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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3


sirkut

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The problem with that, is you can't just use a generic animation for the movement of the IR parts, as they are hard coded. So - yes I could make gears right now, but all they would do is look pretty and be animated, they wouldn't actually work like gears as such.

...Sorry to butt in with my pet peeve, but. If you ever draw and animate gears, please remember that the teeth on gears are NOT trapezoidal, and it'll be very visible when you make sufficiently big gears. The actual shape is complicated, but is imitated well enough with just a few triangles, so there's no excuse not to do it.

...yeah, I spent more time designing gearboxes than I should have. :)

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Is that a yes for more trusses? :)

I'm not familiar with the extra parts DR includes. What are these trusses you speak of?

This is just great

JBDTItx.jpg

Ahhh!! Your telescopic pistons are clipping through each other! All those minutes I spent making scaled versions that fit perfectly inside each other, wasted :P Looks cool regardless though, and glad those extra gantry attachment points are already being used :D

Edited by ZodiusInfuser
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I'm not familiar with the extra parts DR includes. What are these trusses you speak of?

Ahhh!! Your telescopic pistons are clipping through each other! All those minutes I spent making scaled versions that fit perfectly inside each other, wasted :P Looks cool regardless though, and glad those extra gantry attachment points are already being used :D

Yes the pistons work great like this, almost infinite stacking hehe. and those gantry's open a another door of inspiration. i love how they attach. Im reworking my lander again thanks to the gantry and pistons. your scaled versions will be used very much. so not a waste at all.

This amazing pack started from a rotating docking port. and now...............................................................................

Edited by viperwolf
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Yes the pistons work great like this, almost infinite stacking hehe. and those gantry's open a another door of inspiration. i love how they attach. Im reworking my lander again thanks to the gantry and pistons. your scaled versions will be used very much. so not a waste at all.

This amazing pack started from a rotating docking port. and now...............................................................................

It was my idea to include the other attachment points on the gantry. It just gives itself so many uses depending on how you want it to be used rather than limit it to just the 'base.' Glad you are enjoying the parts. Just trying to make it more powerful.

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Fair enough. I'll set some time to start making trusses.

Don't let this take away from anything more related to IR. The trusses were an odd part to be included in the original DR as they really serve no function that can't be replicated by stock parts and had no "automation" features. A reskin would be nice for the DR trusses though.

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...If you're making trusses...

...Make ones with five nodes on each end? I.e. one on the very end, like the stock girders, and four on the sides next to the end. That would make them easier to connect in structures, at least.

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...If you're making trusses...

...Make ones with five nodes on each end? I.e. one on the very end, like the stock girders, and four on the sides next to the end. That would make them easier to connect in structures, at least.

Already planned. That was the one thing that bugged the hell out of me about the ibeams, trusses, etc. :)

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Inspired by the previous hexapod I tried to make my own! Works ok.

That's pretty cool actually! Simple and easy to control. I wonder what it's like if you go faster?

Meanwhile I had another go at my design, adding a free spinning hinge to reduce the part count, also two extra legs for extra stability. It has a tendancy to spontaneously combust and only goes at 2m/s but other than that it's a great vehicle :P

Edit: Page 100!!

Edited by ZodiusInfuser
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That's pretty cool actually! Simple and easy to control. I wonder what it's like if you go faster?

Meanwhile I had another go at my design, adding a free spinning hinge to reduce the part count, also two extra legs for extra stability. It has a tendancy to spontaneously combust and only goes at 2m/s but other than that it's a great vehicle :P

Edit: Page 100!!

Now that was impressive. I'm loving these creations. Wished I had something to show but I'm just building parts and testing theories.

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That's pretty cool actually! Simple and easy to control. I wonder what it's like if you go faster?

Meanwhile I had another go at my design, adding a free spinning hinge to reduce the part count, also two extra legs for extra stability. It has a tendancy to spontaneously combust and only goes at 2m/s but other than that it's a great vehicle :P

Edit: Page 100!!

Now that is just beautiful, well done. It has a very fluid motion.

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sirkut and devo (I'm probably missing someone else) , thank you for all your hard work on this plugin. I'm addicted building high mobility rovers using IR parts, though getting this to other locations is probably not the easiest thing in the world ;)

mobirover.jpg

I did have independent track articulation as well, but it turns out that the tracks plugin for mirrored tracks requires the orientations of the tracks to be the same or it simply doesn't operate. Still, there's enough articulation here to get unstuck from pretty much anywhere (or drive upside down, if you flip it).

Edited by cameroon
missing ppl
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first, i'm absolutely loving the new parts. way better than the untextured (and incomplete) old DR-stuff

second, is there a chance we could get some kind of... "inline washer"?

it would "just" be for part reduction... something like "washer | structural fuselage | washer" in the 3 sizes and also a free spinning one (preferably also 3 sizes). the center part should be big enough to put a radial attachment point on it (or have already 4 on each side... although just enough room to put them would be more flexible for 3/5/6+ configurations).

with that, one could make spinny stuff without having more parts or both ends spinning indipendantly (that's what keeping me from using 2 free spinner and stuff inbetween)

would be great for... spinning hab-modules (with a still "fixed" ship), rotating huge solar panels along another axis, etc.

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first, i'm absolutely loving the new parts. way better than the untextured (and incomplete) old DR-stuff

second, is there a chance we could get some kind of... "inline washer"?

it would "just" be for part reduction... something like "washer | structural fuselage | washer" in the 3 sizes and also a free spinning one (preferably also 3 sizes). the center part should be big enough to put a radial attachment point on it (or have already 4 on each side... although just enough room to put them would be more flexible for 3/5/6+ configurations).

with that, one could make spinny stuff without having more parts or both ends spinning indipendantly (that's what keeping me from using 2 free spinner and stuff inbetween)

would be great for... spinning hab-modules (with a still "fixed" ship), rotating huge solar panels along another axis, etc.

Someone has already requested this part and I've been working on it. So far the results haven't worked yet.

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I got the truss modeled and the attachment nodes squared away. 5 on each end of a square base. Skinning tomorrow and I'll have it available in many sizes of course. I'm also going to include an attachment cube that you can use all 6 sides to attach stuff to. Here's a screenshot of the WIP. Single truss in the center with the other 8 trusses connecting to it.

rs8dvn3vxol11qifg.jpg?size_id=5

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