Jump to content

[0.23.5] Spherical and Toroidal Tank Pack (Updated 05/02/14) (New download link)


Talisar

Recommended Posts

Love these parts. They look great and work real nice and I love them. Did I mention the love I have for these tanks?

Here's a ship I put together with them, it nearly got to Duna and back. A few tweaks and it's easy mode.

-snip-

Wow. That is just epic. I think you've gotten more use out of that pack in that one ship that I have altogether :)

I especially like the way you used the structural adapters as platforms. I never thought of anything like that, but I am totally going to steal that idea. I didn't plan on including those in the pack originally (I didn't think they would be very popular, just made them for my own use), but I forgot to move them out before zipping it up. I'm glad you get some use out of them.

Link to comment
Share on other sites

I didn't plan on including those in the pack originally (I didn't think they would be very popular, just made them for my own use), but I forgot to move them out before zipping it up. I'm glad you get some use out of them.

Are you kidding? They are AMAZING. I use them for the structure of all of my rovers and bases, they're incredibly handy. I'd be lost without them.

Edit: Actually I was talking about the girders, but the radial mount adapters are handy too.

Link to comment
Share on other sites

Would it be possible to get a Realism Overhaul rescale .cfg for this? (eg. 1/2/3/4/5-meter parts instead of 1.25/2.5/3.75, etc...)

Shouldn't be difficult, just a matter of scaling. I'm working on a small update to the pack to fix the TAC resources and to bring it up to speed with the most recent version of MFS, so I'll take a look at what the rescale should be. I should actually have some free time to take care of this now.

edit: one slight problem that is coming up with the update, It will probably no longer support Ioncross, since both that and TAC use the resource named "Oxygen", and their resource.cfg files may conflict with each other. I'm going with TAC since it seems to be the one people are asking about more.

Are you kidding? They are AMAZING. I use them for the structure of all of my rovers and bases, they're incredibly handy. I'd be lost without them.

Edit: Actually I was talking about the girders, but the radial mount adapters are handy too.

Funny story to that. I initially was just going to do some welding with the stock girders in order to reduce the part count (I like having LONG girders in my builds), but the attachment points of the stock ones had positions with a LOT of decimal places. So I just made my own that would be exactly multiples of 1m to make it easier to weld. Then I decided I wanted skinnier ones for probe sized builds. I ended up putting all those together just because I was too lazy to do the math on the stock ones :)

The main reason I didn't plan on releasing them is that I thought at the time that they looked flimsy, but they have grown on me. They also have an extremely small memory footprint, since it's basically just a few models and a single texture used over and over.

Edited by Talisar
Link to comment
Share on other sites

Finally updated the pack. Changelog:

v3.02

- Updated tank configurations to be more compatible with MFS standards. Should allow use of these tanks with realfuels more easily.

- Removed MFS plugin from download. If you do not have MFS installed, the only fuel type available on the tanks will be LFO. If you install the MFS mod, then these tanks will support all types that it does. MFS will also be required in order to use the storage tanks (EL/TAC containers under utility tab)

- Updated resources names for TAC Life Support Mod

- Removed support for Ioncross Crew Support Mod due to resource name conflicts

I was not able to get the texture switcher to work with multiple instances on the same part, so I unable to add the option to change the tank texture. I'll continue to research this and see if I can get it working.

Link to comment
Share on other sites

I really wish I could use UbioZur Welder with these, but I keep getting that cryptic "missing config" from welder, so I had to go with stock TAC parts.

I haven't used the UbioZur welder, so I don't know why this would be. Maybe because I used [MODEL] nodes in the cfgs?

Link to comment
Share on other sites

- Removed support for Ioncross Crew Support Mod due to resource name conflicts

Is it possible using ModuleManager for a separate .cfg to remove TAC support and add IonCross support? I'd like to make my own .cfg since I'm an IonCross user and if I can do with without directly editing the primary .cfg files, that would be preferable.

Link to comment
Share on other sites

I believe it should still work with Ioncross, as the resource names are identical. The amounts that are in the tank may have changed, however. It's not so much a matter of being unsupported, but I won't be able to balance the contents against the other tanks for that mod.

edit: The resources Oxygen and CarbonDioxide are what I am referring to. Both mods have resources with the same name, but the actual masses and such are a bit different.

Edited by Talisar
Link to comment
Share on other sites

I believe it should still work with Ioncross, as the resource names are identical. The amounts that are in the tank may have changed, however

edit: The resources Oxygen and CarbonDioxide are what I am referring to. Both mods have resources with the same name, but the actual masses and such are a bit different.

Okay, that works. I'm building a Realism Overhaul set of .cfgs for IonCross so I'll be changing mass stats anyhow. :)

Link to comment
Share on other sites

I haven't used the UbioZur welder, so I don't know why this would be. Maybe because I used [MODEL] nodes in the cfgs?

No, Welder works even less with parts that don't have [MODEL] nodes in the cfgs. I'm still trying to see if I can fix it myself, but UbioZur may have just released an update on his end that fixes it. I think it had something to do with the fact that you used periods in the part names, but I'm not sure.

Link to comment
Share on other sites

No, Welder works even less with parts that don't have [MODEL] nodes in the cfgs. I'm still trying to see if I can fix it myself, but UbioZur may have just released an update on his end that fixes it. I think it had something to do with the fact that you used periods in the part names, but I'm not sure.

Ahh, I had to do that in order to get the texture switching module to work. For some reason, the game automatically changed the underscores that I had in there originally to periods when they loaded, so the only way I could get it to recognize the parts was to switch.

Link to comment
Share on other sites

Ahh, I had to do that in order to get the texture switching module to work. For some reason, the game automatically changed the underscores that I had in there originally to periods when they loaded, so the only way I could get it to recognize the parts was to switch.

Well he just posted a hotfix that makes your items work (although the modules don't process resources correctly for some reason... I imagine the integration is pretty iffy on custom resources?), but it broke NovaPunch with the opposite problem (the periods thing that is). Anyway, none of that has to do with your mod. :)

Link to comment
Share on other sites

xD2o6pY.jpg

Thank you for working on a texture switcher. I had started in on painting one of the small tank textures. There would have been eight to do just for that one tank. Luckily I thought of another possible solution, deleting the whole page and filling the page with one color because the templates were probably taking from the area they needed. It was done in a minute and surprisingly it worked. This is a small lander transport and refueling station built with your tanks.

The central tank is MonoPropellant and the four outer ones are LFO. Should the LFO tanks need fuel lines to the MonoPropellant tank for the fuel to get to the engine?

Link to comment
Share on other sites

Thank you for working on a texture switcher. I had started in on painting one of the small tank textures. There would have been eight to do just for that one tank. Luckily I thought of another possible solution, deleting the whole page and filling the page with one color because the templates were probably taking from the area they needed. It was done in a minute and surprisingly it worked. This is a small lander transport and refueling station built with your tanks

I meant to suggest that as a temporary fix for those who still want the smooth textures. You can also reduce the size of the image file to minimize the memory usage if you are going to a solid color. It appears that the way I have it set up currently I am only able to use one instance of the texture switcher per part (I am able to change textures for the rings OR the sphere, but not both), but the documentation seems to indicate that I should be able to have more than one, so I'm gonna experiment and maybe shoot snjo a pm and ask for help with it.

Also, I agree with taniwha...that is a cool looking ship :)

Link to comment
Share on other sites

Hmm... I'm getting tiny volumes with the latest update. For example, a small spherical has a volume of 8.18. I'm using the non-realfuels version of MFS. I seem to remember others having a similar issue in the past, but can't find it now.

Edit: Ok, think I figured it out: MFS comes with a cfg designed for these parts, and I guess it conflicts with the new numbers used in the latest version of this mod. Removing Spherical_modularFuelTanks.cfg from the ModularFuelTanks folder gives me much more reasonable fuel numbers.

Edited by XanderTek
Link to comment
Share on other sites

Hmm... I'm getting tiny volumes with the latest update. For example, a small spherical has a volume of 8.18. I'm using the non-realfuels version of MFS. I seem to remember others having a similar issue in the past, but can't find it now.

Edit: Ok, think I figured it out: MFS comes with a cfg designed for these parts, and I guess it conflicts with the new numbers used in the latest version of this mod. Removing Spherical_modularFuelTanks.cfg from the ModularFuelTanks folder gives me much more reasonable fuel numbers.

Yeah, that was the main reason that I adjusted the numbers, so they would use the same standard as MFS. The way that I have the tanks set up now, NathanKell shouldn't have to do a special config for my tanks to work with that mod.

Thank you taniwha and Talisar for the comments on the ship.

Is there something extra to do in order to reduce the size of the image file when using a solid color, or is it smaller because of using the solid color?

The solid color will be smaller, but you can also reduce it greatly by changing the image size to something like 4x4. You do this in photoshop under the "image" dropdown menu. If you're using a different image editing program, I expect it will be in a similar place.

Link to comment
Share on other sites

Yup, sure can :)

Finally updated the pack. Changelog:

v3.02

- Updated tank configurations to be more compatible with MFS standards. Should allow use of these tanks with realfuels more easily.

- Removed MFS plugin from download. If you do not have MFS installed, the only fuel type available on the tanks will be LFO. If you install the MFS mod, then these tanks will support all types that it does. MFS will also be required in order to use the storage tanks (EL/TAC containers under utility tab)

- Updated resources names for TAC Life Support Mod

- Removed support for Ioncross Crew Support Mod due to resource name conflicts

I was not able to get the texture switcher to work with multiple instances on the same part, so I unable to add the option to change the tank texture. I'll continue to research this and see if I can get it working.

Link to comment
Share on other sites

All the tanks have insanely low numbers, for example the the TO-XL1 Fuel Tank has a max Vol of 49.

So what did I do wrong?

Go into /GameData/ModularFuelTanks and delete Spherical_modularFuelTanks.cfg. That should fix your problem

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...