wasmic Posted August 8, 2013 Share Posted August 8, 2013 Okay, pirate, I know why your Great White warhead, wasp and dat other missile didn't work for meMODULE{ name = LazorWarhead blastradius = 150}There's no destructionradius in the cfg file. This should fix it:MODULE{ name = LazorWarhead blastradius = 150 destructionRadius = 120} Link to comment Share on other sites More sharing options...
gendalf Posted August 9, 2013 Share Posted August 9, 2013 can you add similar to "JellyCubes Advanced Weapons R&D", easy to use, Railguns? Link to comment Share on other sites More sharing options...
wasmic Posted August 9, 2013 Share Posted August 9, 2013 can you add similar to "JellyCubes Advanced Weapons R&D", easy to use, Railguns?You know, they are included in the mod. It's the bass cannons. Though you might want to tune the decoupler force of the shells down if you want to hit something close. Link to comment Share on other sites More sharing options...
Kiduxek Posted August 11, 2013 Share Posted August 11, 2013 Awesome mod! I am however having some issues and was hoping you could provide some insight. In the SPH/VAB the rockets are showing the activated animations, I can see the rocket burn. This is also occurring on the runway and launchpad. I have not experienced any issues up until I installed Ferram Aerospace, perhaps there is an incompatibility there? Below is a list of my installed mods:This is by no means a game breaking issue, as far as I can tell the rockets are not offering any thrust until actual activation, they merely are animated all the time. It does make it difficult to see for construction however... hope someone can help Thanks! Link to comment Share on other sites More sharing options...
Orphican Posted August 12, 2013 Share Posted August 12, 2013 @Kiduxek - Try removing KSP MOD Admin. Mod managers often screw up older, newer, or more eccentric mods. Link to comment Share on other sites More sharing options...
Spectre111 Posted August 13, 2013 Share Posted August 13, 2013 I seem to have a problem with the railgun ammo, when i fire the ammo at a target it doesn't collide with any part of the target except the command module.I am using version 0.31 of this mod with version 0.21 of KSP.If there is anymore information that might be helpful in solving this problem i shall do my best to provide it. Link to comment Share on other sites More sharing options...
hoodedarche0 Posted August 23, 2013 Share Posted August 23, 2013 A better phrasing might be - What's the latest activity? Anyway I think Pirate was waiting on team InfiniteDice's weapon system.That is true that he is waiting to see what we are going to do with our weapon system pack. Though that is still in development, we are nearing the testing phase, which will take longer than it has in the past as Dice and myself have down-sized our team to just the 2 of us as we found that the people we had doing testing was causing delays in feedback as well as they were just wanting to play with the updates more than assisting us in our development. I apologize if this upsets some of you, but we are trying our best to keep up with our constant innovations. Link to comment Share on other sites More sharing options...
Orphican Posted August 25, 2013 Share Posted August 25, 2013 That is true that he is waiting to see what we are going to do with our weapon system pack. Though that is still in development, we are nearing the testing phase, which will take longer than it has in the past as Dice and myself have down-sized our team to just the 2 of us as we found that the people we had doing testing was causing delays in feedback as well as they were just wanting to play with the updates more than assisting us in our development. I apologize if this upsets some of you, but we are trying our best to keep up with our constant innovations.After seeing the videos of what you and Dice are trying to do you have earned the right to take your sweet time doing it. Pirate is not the only one patiently waiting/fantasizing. Link to comment Share on other sites More sharing options...
fenderzilla Posted August 26, 2013 Share Posted August 26, 2013 ooh! ooh! ooh! very nice.could you have an option to detonate the weapons by right clicking/action groups? that would make it possible to detonate nukes that are lying on the ground. Link to comment Share on other sites More sharing options...
Javster Posted August 28, 2013 Share Posted August 28, 2013 Any chance of an update for 0.21? Link to comment Share on other sites More sharing options...
Javster Posted August 28, 2013 Share Posted August 28, 2013 Ignore that last post, 0.20 version seems to work ok. Link to comment Share on other sites More sharing options...
cyberdark10 Posted September 16, 2013 Share Posted September 16, 2013 Hey there this is my first post (as I'm sure you can see) so I'm sorry if I do something wrong. I can't find the readme, it's not anywhere I look. Could someone copy/paste it or PM me it? If so thanks. Link to comment Share on other sites More sharing options...
impwarhamer Posted October 22, 2013 Share Posted October 22, 2013 Does anyone know if this works in 0.22?also, I got a bug in 0.21 where the railgun ammo won't collide with anything Link to comment Share on other sites More sharing options...
Kerbal01 Posted October 22, 2013 Share Posted October 22, 2013 This last worked in .20, I don't think it works in .22 Link to comment Share on other sites More sharing options...
kong Posted November 1, 2013 Share Posted November 1, 2013 can you upgrade to 0.22? Link to comment Share on other sites More sharing options...
KerbN6 Posted November 23, 2013 Share Posted November 23, 2013 Is there a way to make the mod compatible in 0.22? because when I load the mod, it closes KSP.If not, then when will the mod update to 0.22? Link to comment Share on other sites More sharing options...
Wahgineer Posted November 26, 2013 Share Posted November 26, 2013 Time to resurrect old ghosts:Remember the Tiberdyne Explorer Shuttle, Pirate? Link to comment Share on other sites More sharing options...
KareemOWheat Posted November 27, 2013 Share Posted November 27, 2013 This needs to make a comeback now that KMP is a thing. Link to comment Share on other sites More sharing options...
Kerbal01 Posted November 27, 2013 Share Posted November 27, 2013 Just let this mod die in peace, I don't think pirate is interested in an update and it still probably works in .22 Link to comment Share on other sites More sharing options...
kong Posted November 30, 2013 Share Posted November 30, 2013 romfaer's lazor missile is better:D:D:D:D:D:D:D Link to comment Share on other sites More sharing options...
wasmic Posted November 30, 2013 Share Posted November 30, 2013 romfaer's lazor missile is better:D:D:D:D:D:D:DYou are only allwed to use 1 smiley per sentence. Also, don't just go here and rant about that - in fact, this mod incorporates functions from romfarers lazor missiles, which you would have known if you had actually tried this mod out. Link to comment Share on other sites More sharing options...
Pirate Posted December 7, 2013 Author Share Posted December 7, 2013 Surprise! Im not dead! I will try to update this mod over christmas break! Sooooooo.... Not a promise, but I will try! Link to comment Share on other sites More sharing options...
wasmic Posted December 7, 2013 Share Posted December 7, 2013 It's.... ALIVE!Alternative title:It came from the depths of the forum! Link to comment Share on other sites More sharing options...
tayjay1998 Posted December 24, 2013 Share Posted December 24, 2013 Nice to hear this might get a update soon, it always added tens of hours of fun while I created winged- rocketed monstrosities with guns to beat back the space invaders. Then I remembered that there were no invaders. Link to comment Share on other sites More sharing options...
JMBuilder Posted January 1, 2014 Share Posted January 1, 2014 The cannons will have limited ammo, right? Link to comment Share on other sites More sharing options...
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