Foxdemon Posted June 17, 2015 Share Posted June 17, 2015 Hmmm, that much load to minimus, and you're better off with a rocket, the best an SSTO designed to haul tanks can do is in LKO, or so from designs I've seen. There are others such as this that have unlimited range in theory, so best make the best of both worlds for them if you want your SSTO Note to SHiftER; Of course, there are SSTOs with a range to minimus, just not ones that can haul orange tanks ....I thought wouldnt be possible, but there were ppl that said it was possible... I hope there exists one, because i really wanted to use spaceplanes to add tanks to my spacestations in the kerbin system. Hey, what if the tanks were empty (except for a bit of RCS), would that be possible? Because im going to make a fuel transfersystem from the surface of minmus to minmus orbit, so my spacestation is always full. So i dont need the fuel to get there, just the tanks....EDIT: if i make a REALLY big one, so that the mass percentage of my payload goes down, would it then be possible or would the partcount be a problem then? Quote Link to comment Share on other sites More sharing options...
SHiftER2O Posted June 17, 2015 Share Posted June 17, 2015 I thought wouldnt be possible, but there were ppl that said it was possible... I hope there exists one, because i really wanted to use spaceplanes to add tanks to my spacestations in the kerbin system. Hey, what if the tanks were empty (except for a bit of RCS), would that be possible? Because im going to make a fuel transfersystem from the surface of minmus to minmus orbit, so my spacestation is always full. So i dont need the fuel to get there, just the tanks....EDIT: if i make a REALLY big one, so that the mass percentage of my payload goes down, would it then be possible or would the partcount be a problem then?You know... the empty tanks might just work Okay, design plan : You can base off the dozens of mk3 SSTO Orange tank lifters, and all you need is an LV-N to have that efficiency kick, with empty tanks I'm sure there's a chance you can get an SSTO to minimus there is a considerable difference between a full and an empty tanks About the really big one, well yes the rigidity and part count would be a problem. I'm pretty sure, with empty tanks, you won't need much of a large SSTO Note to SHiftER; Of course! Empty tanks! Quote Link to comment Share on other sites More sharing options...
Laughing Man Posted June 17, 2015 Share Posted June 17, 2015 You could always just haul them to LKO and use a small stage to boost the rest to Minmus, it would still be cheaper than using a rocket. Quote Link to comment Share on other sites More sharing options...
Mesklin Posted June 17, 2015 Share Posted June 17, 2015 Galileo - junior brother of my last SSTO with unlimited range. Same possibilities, fully fueled dV with ore conversion to liquid fuel - ~5.4 km/s, can reach any body in Kerbol system, then land and return to orbit (except Tylo and Eve). Thanks Rune for inspiration.In 3DGalileo by Mesklin on Sketchfab Quote Link to comment Share on other sites More sharing options...
Rune Posted June 18, 2015 Share Posted June 18, 2015 Galileo - junior brother of my last SSTO with unlimited range. Same possibilities, fully fueled dV with ore conversion to liquid fuel - ~5.4 km/s, can reach any body in Kerbol system, then land and return to orbit (except Tylo and Eve). Thanks Rune for inspiration.http://i.imgur.com/1hPzsBDh.jpgIn 3DGalileo by Mesklin on SketchfabHaha! That's awesome, the original source of inspiration gets inspired himself. Rune. And you crammed science in there and everything! Quote Link to comment Share on other sites More sharing options...
kopapaka Posted June 18, 2015 Share Posted June 18, 2015 SSTO test - jet engines...Stock.Alchemy mod engines.http://forum.kerbalspaceprogram.com/threads/60853-0-90-Alchemy-Technologies-products-v09-beta?highlight=kyklop Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted June 22, 2015 Share Posted June 22, 2015 1) shameless bump.2) How's 1.0.3 treating SSTOs? Heating got totally overhauled to be a bit more merciful to planes (not to mention all aero parts getting heat tolerance buffs) and drag got shaved down. What's the improvements performance-wise? Quote Link to comment Share on other sites More sharing options...
Rune Posted June 23, 2015 Share Posted June 23, 2015 1) shameless bump.2) How's 1.0.3 treating SSTOs? Heating got totally overhauled to be a bit more merciful to planes (not to mention all aero parts getting heat tolerance buffs) and drag got shaved down. What's the improvements performance-wise?Give us time, I'm at work!Rune. Note to self: buy snacks before getting home, you are very much not spending time cooking today. Quote Link to comment Share on other sites More sharing options...
blowfish Posted June 23, 2015 Share Posted June 23, 2015 It's now easy to hit mach 5 on jets without burning up (as it should be). Jet engine Isp was halved, so you will need roughly twice as much jet fuel. I think drag was reduced, but so was thrust, so it's still reasonably hard to break the sound barrier. Quote Link to comment Share on other sites More sharing options...
Wanderfound Posted June 23, 2015 Share Posted June 23, 2015 It's now easy to hit mach 5 on jets without burning up (as it should be). Jet engine Isp was halved, so you will need roughly twice as much jet fuel.To counter that, Mk1 LF tanks were buffed. They're no longer the red-headed stepchild; you don't need Mk2/3 parts for efficient LF tankage anymore. Quote Link to comment Share on other sites More sharing options...
Rune Posted June 23, 2015 Share Posted June 23, 2015 (edited) Give us time, I'm at work!Rune. Note to self: buy snacks before getting home, you are very much not spending time cooking today.Ok, I am VERY happy with the first tests. Old SSTOs should work, since I just grabbed one with a very tight TWR, and it achieved better performance. And best of all? It felt very realistic! TWR at takeoff went down from 0.9 to 0.5 (!), but the decrease in drag more than offset things, allowing me to break the Mach barrier after a very shallow ascent (<20º AoA at all times), do a speed run at 5º to a hair-rising 1,100m/s at ~20kms without overheating anything (or even bringing up the temperature bar), and then a very long climb to orbit with the RAPIERs and the NERVAs giving all they've got, which isn't much in terms of thrust, but enough to keep my apo going up. I actually run out of oxidizer later (just as I finished circularizing!), with a few hundred m/s more in the tanks than it used to have. Pics or it didn't happen:What I found out, mostly, is that much lower TWR are doable, and not only that, also necessary since airbreather thrust got a big nerf (I'm all for it, BTW). Also, RAPIERs now give out significantly higher thrust at higher altitudes than turbojets: they both go out at about the same time, but the RAPIER will happily give you 200kN when the jet is struggling to go over 50. The reverse is true, at 10kms, RAPIERs were nothing to write home about, and at sea level they were plain anaemic. Short of like it was before, but more so. Hope you find these tidbits useful!Rune. Yup, one of my most OP SSTOs is alive and well. Edited June 25, 2015 by Rune Quote Link to comment Share on other sites More sharing options...
Kagame Posted June 23, 2015 Share Posted June 23, 2015 (edited) Shallow angles of attack are now the way to go. I've had designs hit 1400 m/s at ~17km without a single overheat bar showing. This particular version got to about 1370-odd before the RAPIERs packed it in.Update: However, "leave it at (x angle of attack) and you're good" designs are not. Air-hogging is a must... Edited June 23, 2015 by Kagame Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted June 23, 2015 Share Posted June 23, 2015 i'm back in 1.0.4 and its about time i think.you can find the craft here:http://forum.kerbalspaceprogram.com/threads/126448-Reapers-Dutch-Designs-%28a-ssto-the-talon%29 Quote Link to comment Share on other sites More sharing options...
Aanker Posted June 23, 2015 Share Posted June 23, 2015 Still works like a charm! Even better now, I was able to get it fairly easily into orbit even though I completely botched the ascent by not activating my rapiers early enough Quote Link to comment Share on other sites More sharing options...
Wjolcz Posted June 24, 2015 Share Posted June 24, 2015 (edited) Today I recreated my Superbird project!Javascript is disabled. View full albumIt has about 300m/s of dV once in orbit, though I flew it incorrectly. I'm sure there could be saved some more fuel. Best one I've ever made. Has the looks and is an SSTO. Edited June 24, 2015 by Veeltch Quote Link to comment Share on other sites More sharing options...
eddiew Posted June 25, 2015 Share Posted June 25, 2015 Originally designed , but it was too heavy for two rapiers under 1.0.2 so I wanted to see how it would handle under 1.0.4 stock aero. In short, pretty good! Had to rip off the external lights because they're drag sources in stock, and load up more fuel mass, but Ocelot goes transonic in level flight at 12km, reaches LKO with a useful cargo and deorbits with a little LF left over for manoeuvres. Hard to do much about your heading above 10km, but handles very nicely nearer the ground - although that spare fuel is pretty necessary at that point. Landing was ridiculous - came in about 30 degrees, flared, bounced (twice), and finally came to a stop. Zero damage. FAR would not have approved Quote Link to comment Share on other sites More sharing options...
RogueMason Posted June 25, 2015 Share Posted June 25, 2015 Well, I wasn't expecting good things to come from the yet-again revised aerodynamics, but...The Ranger performs even better now. It can go supersonic at a 25o AoA before reaching 10km, and it can also hit ~1400ms-1 around 20km and still have a decent amount of fuel (for its size) once in orbit.I did notice that airbrakes aren't as effective at high altitude any more, but hey, not a problem.I even managed to land with fuel left over.Yeah, tiny amount of fuel, but fuel nonetheless. For such a small SSTO, that's awesome Laythe, here I come... eventually. Quote Link to comment Share on other sites More sharing options...
EdusacconBR Posted June 25, 2015 Share Posted June 25, 2015 It looks like the dream chaser Quote Link to comment Share on other sites More sharing options...
TeeGee Posted June 26, 2015 Share Posted June 26, 2015 (edited) Edited June 26, 2015 by TeeGee Quote Link to comment Share on other sites More sharing options...
Van Disaster Posted June 30, 2015 Share Posted June 30, 2015 Don't have the time or motivation ( or B9 ) to do a full 1.0 mod install at the moment, but I have been messing around with new FAR & stock parts. Pretty interesting stuff. Quote Link to comment Share on other sites More sharing options...
soulreaver1981 Posted June 30, 2015 Share Posted June 30, 2015 (edited) i'm working on a two kerbal fighter using the same copit desgin as my previous planeupdate:wooops wrong thread Edited June 30, 2015 by soulreaver1981 Quote Link to comment Share on other sites More sharing options...
Brofessional Posted July 1, 2015 Share Posted July 1, 2015 A relatively compact satellite launcher. Can deliver 2.5 tons to LEO. Quote Link to comment Share on other sites More sharing options...
Frank_G Posted July 1, 2015 Share Posted July 1, 2015 ...Yeah, tiny amount of fuel, but fuel nonetheless. For such a small SSTO, that's awesome Awesome design. I love tiny SSTOs. I bet it will perform even better with only a single R.A.P.I.E.R, but that shielded docking port at the back is so cool... Quote Link to comment Share on other sites More sharing options...
Dr Farnsworth Posted July 1, 2015 Share Posted July 1, 2015 (edited) Good news everyone! I was finally able to get a spaceplane to my station in 1.03/1.04. Meet the Weasel, 40 parts and 15.9 tons fully fueled. The weasel was specifically made to transport one kerbal fro and to, or to and fro (depends on the direction your heading) the KSC to a LKO station.I made it in career mode and used a terrier/ turbo ramjet combo for propulsion. It might do even better with rapiers but I have not tested it.Javascript is disabled. View full albumI just noticed that some of the preview pictures in the embedded album do not display. They work fine if you open the album in a second page for larger views. Edited July 1, 2015 by Dr Farnsworth Quote Link to comment Share on other sites More sharing options...
jbakes Posted July 3, 2015 Share Posted July 3, 2015 Just finished this today. Took me weeks to build as it is my first fully completed SSTO. Its purpose is to dock with a space station in a 100 km orbit to refuel and go elsewhere. Uses 5 engines, 2 turbos, 2 rapiers, and 1 nuke. It gets to orbit extremely fast and doesn't require intense piloting. Named ORS-15. Quote Link to comment Share on other sites More sharing options...
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