SpaceshipFood Posted May 28, 2013 Share Posted May 28, 2013 Where should I start? I have never done something like this before. Link to comment Share on other sites More sharing options...
Richy teh space man Posted May 28, 2013 Share Posted May 28, 2013 Start by practising closer to home, master it on the Mun and Minmus, then move onto other planets.Otherwise you may find once you get there that something hasn't worked as planned.Home addons are a good place to start as well. Link to comment Share on other sites More sharing options...
Dortmunder Posted May 28, 2013 Share Posted May 28, 2013 1 male and 1 female Kerbal to start.Good luck finding the latter Link to comment Share on other sites More sharing options...
ComradeGoat Posted May 28, 2013 Share Posted May 28, 2013 It's a rock. No indigenous life. Link to comment Share on other sites More sharing options...
hugix Posted May 28, 2013 Share Posted May 28, 2013 I recently did my first manned Dres mission. I am starting a Dres base to, but I want it to be (semi) mobile. Dres had a very interesting geology.Be prepared for a rugged non flat terrain. You either keep the home bas small, or in separated modules. If you want a rover, I recommend using the huge wheels or something snake like. Link to comment Share on other sites More sharing options...
protoz Posted May 28, 2013 Share Posted May 28, 2013 Theres no colonization in the game its only your imagination, until it serves a purpose stick to building space station. Link to comment Share on other sites More sharing options...
Stealth2668 Posted May 28, 2013 Share Posted May 28, 2013 1 male and 1 female Kerbal to start.Good luck finding the latter We can turn jeb into a female. We have the technology. Link to comment Share on other sites More sharing options...
Mr Yike Posted May 28, 2013 Share Posted May 28, 2013 You should build the colony in Dres' massive canyon: Link to comment Share on other sites More sharing options...
The Destroyer Posted May 28, 2013 Share Posted May 28, 2013 You should build the colony in Dres' massive canyon:-snip-Absoloutley YES. My first and only crash-landing there was great! Link to comment Share on other sites More sharing options...
Sapphire Posted May 28, 2013 Share Posted May 28, 2013 You should build the colony in Dres' massive canyon:I did this! At least, until I got bored with it because my idea didn't work. I had about 50 Kerbals living down there, and after discovering the SQUID modded part, I thought that I could have living modules hover by the canyon walls, then just anchor on. But I couldn't figure out how to do it, then I got bored, and moved my colonization efforts to Laythe. Link to comment Share on other sites More sharing options...
Vanamonde Posted May 28, 2013 Share Posted May 28, 2013 It's a rock. No indigenous life. Did I.Q.s just drop suddenly while I was away? (Movie reference, not insult.) Link to comment Share on other sites More sharing options...
AmpsterMan Posted May 28, 2013 Share Posted May 28, 2013 The best place to start is:Don't. Just don't.Kidding Aside, I hear there is a pretty cool canyon somewhere, that should be as cool a place as any. Link to comment Share on other sites More sharing options...
Rage097 Posted May 29, 2013 Share Posted May 29, 2013 You should build the colony in Dres' massive canyon:*image snipped*Hmmm...I wonder if I can make a bridge-base that spans the whole canyon? Link to comment Share on other sites More sharing options...
ComradeGoat Posted May 29, 2013 Share Posted May 29, 2013 Did I.Q.s just drop suddenly while I was away? (Movie reference, not insult.) It was not from there. We homed in on its beacon! Link to comment Share on other sites More sharing options...
Fractal_UK Posted May 29, 2013 Share Posted May 29, 2013 If you're going to colonise Dres, I would recommend the following:1) A reliable interplanetary ship to transport all of the parts that you're going to need out there.2) A colony module capable of housing numerous Kerbals.3) At least one rover to move those Kerbals around.4) A Duna space station to store your fuel/monoprop and act as a base in orbit for your operations there and act as an entry point for interplanetary ships arriving in system.5) A Duna capable reuseable SSTO to ferry Kerbals between your space station and your colony.The following would also 'be nice' :6) A plane or planes capable of flight upon Duna for long range exploration.7) Surface refueling facilities for the planes and SSTOs. Link to comment Share on other sites More sharing options...
astropapi1 Posted May 29, 2013 Share Posted May 29, 2013 If you're going to colonise Dres, I would recommend the following:1) A reliable interplanetary ship to transport all of the parts that you're going to need out there.2) A colony module capable of housing numerous Kerbals.3) At least one rover to move those Kerbals around.4) A Duna space station to store your fuel/monoprop and act as a base in orbit for your operations there and act as an entry point for interplanetary ships arriving in system.5) A Duna capable reuseable SSTO to ferry Kerbals between your space station and your colony.The following would also 'be nice' :6) A plane or planes capable of flight upon Duna for long range exploration.7) Surface refueling facilities for the planes and SSTOs.He's going to Dres, not Duna. Link to comment Share on other sites More sharing options...
KinkyFerrets Posted May 29, 2013 Share Posted May 29, 2013 He's going to Dres, not Duna. So many times, its the mistakes like that that screw me over. Link to comment Share on other sites More sharing options...
Fractal_UK Posted May 29, 2013 Share Posted May 29, 2013 He's going to Dres, not Duna. Well, who said Squad could include two planets that begin with the letter D? That's just crazy and apparently too much for my brain to handle! Okay, scrap all the parts that rely upon atmosphere and keep what's left. Link to comment Share on other sites More sharing options...
ComradeGoat Posted May 29, 2013 Share Posted May 29, 2013 LOL, the Duna base actually makes sense though. I went to Dres. Got a poor intercept, burned a lot of fuel to land. By the time I'd dealt with the inclination on the way back, it was clear I wasn't going to reach Kerbin. I have a Duna intercept though, and a refuelling depot there.I WILL bring these guys home. Link to comment Share on other sites More sharing options...
Rhyunix Posted May 29, 2013 Share Posted May 29, 2013 Personally, you'd want to look for exactly what the purpose of your operation is and how long your staying. I wouldn't do it in one go. I'd also as advised above, practice everything your doing on the surface. As well as this, your going to want think about if your capsules are all going to be joined together or not. A lot of thought is required. Link to comment Share on other sites More sharing options...
tek_604 Posted May 29, 2013 Share Posted May 29, 2013 Can someone link a decent colony module mod? Link to comment Share on other sites More sharing options...
Stelith61 Posted May 29, 2013 Share Posted May 29, 2013 I considered this, but if you aren't waiting for a phase angle a trip - one way - to Dres takes 6km/s of delta v. The inclination change alone is 850m/s or so, maybe closer to 900m/s.The canyon is flat bit, steep bit, flat bit, steep bit, in steps. I did intense exploration of that place. In terms of how powerful the ships need to be, if i remember it's smaller than Mun, but still way to large for RCS landers. Rovers get minimal grip, and a rover that could do 20-30 m/s on kerbin can only manage a max of about 5-10m/s.My first (and only, I wanna do an Eve ascent now..) Manned mission there abandoned the Landing stage and orbiting stage of the mission plan, and just flew by. I would have no delta/v left in the ship to return after orbital insertion.Despite all this, however, I have 2 landers, a rover, a Geosynch Probe and a low orbit probe there. I don't reccomend it for manned missions, Jool ends up easier to travel to because of its low inclination and large gravity well, along with aero-braking allowing a low delta/v entry, or a tylo gravity assist allowing you to leave/enter the Joolian system easily. Link to comment Share on other sites More sharing options...
Stelith61 Posted May 29, 2013 Share Posted May 29, 2013 (edited) Hmmm...I wonder if I can make a bridge-base that spans the whole canyon?It's about 5 km wide at the top if i remember correctly. I measured it at one point (very inaccurately). The lower areas are barely 400m, if even 200m. Edited May 29, 2013 by Stelith61 DID I REALLY RIGHT INTELLECTUALLY INSTEAD OF INACCURATELY Link to comment Share on other sites More sharing options...
Tw1 Posted May 29, 2013 Share Posted May 29, 2013 Dress reminds me of old lego space boards. (It was a boring place until I realised this.) It would be a great place to start a colony. Link to comment Share on other sites More sharing options...
coldrain112 Posted June 30, 2016 Share Posted June 30, 2016 well. i would first start at going to the moon minmus eve or duna. they are the 4 closest to you Link to comment Share on other sites More sharing options...
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