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Orbiter 2010


superscout

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Orbiter is an amazing game, don\'t get me wrong. I have it, and I love it. But it lacks the ability to make your own rockets unless you know 3D modelling. Which can be learnt, I admit. But KSP has things that orbiter 2010 dosen\'t have, for example waiting in anticipation for the next update to see what new level of awesomness it will bring to the game. Orbiter dosen\'t have that, because it is finished. Yes, there are new versions occasionally, but on KSP you don\'t have to wait 4 YEARS for a new update.

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Orbiter is an amazing game, don\'t get me wrong. I have it, and I love it. But it lacks the ability to make your own rockets unless you know 3D modelling.

And even then how it will fly depends only on what you have written in that values, not how you were designing it.

KSP gives the opportunity to put something together and see if it can fly... Strap Shuttle to Energiya? Combine N1 and SaturnV. Add more boosters? Design spaceship from scratch? And turn it upside down just after takeoff? That\'s the point of KSP!

In Orbiter you have just some ships with well known abilities and if they don\'t fly, then you are awful pilot. In KSP if it doesn\'t fly - redesign it!

But they both are amazing! Just KSP is more for engineers than pilots.

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funny how this thread has it the other way around - it was Orbiter that 'bred' KSP in the fiirst place ::)

HarvesteR himself learned to fly stuff into space with Orbiter - so did i.... heck, we shared the same PC back then (and got into quite some epic family fist-fights over that inconvenience)

but anyways - thing is, if there was no Orbiter, there\'d probably not be KSP.... even the tool i made for 3dsMax which HarvesteR included in the SDK was initially developed for making Orbiter addons

now, i guess that\'s easy to miss since a few months ago, the KSP community passed the '1.0 O/F mark' (the point where it has as many users asthe Orbiter Forum, ~8000)

yep - at the time of this posting, KSP is now at 1.385 O/F and counting :cheers:

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