JordanCox2 Posted November 20, 2011 Author Share Posted November 20, 2011 As you can see in the latest progress report update, the SLS is 99% complete! One of the biggest struggles of this build was trying to configure each part to work together. After about 6 hours of trial and error, I\'m pretty satisfied with the results! Now, the SLS doesn\'t have easy handling like the Intrepid II (mainly due to its immense size and mass), but it\'s not that far off. On a scale of 1 to 10 (with 10 being the handling of the Intrepid II), I\'d rate the SLS around 7.5 - 8. I also made a few changes to some of the parts. I removed the separate S.A.S. module that was going to be above Odyssey and combined it with the payload adapter. Also, the SRB Nosecones now have their own S.A.S. modules as well.I only have minor tweaks left to fix before the release on Thursday. The biggest being a small issue with the payload fairings being slightly dislodged until SRB separation. Other than that, there\'s no major issues. Link to comment Share on other sites More sharing options...
Gojira Posted November 20, 2011 Share Posted November 20, 2011 This is gonna be so awesome! Link to comment Share on other sites More sharing options...
Luigibro606 Posted November 20, 2011 Share Posted November 20, 2011 Hey Jordan, thanks for the mod as a whole! If it wasn\'t for the Intrepid Ares I, i\'d have never landed on the Mun. >.>The entire rocket was the Ares I except for some tiny side-built SAS\' and RCS. Link to comment Share on other sites More sharing options...
JordanCox2 Posted November 21, 2011 Author Share Posted November 21, 2011 We all deserve presents a few days early, right? Enjoy the Intrepid SLS!P.S. - Before installing this update, please delete all part folders with the prefix 'IFE_', and the Intrepid II .craft file. Folder and part names have been revised, so they are no longer compatible with previous versions. For more info, see the changelog at the bottom of the main post. Link to comment Share on other sites More sharing options...
your mom Posted November 21, 2011 Share Posted November 21, 2011 um did you leave a part out for the sls it says missing parts.... and yay early presents rock!edit : nvm i found the problem :-[ Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 21, 2011 Share Posted November 21, 2011 Since most of the textures are solid colors you could very safely cut the texture size on most parts by 1/4th and it would still look the same, while decreasing file size.Also holy jesus: Link to comment Share on other sites More sharing options...
JordanCox2 Posted November 21, 2011 Author Share Posted November 21, 2011 Since most of the textures are solid colors you could very safely cut the texture size on most parts by 1/4th and it would still look the same, while decreasing file size.Thanks for the tip! Will do! Link to comment Share on other sites More sharing options...
Aiyel Posted November 21, 2011 Share Posted November 21, 2011 Holy crows, that\'s a lot of delta-v Link to comment Share on other sites More sharing options...
Killerhurtz Posted November 21, 2011 Share Posted November 21, 2011 And I thought my Firelark was overkill... Link to comment Share on other sites More sharing options...
Howson Posted November 21, 2011 Share Posted November 21, 2011 Could you make a decoupler to attach the II\'s upperstage to the SLS\'s core? I\'m thinking Ares IV style Link to comment Share on other sites More sharing options...
JordanCox2 Posted November 21, 2011 Author Share Posted November 21, 2011 Could you make a decoupler to attach the II\'s upperstage to the SLS\'s core? I\'m thinking Ares IV styleYeah, that shouldn\'t be too much of a problem. The only issue I\'m most likely to run into is the SLS Core Stage being too powerful for an upper stage that isn\'t configured to handle that much thrust. We might just end up with a heavier decoupler... Who knows... Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 21, 2011 Share Posted November 21, 2011 Well with the SLS alone at SRB burnout I -did- manage to get to 45,000 meters with over half my first stage fuel left... Link to comment Share on other sites More sharing options...
JordanCox2 Posted November 21, 2011 Author Share Posted November 21, 2011 Well with the SLS alone at SRB burnout I -did- manage to get to 45,000 meters with over half my first stage fuel left...To be honest, it basically comes down to how you launch your rocket... any rocket, to be exact. If you ascend straight up from the launchpad, of course you\'re going to end up around 70 km at SRB separation... I always yaw 100% to the east during the entire ascent, so I usually end up around 35 km and 2150 m/s at SRB separation with enough fuel to setup a parking orbit around 100 km. The Intrepid II is configured for that type of launch as well. Link to comment Share on other sites More sharing options...
NovaSilisko Posted November 21, 2011 Share Posted November 21, 2011 I think if I had done my tipover right there I would have been able to achieve a very high orbit very easily. I\'ll try again tomorrow. Link to comment Share on other sites More sharing options...
Luigibro606 Posted November 21, 2011 Share Posted November 21, 2011 And I thought my Firelark was overkill...Firelark is the most op thing ever. Link to comment Share on other sites More sharing options...
Guest Flixxbeatz Posted November 21, 2011 Share Posted November 21, 2011 downloaded the pack, and yet to use it. I\'ll be using the SLS to send a probe to the Mun. Anyway, those tanks aren\'t leaning on one side? Link to comment Share on other sites More sharing options...
Melfice Posted November 21, 2011 Share Posted November 21, 2011 The SLS is heavily overpowered for a Munar expedition.I haven\'t tried, but I think you\'ll happily be able to shoot for a close solar orbit and have fuel to spare for the way back.That said... HOLY SHIT THIS THING IS AWESOME!Now, if only Deusoverkill would finish their project... damn. I could die happy. Link to comment Share on other sites More sharing options...
Douglasdtlltd Posted November 21, 2011 Share Posted November 21, 2011 Man do i love your rockets, there simple yet elegant, and their balanced for them selves, not like other packs.Atlas V soon? Link to comment Share on other sites More sharing options...
Tiberion Posted November 21, 2011 Share Posted November 21, 2011 So I tested these versions out. They look awesome.When using your craft files, the Intrepid II is pretty close to the right power. If you lowered the stage 1 burntime and required stage 2 to take over earlier, it would 'feel' more authentic. That would close the margin for error or sloppiness though, so new people might have some trouble adjusting.Also II needs better ASAS for the lander stage - better to tune it for landing than launch, which can be done manually. Even the stock parameters might be good enough. It also lacks a little bit of control authority during stage 1.The SLS is a beast, the payload capacity for a munar shot is... large.Both ships feel like they are accelerating a little too fast, if the curve was a little less steep they\'d be pretty good. Link to comment Share on other sites More sharing options...
Bigred2989 Posted November 22, 2011 Share Posted November 22, 2011 The game crashes when loading the 5 Segment Solid Rocket Booster on start up. I don\'t know how the other parts are doing. Link to comment Share on other sites More sharing options...
JordanCox2 Posted November 22, 2011 Author Share Posted November 22, 2011 Man do i love your rockets, there simple yet elegant, and their balanced for them selves, not like other packs.Atlas V soon?Yup! I\'m working on it this week.So I tested these versions out. They look awesome.When using your craft files, the Intrepid II is pretty close to the right power. If you lowered the stage 1 burntime and required stage 2 to take over earlier, it would 'feel' more authentic. That would close the margin for error or sloppiness though, so new people might have some trouble adjusting.Also II needs better ASAS for the lander stage - better to tune it for landing than launch, which can be done manually. Even the stock parameters might be good enough. It also lacks a little bit of control authority during stage 1.The SLS is a beast, the payload capacity for a munar shot is... large.Both ships feel like they are accelerating a little too fast, if the curve was a little less steep they\'d be pretty good.Yeah, I\'m testing some new thrust levels and burn times for the 5 Segment SRB this week. I\'ll release an update when it has a better configuration.The game crashes when loading the 5 Segment Solid Rocket Booster on start up. I don\'t know how the other parts are doing.Since the 5 Segment SRB is the first part from my pack that the game tries to load, and since other users haven\'t had any issues, I\'m going to assume you didn\'t install the parts correctly. Make sure the contents of 'IFE/Parts' are extracted into 'KSP/Parts'. If the parts are installed correctly, let me know what the debug console (Alt+F2) says when it tries to load the SRB. Link to comment Share on other sites More sharing options...
Bigred2989 Posted November 22, 2011 Share Posted November 22, 2011 I\'m pretty sure I installed it correctly. Also as soon as it tires to load it freezes up. I let it sit for 10 minutes and no change. It shows that it\'s loading the part and thats it. Link to comment Share on other sites More sharing options...
sirscott Posted November 22, 2011 Share Posted November 22, 2011 Today , I used a modified Intrepid launcher to make my first ever moon landing! Rather than using a 3rd stage with legs like I know others have (Frankly , I didn\'t trust my piloting skills) I instead built my own lander with larger , sturdier legs and an ASAS. To make life that little bit harder , I also chose to enclose the whole thing in a nose-fairing to make it look smarter. The end result was a rocket 3 times wider at the top than at the bottom 8)Anyway , the mission went like a dream. The SRB launched the second stage into a sub-orbital trajectory nicely , and the centaur had plenty enough fuel for an orbital burn , Trans munar insertion , and then a 'Braking manouvre' as I slowed the orbital velocity to zero and simply dropped to the surface , using the landers main engine to slow my fall. Return was uneventfull , and I landed in the ocean a few miniutes shy of 25 hours on the METIt was at that point Jeb remembered hed left the camera on the mun.... Link to comment Share on other sites More sharing options...
JordanCox2 Posted November 22, 2011 Author Share Posted November 22, 2011 I\'m pretty sure I installed it correctly. Also as soon as it tires to load it freezes up. I let it sit for 10 minutes and no change. It shows that it\'s loading the part and thats it.I know for a fact that my parts tend to load longer than others. If you\'ve got a ton of other mods installed, it will take even longer... However, I am in the process of optimizing my parts for future releases. Also, HarvesteR is working hard to optimize a lot of the games\' performance (especially the part loading aspect) for version 0.13. I\'m not sure how else I can help, and I\'m sorry things aren\'t working out for you at the moment... To anyone else reading this, do you have any suggestions? Link to comment Share on other sites More sharing options...
trbinsc Posted November 22, 2011 Share Posted November 22, 2011 I\'m pretty sure I installed it correctly. Also as soon as it tires to load it freezes up. I let it sit for 10 minutes and no change. It shows that it\'s loading the part and thats it.Try pressing alt-F2 to open the debug console to see if anything is going wrong. Link to comment Share on other sites More sharing options...
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