elind21 Posted September 3, 2013 Share Posted September 3, 2013 sirkut, could you please add a bottom attachment node to the rotatrons (the normal ones, not the vectoring ones)thx, elind21 Link to comment Share on other sites More sharing options...
sirkut Posted September 3, 2013 Author Share Posted September 3, 2013 sirkut, could you please add a bottom attachment node to the rotatrons (the normal ones, not the vectoring ones)thx, elind21Go to the rotatron CFG and add this line right under the node_stack_top line.node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0That will give you what you want. Do it for the other two occurences in the file. My DSL is acting up so I can't make the change. Link to comment Share on other sites More sharing options...
elind21 Posted September 3, 2013 Share Posted September 3, 2013 Go to the rotatron CFG and add this line right under the node_stack_top line.node_stack_bottom = 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0That will give you what you want. Do it for the other two occurences in the file. My DSL is acting up so I can't make the change. Thx Link to comment Share on other sites More sharing options...
Jahulath Posted September 3, 2013 Share Posted September 3, 2013 So, not quite up to Jeb and his Carnies and I think I broke the Rototron but still, it looks the part when it's not wobbling Link to comment Share on other sites More sharing options...
Absolute Human Posted September 4, 2013 Share Posted September 4, 2013 (edited) BTW, speaking about the nodes...They are not properly placed on the new docking washer models.A huge gap on one side and an intersect on the other. You should better fix this.However you don't even need to figure out the proper numbers! I've already done this. node_stack_bottom = 0.0, -0.0175, 0.0 , 0.0, -1.0, 0.0, 0node_stack_top = 0.0, 0.0525, 0.0, 0.0, 1.0, 0.0, 0These numbers are very precise. No gaps or overlaps are seen with any possible zooming. They are true for all sizes, because the rescale factor corrects them for each part. Edited September 5, 2013 by Absolute Human Link to comment Share on other sites More sharing options...
wasmic Posted September 4, 2013 Share Posted September 4, 2013 The 2.5 meter rotatron, is that just a normal rotatron or was it specifically designed for something? Its description says something about engine vectoring, but I can't figure out how that works. Link to comment Share on other sites More sharing options...
Mihara Posted September 4, 2013 Share Posted September 4, 2013 These numbers are very precise. No gaps or overlaps are seen with any possible zooming.Is that for all washer sizes? Because on some of them the node positions are different. Link to comment Share on other sites More sharing options...
Albert VDS Posted September 4, 2013 Share Posted September 4, 2013 So I made this base builder a while back, but it's too big to get it in realistic way to space.I also made a Athelete replica, which was too clumsy to do anything useful.Which got me thinking; why not mix the good parts of both designs.Which resulted in BRUTuS Mk5, only a few parts(compared to the others) and a lot simpler with the same capabilities. Link to comment Share on other sites More sharing options...
sirkut Posted September 4, 2013 Author Share Posted September 4, 2013 I will look at this later and see what's going on. Link to comment Share on other sites More sharing options...
elind21 Posted September 5, 2013 Share Posted September 5, 2013 Just thought this deserved a mention on this thread: http://forum.kerbalspaceprogram.com/showthread.php/48854-Infernal-Robotics-Bipedal-Challenge Link to comment Share on other sites More sharing options...
NoMrBond Posted September 5, 2013 Share Posted September 5, 2013 Just thought this deserved a mention on this thread: http://forum.kerbalspaceprogram.com/showthread.php/48854-Infernal-Robotics-Bipedal-ChallengeYou're meant to have your own 'test/plausibility' entry if you post a challenge Link to comment Share on other sites More sharing options...
elind21 Posted September 5, 2013 Share Posted September 5, 2013 You're meant to have your own 'test/plausibility' entry if you post a challengeI have tried, I have failed, but it is being dome by many DR fans. Link to comment Share on other sites More sharing options...
Absolute Human Posted September 5, 2013 Share Posted September 5, 2013 Is that for all washer sizes? Because on some of them the node positions are different.Yes! For all three sizes and for the free ones too.The rescale factor do the job. Link to comment Share on other sites More sharing options...
sirkut Posted September 5, 2013 Author Share Posted September 5, 2013 I have tried, I have failed, but it is being dome by many DR fans.You mean IR fans right? Link to comment Share on other sites More sharing options...
Albert VDS Posted September 5, 2013 Share Posted September 5, 2013 Any news on the claws? I tried to scale the DR ones, but they kept the old collision mesh size. Link to comment Share on other sites More sharing options...
sirkut Posted September 5, 2013 Author Share Posted September 5, 2013 The claw is finished. We are just wrapping up some stuff for the Animator plugin and parts. The claw will be a separate part from the Infernal Robotics because everyone will use the MSI Animator plugin which essentially is "similar" to the robotic parts except you are controlling an animation. This works because we are only attaching one point and it's not necessary to perform translations like the robotic parts do.BUT now that you mention it. It wouldn't hurt to release a claw that is part of the robotics pack so you can build custom claws (ie. a 2 armed pincher). I'll see what I can muster up. Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted September 5, 2013 Share Posted September 5, 2013 Hi Sirkut,Just a query, will you be including the reversed gantry myself and others edited cfg's to create? It would certainly be useful to have official ones (for .craft file sharing etc). I suspect the surface attachment point will either need to be changed for it though. Link to comment Share on other sites More sharing options...
sirkut Posted September 5, 2013 Author Share Posted September 5, 2013 I can include it. What other than the fixed mesh would need to be changed. Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted September 5, 2013 Share Posted September 5, 2013 This was the only other thing that I recall being mentioned:http://forum.kerbalspaceprogram.com/showthread.php/37707-0-21-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-8a?p=626690&viewfull=1#post626690That's if you want to include them of course. After all it's introducing a part to get around a more serious bug with either IR or KSP, so I don't know if you want to do that.Also, something else while I think about it. Free spinning versions of the tall hinges? I used my own versions for that spider a number of pages ago to reduce part count. The only thing is that with the current approach to free spinning the hinge can turn a full 360 rather than +-90 degrees. Still something to consider though. Link to comment Share on other sites More sharing options...
Railgunner2160 Posted September 5, 2013 Share Posted September 5, 2013 Unpowered versions of your hinges would be nice, I've got an idea to make a base train using your hinges to make universal joints that would handle the curves and dips. Better method of changing locations than trying to drag a big stiff pole to another location....Also it'll look more awesome! Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted September 5, 2013 Share Posted September 5, 2013 Yea, it would let these sort of things be possible (sort of). Link to comment Share on other sites More sharing options...
kepicness Posted September 5, 2013 Share Posted September 5, 2013 THIS... I've been looking for a damned robotics replacement (this has got to be added to stock ksp btw). Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Link to comment Share on other sites More sharing options...
Read have Read Posted September 5, 2013 Share Posted September 5, 2013 Some sort of all directional hinge like on a trailer ball or 5th wheel would be nice. Oh and a suspensatron! A back in dammed robotics someone added spring stiffness to free spinning rotatrons so that it would move and flex but return back to where it was. Worked great for suspension. Link to comment Share on other sites More sharing options...
Mihara Posted September 6, 2013 Share Posted September 6, 2013 My minor crime against engineering for the day:Javascript is disabled. View full albumThat's an 1.25m caliber cargo bay. Try as I might, I couldn't figure out a way for it to go back in -- there just isn't enough space for a pair of docking ports, and a KAS winch squished that deep into it generates a swirl of phantom forces. Link to comment Share on other sites More sharing options...
jrandom Posted September 6, 2013 Share Posted September 6, 2013 Where's that cargo bay from? And that's an awsome folding job on the rover. I still haven't been able to pull that sort of thing off yet. Link to comment Share on other sites More sharing options...
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