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How to do reflective metal surfaces


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Reflective Metal Surfaces

I'm sorta new to this whole thing, but I was fairly certain that a specular shader was what I wanted.

Trying KSP/specular did make it rather shinny but I was looking for more of something like

page5_blog_entry8_3.jpg

Is there a way to do this? Is there a hacky way to fake this? Is there a good way to do a silvery metallic texture that looks like this?

Any advice would be greatly appreciated.

Thanks in advance.

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You can't use reflective shaders without implementing them through a plugin unfortunately. On the plus side, doing this through a plugin is very easy - if not for you, ask me to make it.

If you don't want to go through the plugin route - you could fake it, there are plenty of guides on the net for making a fake reflective texture. There may be better ways to do this, but I don't know them. :)

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You can't use reflective shaders without implementing them through a plugin unfortunately. On the plus side, doing this through a plugin is very easy - if not for you, ask me to make it.

If you don't want to go through the plugin route - you could fake it, there are plenty of guides on the net for making a fake reflective texture. There may be better ways to do this, but I don't know them. :)

Now that would be something interesting to see.

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You can't use reflective shaders without implementing them through a plugin unfortunately. On the plus side, doing this through a plugin is very easy - if not for you, ask me to make it.

If you don't want to go through the plugin route - you could fake it, there are plenty of guides on the net for making a fake reflective texture. There may be better ways to do this, but I don't know them. :)

Plugin? Please? Pweddy pwease? [/begging] I am using youtube to do this. Blender was November to February, Unity/game objects/part tools/relearning blender took until May,GIMP has been my most recent endevour, I think I will save C++ until school starts again ;) Plugin wise would it just be a new shader option under KSP/reflective?

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Alright no worries, I'll get on to it in a day or two :) I'm enjoying working on my current project at the moment.

Edit: The idea would be similar. You would create the material, shader (or I can provide a shader lol) & texture in Unity. Then placing those files in the plugin directory where the plugin will load the material and replace the in-game material when the game object is initialized.

The code will not be complex, but the reflection code may be as I need to configure cameras on the meshes to look at the objects around it and render them onto the material. There are snippets all over the net so it will be an easy learning resource. :)

Edited by Razchek
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Thats gorgeous, thanks.

Okay no worries, check back in 15-20 minutes. I'll write up a release thread for the plugin with instructions on how to use.

--

Edit:

http://forum.kerbalspaceprogram.com/showthread.php/37383-ReflectiveShader-Plugin-%28KSP-0-20%29?p=474224

Let me know if you have any problems in this thread - I'll help you out. :)

Edited by Razchek
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  • 1 year later...
  • 4 months later...

I am looking at Unity 5.0.2 now and it has skybox/cubemap listed. This will/should be included in a new part tools. One would think anyways. Prolly wont need a module to accomplish this

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