Mihara Posted August 27, 2013 Share Posted August 27, 2013 The problem with that, is you can't just use a generic animation for the movement of the IR parts, as they are hard coded. So - yes I could make gears right now, but all they would do is look pretty and be animated, they wouldn't actually work like gears as such....Sorry to butt in with my pet peeve, but. If you ever draw and animate gears, please remember that the teeth on gears are NOT trapezoidal, and it'll be very visible when you make sufficiently big gears. The actual shape is complicated, but is imitated well enough with just a few triangles, so there's no excuse not to do it....yeah, I spent more time designing gearboxes than I should have. Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Author Share Posted August 27, 2013 I use these quite often. Different attach mechanics than the stock ones, plus they look beefier.Is that a yes for more trusses? Link to comment Share on other sites More sharing options...
viperwolf Posted August 27, 2013 Share Posted August 27, 2013 I was playing around getting ready to do some updates on the pick up/rover. I had to show this, plus a small update to the compact roverThis is just great Link to comment Share on other sites More sharing options...
ecat Posted August 27, 2013 Share Posted August 27, 2013 Just a FYI.That's the Beta release of my Centre of Mass tracking code for the Adjustable Rails up...http://forum.kerbalspaceprogram.com/showthread.php/47780-PLUGIN-0-21-x-Automatic-Centre-of-Mass-Tracking-0-01 Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted August 27, 2013 Share Posted August 27, 2013 (edited) Is that a yes for more trusses? I'm not familiar with the extra parts DR includes. What are these trusses you speak of?This is just greatAhhh!! Your telescopic pistons are clipping through each other! All those minutes I spent making scaled versions that fit perfectly inside each other, wasted Looks cool regardless though, and glad those extra gantry attachment points are already being used Edited August 27, 2013 by ZodiusInfuser Link to comment Share on other sites More sharing options...
Gristle Posted August 27, 2013 Share Posted August 27, 2013 Is that a yes for more trusses? Yes, more trusses would be plusses. Link to comment Share on other sites More sharing options...
viperwolf Posted August 27, 2013 Share Posted August 27, 2013 (edited) I'm not familiar with the extra parts DR includes. What are these trusses you speak of?Ahhh!! Your telescopic pistons are clipping through each other! All those minutes I spent making scaled versions that fit perfectly inside each other, wasted Looks cool regardless though, and glad those extra gantry attachment points are already being used Yes the pistons work great like this, almost infinite stacking hehe. and those gantry's open a another door of inspiration. i love how they attach. Im reworking my lander again thanks to the gantry and pistons. your scaled versions will be used very much. so not a waste at all.This amazing pack started from a rotating docking port. and now............................................................................... Edited August 27, 2013 by viperwolf Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Author Share Posted August 27, 2013 Yes the pistons work great like this, almost infinite stacking hehe. and those gantry's open a another door of inspiration. i love how they attach. Im reworking my lander again thanks to the gantry and pistons. your scaled versions will be used very much. so not a waste at all.This amazing pack started from a rotating docking port. and now...............................................................................It was my idea to include the other attachment points on the gantry. It just gives itself so many uses depending on how you want it to be used rather than limit it to just the 'base.' Glad you are enjoying the parts. Just trying to make it more powerful. Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Author Share Posted August 27, 2013 Yes, more trusses would be plusses. Fair enough. I'll set some time to start making trusses. Link to comment Share on other sites More sharing options...
Gristle Posted August 27, 2013 Share Posted August 27, 2013 Fair enough. I'll set some time to start making trusses.Don't let this take away from anything more related to IR. The trusses were an odd part to be included in the original DR as they really serve no function that can't be replicated by stock parts and had no "automation" features. A reskin would be nice for the DR trusses though. Link to comment Share on other sites More sharing options...
Mihara Posted August 27, 2013 Share Posted August 27, 2013 ...If you're making trusses......Make ones with five nodes on each end? I.e. one on the very end, like the stock girders, and four on the sides next to the end. That would make them easier to connect in structures, at least. Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Author Share Posted August 27, 2013 ...If you're making trusses......Make ones with five nodes on each end? I.e. one on the very end, like the stock girders, and four on the sides next to the end. That would make them easier to connect in structures, at least.Already planned. That was the one thing that bugged the hell out of me about the ibeams, trusses, etc. Link to comment Share on other sites More sharing options...
wasmic Posted August 27, 2013 Share Posted August 27, 2013 Trusses with five nodes on each end sound awesome. Oh, and in two posts, this thread will have 100 pages! Link to comment Share on other sites More sharing options...
Donziboy2 Posted August 27, 2013 Share Posted August 27, 2013 Bump for Awesomeness!!!!!Keep up the good work Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Author Share Posted August 27, 2013 One hundred pages? woah! Link to comment Share on other sites More sharing options...
ZodiusInfuser Posted August 27, 2013 Share Posted August 27, 2013 (edited) Inspired by the previous hexapod I tried to make my own! Works ok.That's pretty cool actually! Simple and easy to control. I wonder what it's like if you go faster?Meanwhile I had another go at my design, adding a free spinning hinge to reduce the part count, also two extra legs for extra stability. It has a tendancy to spontaneously combust and only goes at 2m/s but other than that it's a great vehicle Edit: Page 100!! Edited August 27, 2013 by ZodiusInfuser Link to comment Share on other sites More sharing options...
sirkut Posted August 27, 2013 Author Share Posted August 27, 2013 That's pretty cool actually! Simple and easy to control. I wonder what it's like if you go faster?Meanwhile I had another go at my design, adding a free spinning hinge to reduce the part count, also two extra legs for extra stability. It has a tendancy to spontaneously combust and only goes at 2m/s but other than that it's a great vehicle Edit: Page 100!!Now that was impressive. I'm loving these creations. Wished I had something to show but I'm just building parts and testing theories. Link to comment Share on other sites More sharing options...
ahappydude Posted August 27, 2013 Share Posted August 27, 2013 Just wanted to drop by and say cheers for your continueous work on those parts =) Making robots in ksp is fun again Link to comment Share on other sites More sharing options...
Devo Posted August 27, 2013 Share Posted August 27, 2013 That's pretty cool actually! Simple and easy to control. I wonder what it's like if you go faster?Meanwhile I had another go at my design, adding a free spinning hinge to reduce the part count, also two extra legs for extra stability. It has a tendancy to spontaneously combust and only goes at 2m/s but other than that it's a great vehicle Edit: Page 100!!Now that is just beautiful, well done. It has a very fluid motion. Link to comment Share on other sites More sharing options...
cameroon Posted August 27, 2013 Share Posted August 27, 2013 (edited) sirkut and devo (I'm probably missing someone else) , thank you for all your hard work on this plugin. I'm addicted building high mobility rovers using IR parts, though getting this to other locations is probably not the easiest thing in the world I did have independent track articulation as well, but it turns out that the tracks plugin for mirrored tracks requires the orientations of the tracks to be the same or it simply doesn't operate. Still, there's enough articulation here to get unstuck from pretty much anywhere (or drive upside down, if you flip it). Edited August 27, 2013 by cameroon missing ppl Link to comment Share on other sites More sharing options...
cy-one Posted August 27, 2013 Share Posted August 27, 2013 first, i'm absolutely loving the new parts. way better than the untextured (and incomplete) old DR-stuffsecond, is there a chance we could get some kind of... "inline washer"?it would "just" be for part reduction... something like "washer | structural fuselage | washer" in the 3 sizes and also a free spinning one (preferably also 3 sizes). the center part should be big enough to put a radial attachment point on it (or have already 4 on each side... although just enough room to put them would be more flexible for 3/5/6+ configurations).with that, one could make spinny stuff without having more parts or both ends spinning indipendantly (that's what keeping me from using 2 free spinner and stuff inbetween)would be great for... spinning hab-modules (with a still "fixed" ship), rotating huge solar panels along another axis, etc. Link to comment Share on other sites More sharing options...
sirkut Posted August 28, 2013 Author Share Posted August 28, 2013 first, i'm absolutely loving the new parts. way better than the untextured (and incomplete) old DR-stuffsecond, is there a chance we could get some kind of... "inline washer"?it would "just" be for part reduction... something like "washer | structural fuselage | washer" in the 3 sizes and also a free spinning one (preferably also 3 sizes). the center part should be big enough to put a radial attachment point on it (or have already 4 on each side... although just enough room to put them would be more flexible for 3/5/6+ configurations).with that, one could make spinny stuff without having more parts or both ends spinning indipendantly (that's what keeping me from using 2 free spinner and stuff inbetween)would be great for... spinning hab-modules (with a still "fixed" ship), rotating huge solar panels along another axis, etc.Someone has already requested this part and I've been working on it. So far the results haven't worked yet. Link to comment Share on other sites More sharing options...
Reddot99 Posted August 28, 2013 Share Posted August 28, 2013 A note for folks, NEVER attach struts to try and hold the gantry steady, it'll think those struts oughta be moving. Link to comment Share on other sites More sharing options...
cy-one Posted August 28, 2013 Share Posted August 28, 2013 Thanks sirkut Fine for me. Link to comment Share on other sites More sharing options...
sirkut Posted August 28, 2013 Author Share Posted August 28, 2013 I got the truss modeled and the attachment nodes squared away. 5 on each end of a square base. Skinning tomorrow and I'll have it available in many sizes of course. I'm also going to include an attachment cube that you can use all 6 sides to attach stuff to. Here's a screenshot of the WIP. Single truss in the center with the other 8 trusses connecting to it. Link to comment Share on other sites More sharing options...
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