Sbowyer28 Posted June 21, 2013 Share Posted June 21, 2013 Nova is it practical that these will be in future releases of KSP? I mean will these be stock one day? Link to comment Share on other sites More sharing options...
stupid_chris Posted June 21, 2013 Share Posted June 21, 2013 Don't worry, I think we can all see you're working pretty hard A bit off topic though, I've just been wondering why you were on leave. I can see that you're working on a few projects on the forums and unlike Claira, HarvesteR didn't state a reason of why you were on leave :l I'd understand if you couldn't talk about it but I didn't see any harm in asking Link to comment Share on other sites More sharing options...
Psycho529 Posted June 22, 2013 Share Posted June 22, 2013 Oh marvelous... I just started working on my own project like this then I found this, only I was planning on having the modules pre-converted into workshops and maybe 1 or 2 like this... life can be very annoying at times... Link to comment Share on other sites More sharing options...
Der Kosmos Posted June 23, 2013 Share Posted June 23, 2013 Awesome! Fuel tank habs are something I had been dreaming about for a while without actually asking for.Will there be an orange tank version? And connectors so you can make a ring out of them? I want to build the Aries.http://sketchup.google.com/3dwarehouse/details?mid=90fd7febd477edd78be382c3a81ea8a9 Link to comment Share on other sites More sharing options...
Der Kosmos Posted June 24, 2013 Share Posted June 24, 2013 Also, will it be possible to use other parts as the refit module? Such as the KASPAR payload racks? Link to comment Share on other sites More sharing options...
Dohman Posted June 29, 2013 Share Posted June 29, 2013 I present to you an question:Why is the fuel dump valve not a separate part? Link to comment Share on other sites More sharing options...
Mach56 Posted June 30, 2013 Share Posted June 30, 2013 Because it isn't needed as a separate part.(Also I think it wouldn't work as a separate part.) Link to comment Share on other sites More sharing options...
CaptRobau Posted June 30, 2013 Share Posted June 30, 2013 I disagree. Sometimes I find it gets in the way of the symmetry I want. Also it would be a great general part to have when you want to launch empty tanks for example. Link to comment Share on other sites More sharing options...
Der Kosmos Posted June 30, 2013 Share Posted June 30, 2013 Fuel dump valve would work great as a placable part. Just transfer fuel to it like you would another thank, could even use it as the world's ****tyest engine or a backup RCS port. Link to comment Share on other sites More sharing options...
Mach56 Posted July 2, 2013 Share Posted July 2, 2013 Now that I think about it, When the tank is dumping it fuel the plugin could fill the other tanks on the vessel. Of course you could set it to dump the fuel into space anyway. Link to comment Share on other sites More sharing options...
NovaSilisko Posted July 5, 2013 Author Share Posted July 5, 2013 Also, will it be possible to use other parts as the refit module? Such as the KASPAR payload racks?I don't see why not. The refit modules can already work unmanned if their minimum crew value is set to 0, so mostly it just needs a model.Awesome! Fuel tank habs are something I had been dreaming about for a while without actually asking for.Will there be an orange tank version? And connectors so you can make a ring out of them? I want to build the Aries.http://sketchup.google.com/3dwarehouse/details?mid=90fd7febd477edd78be382c3a81ea8a9That would be cool for the larger tanks. Link to comment Share on other sites More sharing options...
Der Kosmos Posted July 5, 2013 Share Posted July 5, 2013 what about a tank needing more than one refit module, or refit modules that count as a fraction of a whole refit module though? The KSPAR racks are smaller than your refit module, and an orange tank version would probably need more stuff to put inside. Link to comment Share on other sites More sharing options...
NovaSilisko Posted July 5, 2013 Author Share Posted July 5, 2013 The refit modules already function based around units of "equipment" stored inside, no reason it has to hold all the equipment required for a workshop. Link to comment Share on other sites More sharing options...
merchant_mariner Posted July 5, 2013 Share Posted July 5, 2013 Amazing addition Nova! I was recently reading about the proposed Apollo Venus flyby mission and dreaming about how to do it in KSP, and low and behold you have provided. As previously suggested I hope you can add wet workshops to the stock game sometime down the road. Link to comment Share on other sites More sharing options...
Moon Goddess Posted July 5, 2013 Share Posted July 5, 2013 As soon as I saw this I built my ship for my KSP version of apollo Eve fly by. I havn't launched yet cuz the window isn't up yet and I don't like time acceling large chunks of time. Link to comment Share on other sites More sharing options...
Fail-Man 3D Posted July 18, 2013 Share Posted July 18, 2013 Fuel dump valve would work great as a placable part.Someone (not me) already implemented this (spaceport link). Link to comment Share on other sites More sharing options...
Scoundrel Posted July 20, 2013 Share Posted July 20, 2013 I like this a lot. It's too bad it can't just be a radial "door" we slap on a tank to change its state from fuel tank to crew tank via EVA or something. I imagine the programming would be a pain in the butt. Still, I'm not complaining... I really like seeing theoretical solutions proposed by actual rocket scientists for real world problems be implemented in a game like KSP rather than the more outlandish sci-fi über futuristic speculative stuff that feels like it's half unobtanium, half handwavium, and half technobabble.**That was a ManBearPig reference for those who didn't get it right away. Link to comment Share on other sites More sharing options...
betaking Posted July 20, 2013 Share Posted July 20, 2013 I've been having problems with getting tanks to refit when I'm docking the refit module sent on a seperate flight. Link to comment Share on other sites More sharing options...
magnemoe Posted July 20, 2013 Share Posted July 20, 2013 Sounds very practical for long missions like to Jool, you burn for Jool and after the burn the first fuel tank is converted to living space for the crew, I never send anybody on an year long mission in only an pod. Note that the home habitat modules are actually wet workshops. They contains as much fuel and weight as much as an medium gray tank. Link to comment Share on other sites More sharing options...
betaking Posted July 20, 2013 Share Posted July 20, 2013 Here's a better picture of the problem.. (though not a really good one)...there is a refit module attached via docking port to the fuel tank.yet I cannot select "find refit module", nor refit the tank. Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted July 24, 2013 Share Posted July 24, 2013 I don't use this mod but maybe it don't work because your tank is full. Link to comment Share on other sites More sharing options...
betaking Posted July 24, 2013 Share Posted July 24, 2013 I don't use this mod but maybe it don't work because your tank is full.look at it again, carefully, the tank reads 0.00 out of 0.00... Link to comment Share on other sites More sharing options...
sporkafife Posted July 25, 2013 Share Posted July 25, 2013 After the mod is completed, it will have to be balanced to make sure it is useful. If there isn't a delta-v or cost benefit to launching this tank and the refit module over just launching a fuel tank with a hitch hiker module then it will be completely useless. Except for the novelty I guess... and looking nice, as Novas parts always do Link to comment Share on other sites More sharing options...
Der Kosmos Posted July 25, 2013 Share Posted July 25, 2013 Sporkafife, you are overlooking the volume savings. Although it probably is about even on the part count, not sure about mass. Link to comment Share on other sites More sharing options...
Sapphire Posted July 25, 2013 Share Posted July 25, 2013 In case anyone's wondering, I can confirm that this thing works in 0.21. Launched into orbit, converted, and has three Kerbals sitting in the tank. Link to comment Share on other sites More sharing options...
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