afroraydude Posted July 17, 2014 Share Posted July 17, 2014 I cant seam to get kerbals out of the airlock, or any other thing for that matter. Link to comment Share on other sites More sharing options...
sumghai Posted July 17, 2014 Author Share Posted July 17, 2014 I cant seam to get kerbals out of the airlock, or any other thing for that matter.With the exception of the Kuest and Kuest Legacy airlocks, no other crew compartments have eva hatches on them - use Ship Manifest to move crew between modules.As for the airlocks, make sure that the red-rimmed hatches aren't being blocked by any other parts. Link to comment Share on other sites More sharing options...
DuoDex Posted July 19, 2014 Share Posted July 19, 2014 Is this working with 0.24.0? Link to comment Share on other sites More sharing options...
BananaDealer Posted July 19, 2014 Share Posted July 19, 2014 Is this working with 0.24.0?As long as you've updated Firespitter, then yes. Link to comment Share on other sites More sharing options...
SilentGunner13 Posted July 20, 2014 Share Posted July 20, 2014 Is there an update for cost coming for 0.24? Link to comment Share on other sites More sharing options...
frencrs Posted July 23, 2014 Share Posted July 23, 2014 (edited) Fustek StockAlike - A Sippyfrog Fustek texture rework to mimic stock parts.Anyone interested in this texture pack I'm working on? It's intended to blend more with stock parts.http://imgur.com/a/xYlE4Download GameData folder here (just replaces original texture files, I'll look into making a Firespitter changer config in a bit). Edited July 24, 2014 by frencrs Link to comment Share on other sites More sharing options...
Yaushee Posted July 23, 2014 Share Posted July 23, 2014 Anyone interested in this texture pack I'm working on? It's intended to blend more with stock parts.Looks really good! I for one would use it Link to comment Share on other sites More sharing options...
Alewx Posted July 23, 2014 Share Posted July 23, 2014 Anyone interested in this texture pack I'm working on? It's intended to blend more with stock parts.Cool stuff, where can I get that? Link to comment Share on other sites More sharing options...
Starwaster Posted July 23, 2014 Share Posted July 23, 2014 Anyone interested in this texture pack I'm working on? It's intended to blend more with stock parts.http://imgur.com/a/xYlE4http://i.imgur.com/wXk9na7.jpghttp://i.imgur.com/vtoNj4e.jpghttp://i.imgur.com/NWAzsyu.jpgSure, looks nice. Do you have a Firespitter texture changer config to go with it? (to replace the one the parts come with so that you can switch the textures in the VAB) Link to comment Share on other sites More sharing options...
frencrs Posted July 23, 2014 Share Posted July 23, 2014 Looks really good! I for one would use it Cool stuff, where can I get that?Sure, looks nice. Do you have a Firespitter texture changer config to go with it? (to replace the one the parts come with so that you can switch the textures in the VAB)Download GameData folder here (just replaces original texture files, I'll look into making a Firespitter changer config in a bit). Link to comment Share on other sites More sharing options...
Initar Posted July 23, 2014 Share Posted July 23, 2014 Download GameData folder here.OMG those looks so nice! So stock! So cool. Thx for sharing! Link to comment Share on other sites More sharing options...
Alewx Posted July 23, 2014 Share Posted July 23, 2014 Download GameData folder here (just replaces original texture files, I'll look into making a Firespitter changer config in a bit).Thanks I will download them this evening.BTW did someone already use Fuztek parts in 0.24? Link to comment Share on other sites More sharing options...
Yalin Hawk Posted July 23, 2014 Share Posted July 23, 2014 Anyone have any .cfg's to use these modules with the new TAC-LS pre release? I'm trying to use Fustek alongside OKS/MKS and the Fustek components are still using the "old" TAC resource amounts. Link to comment Share on other sites More sharing options...
Starwaster Posted July 24, 2014 Share Posted July 24, 2014 Thanks I will download them this evening.BTW did someone already use Fuztek parts in 0.24?I'm using them... Link to comment Share on other sites More sharing options...
sumghai Posted July 24, 2014 Author Share Posted July 24, 2014 Anyone interested in this texture pack I'm working on? It's intended to blend more with stock parts.That looks quite nice!Since you're aiming to reproduce the same aesthetics as the stock science lab, you may wish to also edit the normal map texture to match, or at least get rid of the grooves between the panels.Anyone have any .cfg's to use these modules with the new TAC-LS pre release? I'm trying to use Fustek alongside OKS/MKS and the Fustek components are still using the "old" TAC resource amounts.I haven't yet figured out how the new TAC LS resource quantities / consumption rates work - it's the same problem that's stopping me from pushing out a new version of the SDHI Service Module pack as well. Link to comment Share on other sites More sharing options...
BLUAV8R Posted July 24, 2014 Share Posted July 24, 2014 Anyone interested in this texture pack I'm working on? It's intended to blend more with stock parts.*snip*Download GameData folder here (just replaces original texture files, I'll look into making a Firespitter changer config in a bit).I think he used a few of my assets from my texture pack xD oh well as long as it helps! Link to comment Share on other sites More sharing options...
frencrs Posted July 24, 2014 Share Posted July 24, 2014 (edited) I think he used a few of my assets from my texture pack xD oh well as long as it helps!Oh yeah! I'm sorry, I totally forgot to give you credit. Those textures are based off of your Fustek retexture.Edited original post. Edited July 24, 2014 by frencrs Link to comment Share on other sites More sharing options...
BLUAV8R Posted July 24, 2014 Share Posted July 24, 2014 Oh yeah! I'm sorry, I totally forgot to give you credit. Those textures are based off of your Fustek retexture.Edited original post.No problem man! lol Link to comment Share on other sites More sharing options...
Qberticus Posted July 24, 2014 Share Posted July 24, 2014 (edited) sumghai, the new TAC-LS just changed the units and rates of consumption to liters. There seems to be a slight change in the TacGenericConveter definition as well but nothing too substantial. I've created a personal MM config for your station parts for the new version.I removed most of the carbon extractors and life support resources from most of the modules since they are used for the entire station and don't seem to be needed in every specific module. I gave the Utility / Logistics Module the equivalent of a Large Carbon Extractor and a Large Water Purifier. According to TAC-LS these are good for 7-8 kerbals. For the Storage Module and the Resupply Pod I used the values of a Large Life Support pod. I also used :Final just in case as I was testing. I should probably remove it.@PART[FusTekKuest*]:Final{ MODULE { name = TacGenericConverter converterName = Carbon Extractor conversionRate = 4 inputResources = CarbonDioxide, 0.003500367198368, ElectricCharge, 0.081760489055638 outputResources = Oxygen, 0.003521591846326, false, Waste, 0.000001863771901, true } RESOURCE { name = Food amount = 1 maxAmount = 1 } RESOURCE { name = Water amount = 1 maxAmount = 1 } RESOURCE { name = Oxygen amount = 100 maxAmount = 100 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 100 }}@PART[FusTekKarmonyUtilModule*]:Final{ MODULE { name = TacGenericConverter converterName = Carbon Extractor conversionRate = 8.16 inputResources = CarbonDioxide, 0.003500367198368, ElectricCharge, 0.081760489055638 outputResources = Oxygen, 0.003521591846326, false, Waste, 0.000001863771901, true } MODULE { name = TacGenericConverter converterName = Water Purifier conversionRate = 8.16 inputResources = WasteWater, 0.000025418346862, ElectricCharge, 0.1 outputResources = Water, 0.000020807576966, false, Waste, 0.000004610769896, true } RESOURCE { name = Water amount = 0 maxAmount = 5 } RESOURCE { name = Oxygen amount = 0 maxAmount = 2128 } RESOURCE { name = Waste amount = 0 maxAmount = 200 } RESOURCE { name = WasteWater amount = 0 maxAmount = 200 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 86354 }}@PART[FusTekKarmonyStorModule*]:Final{ RESOURCE { name = Food amount = 530.52 maxAmount = 530.52 } RESOURCE { name = Water amount = 1020.46 maxAmount = 1020.46 } RESOURCE { name = Oxygen amount = 172708.92 maxAmount = 172708.92 } RESOURCE { name = Waste amount = 0 maxAmount = 1000 } RESOURCE { name = WasteWater amount = 0 maxAmount = 1020.46 } RESOURCE { name = CarbonDioxide amount = 0 maxAmount = 172708.92 }}TANK_DEFINITION{ name = FusTekResupply_RearSection basemass = -1 TANK { name = LiquidFuel amount = 0.0 maxAmount = 0.0 utilization = 1 } TANK { name = Oxidizer amount = 0.0 maxAmount = 0.0 utilization = 1 } TANK { name = MonoPropellant mass = 0.000625 amount = 0.0 maxAmount = 0.0 utilization = 1.25 } TANK { name = XenonGas mass = 0.000625 amount = 0.0 maxAmount = 0.0 utilization = 50 note = (pressurized) }}@PART[FusTekResupplyModule]:Final{ RESOURCE { name = Food amount = 530.52 maxAmount = 530.52 } RESOURCE { name = Water amount = 1020.46 maxAmount = 1020.46 } RESOURCE { name = Oxygen amount = 172708.92 maxAmount = 172708.92 } MODULE { name = ModuleFuelTanks volume = 160 type = FusTekResupply_RearSection }} Edited August 12, 2014 by Qberticus Link to comment Share on other sites More sharing options...
sumghai Posted July 24, 2014 Author Share Posted July 24, 2014 sumghai, the new TAC-LS just changed the units and rates of consumption to liters. There seems to be a slight change in the TacGenericConveter definition as well but nothing too substantial. I've created a personal MM config for your station parts for the new version.I removed most of the carbon extractors and life support resources from most of the modules since they are used for the entire station and don't seem to be needed in every specific module. I gave the Utility / Logistics Module the equivalent of a Large Carbon Extractor and a Large Water Purifier. According to TAC-LS these are good for 7-8 kerbals. For the Storage Module and the Resupply Pod I used the values of a Large Life Support pod. I also used :Final just in case as I was testing. I should probably remove it.Seems like a good start, although I would prefer adding the carbon extractors back to the crew modules you removed them from, since each module is supposed to at least provide a breathable atmosphere in case of catastrophic unplanned separation of station modules. The Resupply module is also supposed to have waste / waste water / CO2 storage, so that when the module departs the station, all that junk gets burned up on re-entry.I have a feeling TaranisElsu did more than just change units, as it seems that each of his default configs now provide less resources than before. Link to comment Share on other sites More sharing options...
johnwayne1930 Posted July 24, 2014 Share Posted July 24, 2014 I assume because he changed from 24h/day to the Kerbal 6h/day. Link to comment Share on other sites More sharing options...
BananaDealer Posted July 24, 2014 Share Posted July 24, 2014 I assume because he changed from 24h/day to the Kerbal 6h/day.Yep. That's why. Link to comment Share on other sites More sharing options...
sumghai Posted July 24, 2014 Author Share Posted July 24, 2014 I assume because he changed from 24h/day to the Kerbal 6h/day.I'm have a feeling that's not quite the full reason - I used 6h Kerbin days on the older version of TAC-LS just fine.I'm going to read up on the TAC LS thread to see what I can do, since TaranisElsu isn't going to be around for the next couple of weeks. Link to comment Share on other sites More sharing options...
Avalon304 Posted July 24, 2014 Share Posted July 24, 2014 Hey, slippy frog, are we gonna see an update to the KSO retexture for FusTek? Link to comment Share on other sites More sharing options...
DerekL1963 Posted July 24, 2014 Share Posted July 24, 2014 sumghai, the new TAC-LS just changed the units and rates of consumption to liters. There seems to be a slight change in the TacGenericConveter definition as well but nothing too substantial. I've created a personal MM config for your station parts for the new version.I removed most of the carbon extractors and life support resources from most of the modules since they are used for the entire station and don't seem to be needed in every specific module. I gave the Utility / Logistics Module the equivalent of a Large Carbon Extractor and a Large Water Purifier. According to TAC-LS these are good for 7-8 kerbals. For the Storage Module and the Resupply Pod I used the values of a Large Life Support pod. I also used :Final just in case as I was testing. I should probably remove it.Why no O2 generator? Link to comment Share on other sites More sharing options...
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