?


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When you are in low Kerbin orbit start to burn when you can see the moon rising at the horizon. This worked in versions without the maneuver system very well.

The injection angle is about 90°. So the moon has to be about 90° ahead of you. Just test it out with the maneuver nodes. The game should display a capture of the moon if you have the right settings.

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soon as you see the Mun come over the horizon (while u are in orbit)... start burning usually gets you there

or for making a maneuver node.. Mun is at 2:30 o'clock... u make the node at 6 o'clock

lol 'Crown' types faster than I

Edited by miketheveeg
crown beat me to it
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Ideally you want the Mun to be around 135 degrees ahead of your craft (or just rising over the horizon) to transfer. If you don't want to mess around with angles, simply put down a maneuver node and hold the prograde marker until the apoapsis is at the same height as the Mun. Then, simply drag the maneuver node around until you get the encounter you want! Simple as that.

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The simplest is to get your vehicle into a stable orbit and then burn prograde (forward.) Your apoapsis will start rising, let it do so until its altitude is a bit past the Mun's orbit. Timewarp and you'll get an intercept after an orbit or three. This takes no more fuel to do than a planned transfer from LKO to the Mun, and it lets you see how your orbit will change as you increase speed. Try to note how it differs in burning from LKO to half of the Mun's orbital altitude, to the Mun itself, and to Minmus. Learning little things like this without using maneuver nodes or autopilots will really help you out in more advanced maneuvers later on. A basic understanding of what happens when you burn in direction X is invaluable.

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