Jump to content

3D modeling


Recommended Posts

Sadly I only know how to use Blender XD. I do remember using XSI once, but think it is no longer made or something. Zbrush is also a pretty neat program, but I can't say it's easier to use nor do I think it's free.

Link to comment
Share on other sites

Blender does have a very steep learning curve, yes. But it's worth learning how to use.. My advice.. put your part project on hold, then go through tutorials on blender.org to learn the UI, basic processes for modeling, etc before attempting to make your part.. You'll find that once you actually know how to use blender, making your part will be easy

I liken it to this.. If you want to drive across the country.. you're going have to learn to drive first.. 'learning along the way' isn't going to end well.

It's the same with blender.. if you take the time to learn what it does, what it can do, and what parts of it you can ignore outright, it's not really that complicated. It just looks that way to the uninitiated because all the functionality makes it really intimidating.

Link to comment
Share on other sites

Blender does have a very steep learning curve, yes. But it's worth learning how to use.. My advice.. put your part project on hold, then go through tutorials on blender.org to learn the UI, basic processes for modeling, etc before attempting to make your part.. You'll find that once you actually know how to use blender, making your part will be easy

I liken it to this.. If you want to drive across the country.. you're going have to learn to drive first.. 'learning along the way' isn't going to end well.

It's the same with blender.. if you take the time to learn what it does, what it can do, and what parts of it you can ignore outright, it's not really that complicated. It just looks that way to the uninitiated because all the functionality makes it really intimidating.

I agree with this. When I first started learning how to use Blender I was not even sure if I could. After looking through a few tutorials on it's functions and such. I began to realize it isn't nearly as hard as it looks at first.

The very first thing I modeled in it was a McLaren F1 race car XD. If you all want I can post a picture I took of it during construction. Sadly only have 1 picture and lost the file a long time ago.

Link to comment
Share on other sites

I agree with this. When I first started learning how to use Blender I was not even sure if I could. After looking through a few tutorials on it's functions and such. I began to realize it isn't nearly as hard as it looks at first.

The very first thing I modeled in it was a McLaren F1 race car XD. If you all want I can post a picture I took of it during construction. Sadly only have 1 picture and lost the file a long time ago.

o_o ... the first thing I modeled was probably a cube... or maybe a simple wine glass or something.

Link to comment
Share on other sites

mclarenf1modelv01bybrab.jpg

I just feel sad I never got to entirely finish it. Though I didn't decide to restart it as it was just to see if I could, wasn't meant for a game or anything like that.

Edit: Should also mention it was the second model I ever done. The first was an LCD screen model which I made following a tutorial in 3D studio max I think.

Edited by Brabbit1987
Link to comment
Share on other sites

I thinkered with modeling for a considerable time before jumping off the bandwagon...a couple of years ago. In that era where Autodesk didn't owned pretty much every 3D modeling program under the sun.

Link to comment
Share on other sites

Sadly I only know how to use Blender XD. I do remember using XSI once, but think it is no longer made or something. Zbrush is also a pretty neat program, but I can't say it's easier to use nor do I think it's free.

Softimage XSI is just called Softimage now, since Autodesk acquired them. It's also never been free. It's in the same class as Maya and 3DS Max.

Link to comment
Share on other sites

If you want the whole range of KSP's supported technologies for free then it has to be blender I'm afraid, the appalling interface is just something you have to put up with.

Other than that Wings3d is worth looking at. It doesn't support animations and it's modelling method does mean certain kinds of details are difficult (cut out text for example) but it produces models perfectly suitible for import into Unity/KSP and has a nice interface (even if some of the more recent changes haven't improved it).

Sketchup on it's own produces models in entirely the wrong format, but I believe some people have had some luck with the PlayUp plugin. Either way, unless you're already familiar with it then I would stick to more appropriate programs.

Link to comment
Share on other sites

You seem to know what you're doing ... could you help me? I just got blender to try. I was going to see if I could revamp some parts that nobody seems to own anymore. How does one bring an '.mu' or '.mbm' into it? How is an import done?

Link to comment
Share on other sites

How is an import done?

It isn't.

The mbm and mu are custom KSP formats and while we know all the details of them nobody has written a converter yet. Mbm is actually simple enough as it's just a bitmap with a small custom header so there are a couple of suggested ways to open it here but Mu has a lot more unity/KSP specific data in it.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...