Korsakovski Posted February 2, 2017 Share Posted February 2, 2017 Science SSTO. Might be ok to take to Laythe https://kerbalx.com/Korsakovski/Arrow-F1 http://imgur.com/a/Qw3ES Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 2, 2017 Share Posted February 2, 2017 Another science SSTO with more dV https://kerbalx.com/Korsakovski/Wraith-Y1 http://imgur.com/a/0XI43 Quote Link to comment Share on other sites More sharing options...
Speed_Kerman Posted February 2, 2017 Share Posted February 2, 2017 2 minutes ago, Korsakovski said: Another science SSTO with more dV https://kerbalx.com/Korsakovski/Wraith-Y1 http://imgur.com/a/0XI43 Ooo... pretty. Stick a nuke on there and I bet (with a little tweaking) it could be a Mun or Minmus Fly-by. Quote Link to comment Share on other sites More sharing options...
AeroGav Posted February 2, 2017 Share Posted February 2, 2017 15 hours ago, Whisky Tango Foxtrot said: I kind of made an SSTO by accident. I had taken one of the "Conduct observational surveys of Kerbin" contracts and, rather than employ my usual strategy of building a sub-orbital rocket and hoping that I could aim it right, I decided to build an atmospheric plane to handle the job. I put a small plane together with Panthers for thrust (since they have great fuel efficiency in dry mode but can still get to high altitudes on wet mode) and confirmed that it could at least get off the runway and fly around a bit when I thought that it might be useful to have a biome-hopper like this on Laythe. The problem is, how do I get it there? Carting it though space won't be a huge problem; it's got a shielded docking port on the back so I can just attach a nuclear tug to it to get it wherever it needs to go, but that'll only work if I can get it into orbit in the first place. After trying and failing to build a rover that could dock with the plane on the runway to attach a rocket to the back I decided to just stick some R.A.P.I.E.R. engines to the sides. The extra weight of the additional engines and fuel was offset by the extra thrust that the R.A.P.I.E.R.s provided in air-breathing mode, and after switching to closed-cycle mode they had (barely) enough power to circularize at 70km, at which point I detached the pylons that they were mounted to since they'd done their job. However, I was already in orbit by that point and hadn't shed any parts to get there, so it still counts as an SSTO. Nice ! However, I think this could be made into something that can return from Laythe as well as act as its own tug. One panther on the rear fuselage, and at the wingtips (in place of your existing panthers) put two nukes. Laythe is much easier to SSTO from than Kerbin and one panther/2 nukes would be able to make orbit. (look at how little it takes to get this monster to orbit https://youtu.be/AiMmmfOj8Qk?t=576 ) In fact, you can SSTO out of Kerbin on one panther and two nukes but you'd have to get an inline cockpit. The pointy one overheats unless you've got powerful oxidizer fuelled rockets to boost you straight up and out of the middle atmosphere. Spoiler eg. note - it is highly optimised with wings angled up at 5 degrees so the fuselage can be kept pointing prograde for low drag, and i attached cones to the back of the nuke engines for low drag. Still got to orbit with rather a lot of fuel left over. So, if you want to keep your pointy cockpit, then those RAPIER boosters are a jolly good idea, though the penny wise kerbal might be tempted to try a pair of terriers instead - in combo with the nukes i'm sure they'd be enough to push you into orbit ! Quote Link to comment Share on other sites More sharing options...
valens Posted February 2, 2017 Share Posted February 2, 2017 Here's my take at a small, relatively low-tech SSTO : SSV-8 "Inherit the Stars" It is partly inspired by @renhanxue's "Everything I Know About Spaceplanes (though I did not submit to all the guidelines he gave), in particular the Panther/Twin Terrier setup and the solar panel/radiator stowed in the service bay. As it lacks RCS, docking ports and even a cargo bay, its main mission is limited to ferrying tourists into orbit and rescuing Kerbals. Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 2, 2017 Share Posted February 2, 2017 Returned to the oversized VTOL and after renaming it into Kraken E1, it is now ready to be tested for vertical landings. https://kerbalx.com/Korsakovski/Kraken-E1 http://imgur.com/a/kJIu2 Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted February 2, 2017 Share Posted February 2, 2017 (edited) Just finished uploading my new video (sorry about the previous post, I can't edit or delete it...) DOWNLOAD the Adventure Star-Mun craft file HERE:https://www.dropbox.com/s/x5daybfsma1kkwr/Adventure Star-Mun.craft?dl=0 Also available on Kerbal-X -Jett Edited February 2, 2017 by Jett_Quasar Quote Link to comment Share on other sites More sharing options...
Jarin Posted February 2, 2017 Share Posted February 2, 2017 (edited) 22 minutes ago, Jett_Quasar said: DOWNLOAD the Adventure Star-Mun craft file HERE: Lacking a kerbalx summary, could you list the mods required for the craft? You only mentioned texture replacer at the end, but that doesn't look like any nuke engine I've seen on the CM Edited February 2, 2017 by Jarin Quote Link to comment Share on other sites More sharing options...
Whisky Tango Foxtrot Posted February 2, 2017 Share Posted February 2, 2017 4 hours ago, AeroGav said: Nice ! However, I think this could be made into something that can return from Laythe as well as act as its own tug. One panther on the rear fuselage, and at the wingtips (in place of your existing panthers) put two nukes. Laythe is much easier to SSTO from than Kerbin and one panther/2 nukes would be able to make orbit. (look at how little it takes to get this monster to orbit https://youtu.be/AiMmmfOj8Qk?t=576 ) In fact, you can SSTO out of Kerbin on one panther and two nukes but you'd have to get an inline cockpit. The pointy one overheats unless you've got powerful oxidizer fuelled rockets to boost you straight up and out of the middle atmosphere. Reveal hidden contents eg. note - it is highly optimised with wings angled up at 5 degrees so the fuselage can be kept pointing prograde for low drag, and i attached cones to the back of the nuke engines for low drag. Still got to orbit with rather a lot of fuel left over. So, if you want to keep your pointy cockpit, then those RAPIER boosters are a jolly good idea, though the penny wise kerbal might be tempted to try a pair of terriers instead - in combo with the nukes i'm sure they'd be enough to push you into orbit ! I already have some SSTOs that I plan on retrofitting for Laythe operations (mainly by replacing their solar panels with RTGs.) This plane was designed to operate purely in a planet's atmosphere. Its mission profile on Laythe will be to take off from a mining/ISRU base, fly to a distant biome, gather science and return. Ideally it should be able to completely circumnavigate the moon without refuelling so that I can make sure that all biomes are in reach. Lugging around space engines is just going to degrade the plane's performance in its primary mission. It only needs to fly through space once - a one-way flight between Kerbal and Laythe. Once it enters Laythe's atmosphere it's going to stay there. Quote Link to comment Share on other sites More sharing options...
Jett_Quasar Posted February 2, 2017 Share Posted February 2, 2017 9 minutes ago, Jarin said: Lacking a kerbalx summary, could you list the mods required for the craft? You only mentioned texture replacer at the end, but that doesn't look like any nuke engine I've seen on the CM No mods are required for any of my craft. The version in the video had a Nuke embedded in a "Poodle" engine (which wasn't used). I had to do away with that setup in the final design - it was adding too much weight just for aesthetic purposes and is what caused the explosion on landing. Good catch, you have a sharp eye. -Jett Quote Link to comment Share on other sites More sharing options...
Jarin Posted February 2, 2017 Share Posted February 2, 2017 22 minutes ago, Jett_Quasar said: The version in the video had a Nuke embedded in a "Poodle" engine (which wasn't used). That makes a lot more sense. Most nuke mods I knew of have unique engine appearances. Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 2, 2017 Share Posted February 2, 2017 It's quite amusing how often a Tylo lander ends up as a kerbin ssto https://kerbalx.com/Korsakovski/Clipper-X1 http://imgur.com/a/YDUM3 Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 2, 2017 Share Posted February 2, 2017 The clipper design was suprisingly easy to convert to a biome hopper with a lab. https://kerbalx.com/Korsakovski/Science-Clipper-XS1 http://imgur.com/a/aOnqx Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 3, 2017 Share Posted February 3, 2017 Extended range versions of the clipper https://kerbalx.com/Korsakovski/Biome-Clipper-XS1B http://imgur.com/a/pCvzd https://kerbalx.com/Korsakovski/Clipper-Tanker-XC1 http://imgur.com/a/wpsty Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 4, 2017 Share Posted February 4, 2017 Slapped together a low Kerbin orbit SSTO built around the Rhino engine. https://kerbalx.com/Korsakovski/Beowulf-K1 http://imgur.com/a/h772u Quote Link to comment Share on other sites More sharing options...
Yukon0009 Posted February 4, 2017 Share Posted February 4, 2017 (edited) Rebuilt my Minmus SSTO, now with enough fuel to get there and back and even do a detour to the Mun (without landing though) Edited February 4, 2017 by Yukon0009 Quote Link to comment Share on other sites More sharing options...
quasarrgames Posted February 4, 2017 Share Posted February 4, 2017 Built upon my previous designs to create the Crazy Maverick mk3, a three-kerbal SSTO that gets to orbit with the Wheesley engine: Haven't seen (m)any sstos that use the wheesley, so i'm proud to have made this. Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 4, 2017 Share Posted February 4, 2017 On 2.2.2017 at 6:48 AM, Speed_Kerman said: Ooo... pretty. Stick a nuke on there and I bet (with a little tweaking) it could be a Mun or Minmus Fly-by. Or one way trips to Laythe https://kerbalx.com/Korsakovski/Phantom-U1 http://imgur.com/a/cbirn Quote Link to comment Share on other sites More sharing options...
Aerospacer Posted February 4, 2017 Share Posted February 4, 2017 (edited) Light simple career SSTO, based on 3 Juno engines. Tech level: need 4 science90 technology (3 if w/o solar panel). dV on LKO = 685 m/s. Edited February 4, 2017 by Aerospacer Quote Link to comment Share on other sites More sharing options...
Speed_Kerman Posted February 4, 2017 Share Posted February 4, 2017 3 hours ago, Korsakovski said: Or one way trips to Laythe https://kerbalx.com/Korsakovski/Phantom-U1 http://imgur.com/a/cbirn Put a fuel pod in Laythe orbit, you could refuel and bring her home too. Quote Link to comment Share on other sites More sharing options...
Rune Posted February 4, 2017 Share Posted February 4, 2017 (edited) 19 hours ago, Korsakovski said: Slapped together a low Kerbin orbit SSTO built around the Rhino engine. https://kerbalx.com/Korsakovski/Beowulf-K1 http://imgur.com/a/h772u Hum. The Rhino, with its high vacuum Isp and TWR, should actually make a very decent engine to pair with turbojets for a SSTO... But I have a feeling it will need a bigger bird to really shine. What kind of TWR are you getting when you light it on? Rune. It's one of those part I never use. Too big! Edited February 4, 2017 by Rune Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 4, 2017 Share Posted February 4, 2017 3 minutes ago, Rune said: Hum. The Rhino, with its high vacuum Isp and TWR, should actually make a very decent engine to pair with turbojets for a SSTO... But I have a feeling it will need a bigger bird to really shine. What kind of TWR are you getting when you light it on? Rune. It's one of those part I never use. Too big! Don't remember the exact numbers, but KER says TWR is 1.21 with only the rocketfuel at 20km, so it actually isn't too excessive. The design can certainly be pushed more, but the whiplashes are the problem. They are just too weak in comparison, so you would need an awful lot of them. Well, I already have another prototype in the works. Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 5, 2017 Share Posted February 5, 2017 Rhino/whiplash prototype number 2 https://kerbalx.com/Korsakovski/Vulcan-L1 http://imgur.com/a/nYzor Quote Link to comment Share on other sites More sharing options...
Korsakovski Posted February 5, 2017 Share Posted February 5, 2017 11 hours ago, Speed_Kerman said: Put a fuel pod in Laythe orbit, you could refuel and bring her home too. That crude prototype shall never go beyond LKO unfortunately. This is what I am planning on having go to Laythe. https://kerbalx.com/Korsakovski/Phantom-U2A1 http://imgur.com/a/9a1Z5 Also somewhat finished the overweight VTOL prototype. https://kerbalx.com/Korsakovski/Kraken-E4 http://imgur.com/a/6ub8J Quote Link to comment Share on other sites More sharing options...
SpaceDirt Posted February 5, 2017 Share Posted February 5, 2017 Here's my Mun SSTO, the Neophron VI. It has just enough fuel to make the full trip. Here it is in the SPH so you can get a better idea of what it looks like. Here it is back on the runway after a successful trip. You can download it here: https://drive.google.com/drive/folders/0BwpycuAS_53bZU16c3VEZFNqU0E?usp=sharing Quote Link to comment Share on other sites More sharing options...
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