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[0.90] Magic Smoke Industries Infernal Robotics - 0.19.3


sirkut

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I don't believe I can stop you from providing an image replacement pack. It's all your original work. If Zodius doesnt mind I'm fine it's it. I welcome it if more people will use the parts.

I'm fine with it :). It will be quite a while before all the existing parts get replaced, and you never know, some of your styling may get adopted in the rework :wink:

I do not know how difficult it would be, but one thing that would be extremely useful would be if there was a separate robotics tab in the VAB/SPH.

There are a lot of parts, which is not bad per se, but it makes it hard to sort things when it's in the gear tab with all the other stuff.

As this sort of thing is it's own discipline IRL, I could even see this as having it's own branches in the tech tree eventually, which would be very cool.

This would indeed be nice.

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Sweet! I will do that then. :)

Please allow a few days for organizing them into an upload. I'm in the middle of a move and it's eating all of my so called "free time".

Also they are all .png format, which is a little inconvenient for most people. Any help or advice getting it into .mbm for KSP would be greatly appreciated.

Cheers!

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I like IR very much but there is one part missing and I wish to build and that's a bearing which can be surface mounted. I've tried adapting other stuff and even tried something with the free moving docking washer but that won't work. If it means adapting a config file to use an existing module that would be excellent. And such a part would mean a HUGE increase in possibilities.

It probably would be something like this: axle; a standard 0,625m tube with a top and bottom attach node, and a central node where a hollow model (the bearing) with internal diameter 0,625m and outside Diameter 1,25m would attach around it, with collision disabled. It should be possible to reverse the building sequence: surface attach the bearing to a frame and place the axle inside/through it.

Any help is very much appreciated, I might want to have your babies.

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Sweet! I will do that then. :)

Please allow a few days for organizing them into an upload. I'm in the middle of a move and it's eating all of my so called "free time".

Also they are all .png format, which is a little inconvenient for most people. Any help or advice getting it into .mbm for KSP would be greatly appreciated.

Cheers!

Not sure how you could convert it but _maybe_ you could do a hackish method. Load up Unity with parttools. Load up a dummy model, attach the png to the model then write out the part which will then convert the image to mbm. repeat and rinse for each image with the same dummy part (be sure to move the converted mbm to it's respective spot)

If you create a post for it, let me know and I'll add a link to the OP so people can download your image pack.

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I like IR very much but there is one part missing and I wish to build and that's a bearing which can be surface mounted. I've tried adapting other stuff and even tried something with the free moving docking washer but that won't work. If it means adapting a config file to use an existing module that would be excellent. And such a part would mean a HUGE increase in possibilities.

It probably would be something like this: axle; a standard 0,625m tube with a top and bottom attach node, and a central node where a hollow model (the bearing) with internal diameter 0,625m and outside Diameter 1,25m would attach around it, with collision disabled. It should be possible to reverse the building sequence: surface attach the bearing to a frame and place the axle inside/through it.

Any help is very much appreciated, I might want to have your babies.

What you describe is exactly the concept I came up with last year for an inline bearing (but at 2.5m), to add spinning mid-sections to craft.

There is an inner part with three attachment nodes, and a hollow robotics part around it. Unfortunately due to the model rework these two parts never got finished, although I guess Sirkut could put them out if people are eager to experiment.

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What you describe is exactly the concept I came up with last year for an inline bearing (but at 2.5m), to add spinning mid-sections to craft.

There is an inner part with three attachment nodes, and a hollow robotics part around it. Unfortunately due to the model rework these two parts never got finished, although I guess Sirkut could put them out if people are eager to experiment.

Ill work on skinning them this week to release them. I got some free time finally.

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I'll go simple. :)

What about making a .TGA texture based release (maybe even with with UV map examples) which would allow people to release 'tex packs'?

People could edit/resize .TGA's a lot easier than .MBM's, and people making the tex packs would be able to make .TGA's instead of also needing Unity to convert them to .MBM's

Not really sure if that would be ok though since .MBM's are protected, and .TGA's are not which would open access to the textures (perhaps an issue?), also permissions and mod licensing etc, just a thought.

Edited by NoMrBond
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A centrifuge pivot would be fantastic.

You guys are really filling in the gaps. It is much appreciated.

I cannot thank you enough. :)

I think we've already got that with the central rotating docking node...

Seems sturdy enough, don't you think? :)

On to my question... Sorry if it's been addressed in this very long thread (OP, consider assembling a FAQ in your first post) but, is there any way to pre-fold a design in VAB? I'd prefer the neutral position to be the "deployed" position and thus fold up and store a design ahead of time.

Here, you can see how I want to fold this rover design. I like being able to hit "0" to open it to the right position.

Also, I'm sure limits to rotation have been suggested already, (only open X degrees, no more.) Here's my vote for that.

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I think we've already got that with the central rotating docking node...

Seems sturdy enough, don't you think? :)

On to my question... Sorry if it's been addressed in this very long thread (OP, consider assembling a FAQ in your first post) but, is there any way to pre-fold a design in VAB? I'd prefer the neutral position to be the "deployed" position and thus fold up and store a design ahead of time.

Here, you can see how I want to fold this rover design. I like being able to hit "0" to open it to the right position.

Also, I'm sure limits to rotation have been suggested already, (only open X degrees, no more.) Here's my vote for that.

I got dizzy watching the first video!

Nothing planned yet on positions of the parts in the VAB but I'm rewriting the plugin and hope to have tweakables exposed where you can specify the travel limits per each part.

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What's that window on your bottom left of the folding rover video?

Do you mean bottom right? If you're using Infernal Robotics, you should know what Toolbar_000 is in the bottom left...

The right window is http://forum.kerbalspaceprogram.com/threads/50736-0-22-Automated-Vertical-Velocity-and-Altitude-Control and I don't know if it works in 0.23 yet. I had just installed it before recording the video.

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@ mrBlaQ:

I was referring to the inline bearing mentioned by Zodius on the previous page. It allows surface mounting on a ring.

http://forum.kerbalspaceprogram.com/threads/37707-0-23-Techtree-Magic-Smoke-Industries-Parts-Infernal-Robotics-0-11-%2812-26-2013%29?p=909676&viewfull=1#post909676

Cheers!

Edited by Munar Industries
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I am really confused about the telescoping pistons, and yes I have searched this forum topic and the internet. All I see are photos of them in use, but nothing describing EXACTLY to put them together.

I can not get them to work. I can not get them to clip into each other. The third piece never wants to place. Do I NEED to enable clipping in the cheat menu to make this work? Or am I doing something wrong. I can get the first segment into place...usually, and segment B generally will place, but segment C never wants to place, just keeps giving me the clicking sound like when you want to place a part where it wont fit.

I think just a little basic note on the main page is needed if you have to turn on Clipping to make these parts work. If you do not need to turn it on, could someone please show me how I am supposed to place them in the VAB. Seeing them on a finished craft does little to show me how you got them to line up where mine just flat out refuse to.

Thanks.

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Are there any instructions? I see two keys boxes. if I put a number in the first one and press that number all I hear is the server buzzing but it does not rotate??? There are also rotate <> buttons on the VAB UI that seem to do nothing???

Can someone please explain the UI functions?

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Are there any instructions? I see two keys boxes. if I put a number in the first one and press that number all I hear is the server buzzing but it does not rotate??? There are also rotate <> buttons on the VAB UI that seem to do nothing???

Can someone please explain the UI functions?

I am with you. I figured most of it out with trial and error, but there are things that just do not seem to want to work.

Setting things aligned is the hardest part. What part are you trying to use?

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I am really confused about the telescoping pistons, and yes I have searched this forum topic and the internet. All I see are photos of them in use, but nothing describing EXACTLY to put them together.

Look back up the thread a ways. There's a post with a link or attachment of all 9 sizes of the telescoping pistons stacked. Download and put into your subassembly folder. Then you can stick the whole thing on your ship and remove the pieces you don't need. It's like a telescoping piston post-it pad.

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