KandoKris Posted April 8, 2015 Share Posted April 8, 2015 New Type of craft for me with this 1Comes with elevated platform for loading cargo and kerbal's.I have so far had 5 runs to orbit all smooth flying with extra left over for docking and as of the latest changes it can glide for ages up to as slow as 25m/s.Easy water landings and take-off thanks to long legs and floatation parts,it even sits flat in the water enabling it to be used as a 90m/s boat Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted April 12, 2015 Share Posted April 12, 2015 (edited) Stock parts 36-crew ship for Wanderfound's Minmus Tourism Challenge; needs a diet still, returns from Minmus with far too much fuel. I use FAR, as always. Edited April 12, 2015 by Van Disaster Quote Link to comment Share on other sites More sharing options...
Mr Tegu Posted April 12, 2015 Share Posted April 12, 2015 Ssto seaplane (stock): Quote Link to comment Share on other sites More sharing options...
Hodo Posted April 13, 2015 Share Posted April 13, 2015 HARM Industries is back with another fighter SSTO for those with defense needs but are on a budget.The F-136 Kukri single seat twin engine fighter.GET IT HERE! Quote Link to comment Share on other sites More sharing options...
BrainiacBlue Posted April 13, 2015 Share Posted April 13, 2015 I give you the Kraken's Bane:Theoretically this can make a 200k orbit without cargo (and soo deliver pretty much anything to an 80k orbit). Unfortunatly it is very difficult to fly owing to what Bill calls 'problems with explodyness'. Quote Link to comment Share on other sites More sharing options...
FlipNascar Posted April 13, 2015 Share Posted April 13, 2015 @BraniacBlue: Kraken's Bane - That thing is hideously gorgeous.Been playing with my new plane, Fat Boy. So far it will lift 41-42t to LKO. In theory, if it fits in the bay it can get it to orbit. Very very airhoggy, and the wings can support a MTOW in the region of 100t. Suffers from spin of death if the fuel isn't balanced for reentry to KSC. Quote Link to comment Share on other sites More sharing options...
Solarapple Posted April 13, 2015 Share Posted April 13, 2015 I don't think I posted this in here yet.Javascript is disabled. View full album Quote Link to comment Share on other sites More sharing options...
ScriptKitt3h Posted April 14, 2015 Share Posted April 14, 2015 My current experiment in reverse-angled wing SSTOs:It also features a zero-zero ejector seat/cockpit, which is nice for more... Jeb-style landings. Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted April 14, 2015 Share Posted April 14, 2015 (edited) Decided the last plane I posted was not actually overweight, it just lacked payload. A bit of stretching later & now a much more balanced craft. Edited April 14, 2015 by Van Disaster Quote Link to comment Share on other sites More sharing options...
Dampe Posted April 14, 2015 Share Posted April 14, 2015 Gentlemen, feast your eyes upon the Black Talon.This glorious bird is capable of achieving speeds upwards of 1,000 meters per second, or around Mach 3 (making it faster than the SR-71 Blackbird) in a 90° vertical climb. I replaced the Mk.1 cockpit on a Ravenspear with an advanced cockpit from BDArmory (I'd been planning to make it a fighter jet), and gave it intakes and engines from RetroFuture. It can exit Kerbin's atmosphere (wasn't able to make it into low orbit, but I did get past 100,000 meters.) just on its jet engines. Not the most original design, but I'm still proud of it. Quote Link to comment Share on other sites More sharing options...
Hodo Posted April 14, 2015 Share Posted April 14, 2015 Gentlemen, feast your eyes upon the Black Talon.http://i76.photobucket.com/albums/j32/_Dampe/Kerbal%20Space%20Program/BlackTalon_zpsuoiaepzl.pngThis glorious bird is capable of achieving speeds upwards of 1,000 meters per second, or around Mach 3 (making it faster than the SR-71 Blackbird) in a 90° vertical climb. I replaced the Mk.1 cockpit on a Ravenspear with an advanced cockpit from BDArmory (I'd been planning to make it a fighter jet), and gave it intakes and engines from RetroFuture. It can exit Kerbin's atmosphere (wasn't able to make it into low orbit, but I did get past 100,000 meters.) just on its jet engines. Not the most original design, but I'm still proud of it.The cockpit is from RetroFuture, not BDArmory. Quote Link to comment Share on other sites More sharing options...
Rune Posted April 15, 2015 Share Posted April 15, 2015 This guy just wants to do it all. In style.That Big Red is only half full (payload 20mT), but then again, this is the engineering test article to test hings like fuel flow (worked really smooth, it drains from both tanks equally and I rode it into 50 kN on the jets without flameout issues). It has nowhere near enough intakes, most of the wrong kind, so it switched to rocket power at 20kms and only 1,100m/s. With my usual ratio and tweaked fuel levels, I'm predicting scary performance.Rune. Will keep it low density payload intentionally, though, it'll just have excess delta-v to reach high orbits. Quote Link to comment Share on other sites More sharing options...
Dampe Posted April 16, 2015 Share Posted April 16, 2015 The cockpit is from RetroFuture, not BDArmory.Oh, okay. I assumed since it had the weapons control for BDArmory weapons that it was from BDArmory. Thanks for the correction. Quote Link to comment Share on other sites More sharing options...
dclabs Posted April 16, 2015 Share Posted April 16, 2015 Fairly new to the KSP forums, and new to SSTO development. That said, I'm fairly proud of the crude SSTO program I worked through, stock, in career mode.Program goal:Create a SSTO vehicle which can do supply runs to my LKO space station. Need to be able to swap out Kerbalnaughts to help rookies gain some XP from doing science in LKO. Needs to have high cost efficiency.Requirements.- SSTO vehicle capable of 120km LKO and return.- 4 Kerbalnaught capacity.- Return cost of less than 25,000 Kerbal credits.I plan to use it for Munar, Minimus and eventual interplanetary missions in future.People of the internet, here is the Albatross I (Variant A shown, my current variant has more solar panels on winglets, upgraded air intakes, L45 LFE)Docked at the science station.LKO Quote Link to comment Share on other sites More sharing options...
KandoKris Posted April 16, 2015 Share Posted April 16, 2015 With the new aero changes coming up I've been getting my FAR groove back on 4 SSTO's so far in orbit with each flight the craft get bigger Quote Link to comment Share on other sites More sharing options...
Hodo Posted April 16, 2015 Share Posted April 16, 2015 With the new aero changes coming up I've been getting my FAR groove back on http://i.imgur.com/aDFNGPd.jpg?14 SSTO's so far in orbit with each flight the craft get bigger With FAR you dont need as many intakes. Quote Link to comment Share on other sites More sharing options...
KandoKris Posted April 16, 2015 Share Posted April 16, 2015 With FAR you dont need as many intakes.Really.... But I like the look of the "semi-circle of intakes" around the fuselage.But yes I do now that jet engines become almost useless at 30k plus altitude in FAR and that "spamming intakes" is no longer a necessary evil Even So without knowing exactly what SQuad has instore I'll leave the extra intakes incase there still useful in V 1.0 Quote Link to comment Share on other sites More sharing options...
blowfish Posted April 17, 2015 Share Posted April 17, 2015 Really.... But I like the look of the "semi-circle of intakes" around the fuselage.But yes I do now that jet engines become almost useless at 30k plus altitude in FAR and that "spamming intakes" is no longer a necessary evil Even So without knowing exactly what SQuad has instore I'll leave the extra intakes incase there still useful in V 1.0Also note that in 1.0 thrust, and thus air and fuel consumption, will be proportional to atmospheric density. This means that you almost certainly won't need many intakes to power a single engine. It also means that flight paths that work well for SSTOs now (for instance, climbing to high altitudes subsonically and then leveling off to gain speed) won't work well. Quote Link to comment Share on other sites More sharing options...
Pixel of Life Posted April 19, 2015 Share Posted April 19, 2015 CK-420. Climbs to orbit with 1700 m/s remaining. Still a WIP, I have no idea how much cargo it can carry, and the wings fell off after re-entry when I tried to level off at Mach 2.(Name has nothing to do with weed culture, during ascent the Turboramjets must be kept at 420 kN max or they will overheat and explode ) Quote Link to comment Share on other sites More sharing options...
Tankbuster32 Posted April 20, 2015 Share Posted April 20, 2015 I published my three workhorse SSTOs Craft found here Quote Link to comment Share on other sites More sharing options...
Hodo Posted April 20, 2015 Share Posted April 20, 2015 I published my three workhorse SSTOs http://i.imgur.com/5jc6skq.pnghttp://i.imgur.com/jiJelUw.pnghttp://i.imgur.com/PFfwkkc.png Craft found hereI like your designs there, but I have a couple of questions.Do you use FAR or NEAR? Because those look like they would work pretty well in either of those.Also why didnt you use the cockpit with those designs instead of the probe core? And I may "borrow" and modify one of your smaller designs for something to fit inside of one of my larger SSTOs for a lander craft. Quote Link to comment Share on other sites More sharing options...
Rune Posted April 20, 2015 Share Posted April 20, 2015 I published my three workhorse SSTOs http://i.imgur.com/5jc6skq.pnghttp://i.imgur.com/jiJelUw.pnghttp://i.imgur.com/PFfwkkc.png Craft found hereThe second one looks indeed cool as boop. How did you work around the engines below the centerline? The are angled upwards, or is there something I'm missing, like lots of fuel tanks under there?Rune. I might do something similar and see how it turns out. Quote Link to comment Share on other sites More sharing options...
Radam Posted April 22, 2015 Share Posted April 22, 2015 I made it to orbit with a full orange tank inside mk3 large cargo bay with FAR aerodynamics!Best thing, its 100 parts stock! Well 99 if you dont count mechjeb module...imgur link: https://imgur.com/a/C6qVwNow lets see if it flies in 1.0. Quote Link to comment Share on other sites More sharing options...
Tankbuster32 Posted April 23, 2015 Share Posted April 23, 2015 I angled the engines up slightly, though that didn't eliminate the problems completely. It handles just fine with SAS though.- - - Updated - - -I built these in my almost stock install, where my only part mod is adjustable landing gear. It does not have either FAR or NEAR but I like building things that look like they could fly in reality.I didn't use any of the cockpits because i don't think that any of them would fit what I was trying to fly. The probe core also gives them a pretty decent reaction wheel, as well as allows them to fly without any crew aboard.Yes you may, though I suspect that you already have Quote Link to comment Share on other sites More sharing options...
Mat2ch Posted April 23, 2015 Share Posted April 23, 2015 Well, my crafts are a bit boring, compared to what I'm seeing here. But anyway, this is Lucy:Takes 6 Kerbals to LKO with some fuel left (very little). I used it to take my Kerbals to my Space Station. It's not easy to get into orbit, no room for errors.And here is my little satellite carrier: Takes two sats into LKO. I'm using it for the "place a sat in orbit" contracts.I'm really curious if they will still work in 1.0. But I like challanges. And space planes. Quote Link to comment Share on other sites More sharing options...
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