TeeGee Posted May 11, 2014 Share Posted May 11, 2014 (edited) Is the extra weight worth it? This really helps with orientation in space. Edited May 11, 2014 by TeeGee Quote Link to comment Share on other sites More sharing options...
Fellow314 Posted May 11, 2014 Share Posted May 11, 2014 A short story of elation and despair told in pictures.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
buletprufjoe Posted May 11, 2014 Share Posted May 11, 2014 I made an interstellar SSTO and took a bunch of screenshots. Check out my Reddit post for more info and pictures, but here's a few pictures and the download link.Reddit page link: http://www.reddit.com/r/KerbalSpaceProgram/comments/25axj5/ssto_spaceplane_trip_from_kerbin_to_duna_and_back/Spaceport download link: http://kerbalspaceprogram.com/crouching-tiger-iv-5/ Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted May 11, 2014 Share Posted May 11, 2014 Single stage to anywhere, using KSPI and B9 (and FAR, of course). Capacity of four kerbals (pilot and co-pilot plus two) and whatever you can fit in the bay - you run out of room before hitting the limit on lift capacity.Javascript is disabled. View full albumNote that the plane in the last shot looks slightly different to the others - it was modified after it was discovered in *ahem* simulations, that the original plane was unlandable due to an oversight regarding the control groupings and a lack of airbrakes. Even with the changes, it's utterly terrifying to land - the engines take an age to spool down, even from 10% (I only put the throttle higher when on other bodies, or during ascent to orbit), and it just won't slow down - it'll happily glide along at just shy of 200m/s for ages. As such, to land somewhere specific you have to line everything up about 10km out, then cut the thrust and come in low, just gliding along, to bleed off the speed - and then that leaves the fun of timing pitching up and deploying the air brakes correctly - too early and she stalls, and too late, she'll slam into the ground and kill the four crew. Quote Link to comment Share on other sites More sharing options...
Remkeau Posted May 11, 2014 Share Posted May 11, 2014 Here is one of my SSTO's. The Phendrana 6-C, it belongs in the go big or go home category. (at least, I think it might )Javascript is disabled. View full albumShe hauls herself into orbit with fuel to spare, although I need to get rid of some oxidizer in the future. But although she can do this, I intended to use it as a heavy cargo SSTO (aka orange tank), but I'm not sure how I'm ever going to manage this, I love the design though. Any tips? (I use all stock, intake stacking etc. is a no-go)With Phendrana 6-B I managed to get a spacerock down (with orbital refueling). For capturing the rock a small klaw-tug was brought up to snag the rock and put it in the back. She flew surprisingly well with that in the trunk. This one used RAPIERS. I'm not too sure about those anymore compared to other engine combo's. Opinions? Quote Link to comment Share on other sites More sharing options...
jdsutton Posted May 11, 2014 Share Posted May 11, 2014 Here is one of my SSTO's. The Phendrana 6-C:Somebody's been playing Metroid. Quote Link to comment Share on other sites More sharing options...
panfish5 Posted May 12, 2014 Share Posted May 12, 2014 my second SSTO Quote Link to comment Share on other sites More sharing options...
Parallax Posted May 12, 2014 Share Posted May 12, 2014 achieves apoapsis of 100k+ on jet power alone, still not enough dv to go anywhere but kerbin orbit. pretty mediocre, but fun to fly. Quote Link to comment Share on other sites More sharing options...
Spartwo Posted May 12, 2014 Share Posted May 12, 2014 8 engines for 98 tons.YES!!Sorry if I'm spamming a bit but the next biggest SSTO I have is 12mx12mx3m, this is 22x22x4m Quote Link to comment Share on other sites More sharing options...
problemecium Posted May 13, 2014 Share Posted May 13, 2014 I'm working on a submission for the Space Launch System Launch System challenge, Hardcore Mode. All three ships visible here are SSTOs able to carry the next smaller one (but not all at once): Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted May 13, 2014 Share Posted May 13, 2014 (edited) This one used RAPIERS. I'm not too sure about those anymore compared to other engine combo's. Opinions? RAPIERs actually need less air at higher altitude and don't become dead weight when air runs out, so if rocket TWR is required, they are the way to go. If high intake air efficiency is needed, they are also the way to go. Now, they have poor jet TWR compared to turbojets so if that is something you need, then avoid them. RAPIERs are better for more brute force SSTOs whereas turbojet-rocket combos reward more patient, atmo-milking flight profiles.@parameciumkidI'd advise ditching the parachutes. The challenge does not require return and at 0.3 tons per piece (due to KSPs poor drag handling), that weight adds up fast. Edited May 13, 2014 by Captain Sierra Quote Link to comment Share on other sites More sharing options...
Remkeau Posted May 13, 2014 Share Posted May 13, 2014 (edited) Snip!Thanks for the input! I replaced all jets and normal rocket engines (except the nerva's) with RAPIERS and now it was able to get an orange tank to orbit And on an empty shakedown run I got it into orbit with 3000 dV remaining (so I orbited the Mun and went back), indicating that it can go places. Somebody's been playing Metroid.Hehe, yes! Love the series and it gives good inspiration for spacey names Edited May 13, 2014 by Remkeau Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted May 13, 2014 Share Posted May 13, 2014 Thanks for the input! I replaced all jets and normal rocket engines (except the nerva's) with RAPIERS and now it was able to get an orange tank to orbit And on an empty shakedown run I got it into orbit with 3000 dV remaining (so I orbited the Mun and went back), indicating that it can go places. You're very welcome! I have found a really really good combo is to use a mix of turbojets and RAPIERs similar to a turbojet LV30/aerospike combo. Also, air hogging with RAPIERs can allow you to break the mythical 35km drag wall with half the intakes it takes for turbojets. Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted May 14, 2014 Share Posted May 14, 2014 Here's my new cargo SSTO I've been testing:The CS-235 "Jackalope"Javascript is disabled. View full albumI think part of the reason it only got into space going sub-orbital is due to me not letting the RAPIERs run in closed cycle mode for long, since I was worried about wasting oxidizer. Quote Link to comment Share on other sites More sharing options...
problemecium Posted May 14, 2014 Share Posted May 14, 2014 @parameciumkidI'd advise ditching the parachutes.But I want to recover them afterward!That's why I claimed it was "Hardcore Mode". I try to make everything reusable if I can because I hate wasting perfectly good rockets, even if they are free and imaginary. Quote Link to comment Share on other sites More sharing options...
Hodo Posted May 14, 2014 Share Posted May 14, 2014 Because I thought this challenge was fun and cool. "An Affordable Space Program: making the reusable spacecraft pay off"This is what I did with my biggest SSTO spaceplane. Javascript is disabled. View full album4 refuels, no recovering and relaunching of the craft other than a pilot error on my part that crashed it. I placed a 186 ton station into a 100km x 100km orbit with 4 modules attached to it. Lots of equipment designed specifically to load and refuel this craft. Next job for the SP-406 is to go through a refit in the design, and see if we can send it to Jool. It has the d/v to do it when no cargo is on board. Now to remove a large amount of the cargo space and set it up for a four year trip to Jool and back with a lander. Quote Link to comment Share on other sites More sharing options...
CrazyOdd Posted May 14, 2014 Share Posted May 14, 2014 Could someone please explain why all my engines explode upon reaching 1400m/s (on a spaceplane)?I use B9, Interstellar and FAR (only a few of the mods, but I think its one of them)I even tried using the Precoolers from B9, but it doesnt work... Quote Link to comment Share on other sites More sharing options...
nli2work Posted May 14, 2014 Share Posted May 14, 2014 Interstellar modifies Turbofans, Rapiers, and B9 engines to use Saber engine heating profile. The heating is correlated to orbital speed. It starts to kick in around 800m/s, and 1400m/s is about maximum for any air breathing engine. You can switch to rocket engines, or adjust ascent profile so you are higher in the atmosphere by the time you hit ~1400m/s orbital velocity. Precoolers work, but they won't completely eliminate overheating unless you have multiple precoolers per engine. Another way is delete the rapier.cfg file in Interstellar folder to restore stock turbofan and rapiers to stock heating profile. B9 engines will still work as configured by Interstellar. Quote Link to comment Share on other sites More sharing options...
CrazyOdd Posted May 14, 2014 Share Posted May 14, 2014 Thanks a lot, nli2work! might have to look into the .cfg file Quote Link to comment Share on other sites More sharing options...
Spartwo Posted May 14, 2014 Share Posted May 14, 2014 I think I have an obsession.Seeing how I made this for the one flight to a carrier. Quote Link to comment Share on other sites More sharing options...
sumrex Posted May 15, 2014 Share Posted May 15, 2014 Fine Tuning this small payload SSTO. I'll post the final craft file when it's done. In the meantime here is Bob Kerman Testing a payload deployment. Quote Link to comment Share on other sites More sharing options...
CakeNinjaProductions Posted May 15, 2014 Share Posted May 15, 2014 (edited) My "Cleopatra" can't go to Duna... but it can take a Rockomax to Munar orbit...Well... a munar orbit. I'll mark it down to inefficient piloting.It also has 2 nukes clipped inside the SAS units, and the landing gears are for landing back on Kerbin (Which I have not yet perfected). Edited May 15, 2014 by CakeNinjaProductions Quote Link to comment Share on other sites More sharing options...
Mesklin Posted May 15, 2014 Share Posted May 15, 2014 I think I have an obsession. You are not alone in it Quote Link to comment Share on other sites More sharing options...
Sufficient Anonymity Posted May 15, 2014 Share Posted May 15, 2014 After further tweaking, I think I'm finally happy with this...Javascript is disabled. View full album...though I expect that'll change when Bac9/Traverius update B9 (they're back, and more HL fuselage stuff is hopefully coming). Quote Link to comment Share on other sites More sharing options...
TeeGee Posted May 15, 2014 Share Posted May 15, 2014 Because I thought this challenge was fun and cool. "An Affordable Space Program: making the reusable spacecraft pay off"This is what I did with my biggest SSTO spaceplane. http://imgur.com/a/sxaFl4 refuels, no recovering and relaunching of the craft other than a pilot error on my part that crashed it. I placed a 186 ton station into a 100km x 100km orbit with 4 modules attached to it. Lots of equipment designed specifically to load and refuel this craft. Next job for the SP-406 is to go through a refit in the design, and see if we can send it to Jool. It has the d/v to do it when no cargo is on board. Now to remove a large amount of the cargo space and set it up for a four year trip to Jool and back with a lander.AMAZING!!! 186 ton winged ssto FTW! Quote Link to comment Share on other sites More sharing options...
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