sirkut Posted July 7, 2014 Author Share Posted July 7, 2014 how do I prevent or fix braking after updating to .16? how do I replace the parts in the saved file? I have a lot of satellites that use IR and it would be extremely annoying having to redesign and re-launch all of them thanksTrial and error my friend. A lot has changed. My only suggestion is build a replica with the new parts, note where they are and replace it in the saved file. It's going to be a LOT of work either way and I have no tool to help you along the way. Link to comment Share on other sites More sharing options...
Olympic1 Posted July 7, 2014 Share Posted July 7, 2014 how do I prevent or fix braking after updating to .16? how do I replace the parts in the saved file? I have a lot of satellites that use IR and it would be extremely annoying having to redesign and re-launch all of them thanksEDIT: sirkut was faster Link to comment Share on other sites More sharing options...
edemlama Posted July 7, 2014 Share Posted July 7, 2014 Trial and error my friend. A lot has changed. My only suggestion is build a replica with the new parts, note where they are and replace it in the saved file. It's going to be a LOT of work either way and I have no tool to help you along the way.Thanks for the super quick answer! Link to comment Share on other sites More sharing options...
shrx Posted July 7, 2014 Share Posted July 7, 2014 I'd make replicas and put them near the original vessels with hyperedit (use orbit editor -> rendezvous -> 0.02 distance) Link to comment Share on other sites More sharing options...
Dr_Goddard Posted July 8, 2014 Share Posted July 8, 2014 KSP test range: Successful test of ultra-compact self-levelling lander V2. Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 8, 2014 Share Posted July 8, 2014 when using these parts as root, that part is not included in the servo window Link to comment Share on other sites More sharing options...
BigD145 Posted July 8, 2014 Share Posted July 8, 2014 These parts should probably be greyed out for root. Link to comment Share on other sites More sharing options...
edemlama Posted July 8, 2014 Share Posted July 8, 2014 (edited) I'm having quite few issues here after updating to the latest version (from to .15 to the latest version):--I did not touch the persistent or ship files--- the servo editor window doest like cmd Z at all -after cmd Z if hover with the mouse over the window the entire window turns grey (same grey of the border)- the small parts seems to snap and lock (or glitch i guess) pretty easilydoes anyone knows why? Edited July 8, 2014 by edemlama clarification Link to comment Share on other sites More sharing options...
edemlama Posted July 9, 2014 Share Posted July 9, 2014 (edited) here are some of the glitches i have encounteredJavascript is disabled. View full album Edited July 9, 2014 by edemlama Link to comment Share on other sites More sharing options...
sirkut Posted July 9, 2014 Author Share Posted July 9, 2014 1. Don't use Control-Z, it's a known bug and I don't have an elegant want to fix it just yet.Did you replace the part files with the new ones when upgrading? Newer version uses TweakScale to do sizing and eliminates duplicate parts. As for the last group of photos I'm unsure what is causing that problem. Link to comment Share on other sites More sharing options...
edemlama Posted July 9, 2014 Share Posted July 9, 2014 Did you replace the part files with the new ones when upgrading? Newer version uses TweakScale to do sizing and eliminates duplicate parts. As for the last group of photos I'm unsure what is causing that problem. just dropped the entire magicsmokeindustries folder into the gamedata folder and replaced the existing one Link to comment Share on other sites More sharing options...
micheal rosen Posted July 9, 2014 Share Posted July 9, 2014 I m having lots of trouble with this, i get all of the parts and i have the toolbar options to hide or show the infernal robotics... things (i guess?) but it never shows up so i cant use any of the parts i have, any clues as to what might be happening? i have quite a few other mods installed by the way so if you know of any that conflict with this that would be great to know. Link to comment Share on other sites More sharing options...
Drew Kerman Posted July 9, 2014 Share Posted July 9, 2014 These parts should probably be greyed out for root.Or at least fixed. Hahaha this is what happens when I tried launching Link to comment Share on other sites More sharing options...
sirkut Posted July 9, 2014 Author Share Posted July 9, 2014 I will fix it eventually but for now just don't do it. Link to comment Share on other sites More sharing options...
edemlama Posted July 9, 2014 Share Posted July 9, 2014 I just noticed that all my glitches and issues happen as soon as I stage. If i try the satellite on the launch pad all IR components work flawlessly but as soon as i start staging everything freaks out, never had this problem with older versions Link to comment Share on other sites More sharing options...
sirkut Posted July 9, 2014 Author Share Posted July 9, 2014 I m having lots of trouble with this, i get all of the parts and i have the toolbar options to hide or show the infernal robotics... things (i guess?) but it never shows up so i cant use any of the parts i have, any clues as to what might be happening? i have quite a few other mods installed by the way so if you know of any that conflict with this that would be great to know.Need to see an output_ log file.Edemlama, I don't know what to say, a LOT of people download this mod and I don't get reports of issues that you are getting. I'd like to see video or crafts to replicate it. Link to comment Share on other sites More sharing options...
BudgetHedgehog Posted July 9, 2014 Share Posted July 9, 2014 I m having lots of trouble with this, i get all of the parts and i have the toolbar options to hide or show the infernal robotics... things (i guess?) but it never shows up so i cant use any of the parts i have, any clues as to what might be happening? i have quite a few other mods installed by the way so if you know of any that conflict with this that would be great to know.Speaking from experience... do you have the Infernal Robotics plugin installed? Link to comment Share on other sites More sharing options...
edemlama Posted July 10, 2014 Share Posted July 10, 2014 (edited) Edemlama, I don't know what to say, a LOT of people download this mod and I don't get reports of issues that you are getting. I'd like to see video or crafts to replicate it. this happens also in orbit, and every time they get stuck in different positions if you need i can upload my gamedata and ship folders Edited July 10, 2014 by edemlama Link to comment Share on other sites More sharing options...
CDK Posted July 10, 2014 Share Posted July 10, 2014 I have Infernal Robotics and I have all the parts and the servo control. The servo control shows up in the Vehicle Assembly Building/Space Plane Hangar but when I launch it the servo control does not come up. I think I extracted it the right way (placed Magic Smoke Industries into GameData). Link to comment Share on other sites More sharing options...
sirkut Posted July 10, 2014 Author Share Posted July 10, 2014 this happens also in orbit, and every time they get stuck in different positions if you need i can upload my gamedata and ship folders Link to comment Share on other sites More sharing options...
sirkut Posted July 10, 2014 Author Share Posted July 10, 2014 Problem solved for edemlama...It's Kerbal Joint Reinforcement causing him grief. I rewrote Infernal Robotics to implement the new PartModule format (thanks to a lot of people who pioneered the work already!) and failed to notify ferram of the new exclusion. In order for IR to work correctly with KJR, add this line to the KJR's config.xml (located: GameData\KerbalJointReinforcement\Plugin\PluginData\KerbalJointReinforcement)<string name="exemptModuleType3">MuMechToggle</string> Link to comment Share on other sites More sharing options...
edemlama Posted July 10, 2014 Share Posted July 10, 2014 Problem solved for edemlama...It's Kerbal Joint Reinforcement causing him grief. I rewrote Infernal Robotics to implement the new PartModule format (thanks to a lot of people who pioneered the work already!) and failed to notify ferram of the new exclusion. In order for IR to work correctly with KJR, add this line to the KJR's config.xml (located: GameData\KerbalJointReinforcement\Plugin\PluginData\KerbalJointReinforcement)<string name="exemptModuleType3">MuMechToggle</string>I still use the old version of KJF (for extra stiffness) if I still have issues after i change the line I will get rid of it Thanks!!!! Link to comment Share on other sites More sharing options...
Reign Of Magic Posted July 10, 2014 Share Posted July 10, 2014 Hello!Quick Question, is there a way to disable all the parts that are untweakable? Or if that isn't possible which parts do I delete from the Parts folder to get rid of the pre-sized parts leaving only the tweakable parts.Thanks in advance!Reign Link to comment Share on other sites More sharing options...
sirkut Posted July 10, 2014 Author Share Posted July 10, 2014 Hello!Quick Question, is there a way to disable all the parts that are untweakable? Or if that isn't possible which parts do I delete from the Parts folder to get rid of the pre-sized parts leaving only the tweakable parts.Thanks in advance!ReignThe suggested method is to delete the parts folder completely then reinstall. If you have the rework models, just delete all folders that aren't Legacy or Rework inside the Parts folder. Link to comment Share on other sites More sharing options...
Dr_Goddard Posted July 11, 2014 Share Posted July 11, 2014 Works fine on the Mun.It was pretty hairy for a second, but the levelling soon caught up, and with just a short slide and a little hop, here we are.Thanks to k-OS and IR! Link to comment Share on other sites More sharing options...
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