Jump to content

[1.12] HyperEdit [v1.5.8, July 10, 2018] - Cheat, Teleporter, Orbit/Planet Editor, & More


Ezriilc

Recommended Posts

@Thatguywholikesionengines Here's what I've learned.

atmosphereMolarMass has to do with the  general density of the atmosphere.
atmosphereAdiabaticIndex has to do with the general thermal properties of the atmosphere.
Both of these properties are pretty complex and I suspect go beyond what you're trying to do.

That leaves us with atmosphereDepth and atmospherePressureSeaLevel, which I think could be manipulated to achieve what you want - which I admit I don't fully understand.

I would suggest making changes and then testing with a launch to see if it's doing what you want.  Trial and error is my favorite M.O. in KSP.  You can always put things back at any time.

Good luck and please let us know if you learn anything new to add here.  I will include everything in the next version of HyperEdit's help tooltips.

Link to comment
Share on other sites

On 7/1/2016 at 1:43 PM, generalprower said:

I seem to be having a problem with HE, the Ship Lander function doesn't seem to work. It tells me how to fine-tune the landing coordinates, but past that, nothing. I thought it may have been a mod conflict, so I stripped down everything and ran the game vanilla save for Hyperedit, and still no dice. Perhaps it's a bug with the latest version?

I had this exact problem. I fixed it by deleting Hyperedit from GameData before re-installing. If you don't do that I guess it uses one of the older versions. If that doesn't fix it then I got nothing

Link to comment
Share on other sites

2 minutes ago, Brownhair2 said:

I had this exact problem. I fixed it by deleting Hyperedit from GameData before re-installing. If you don't do that I guess it uses one of the older versions. If that doesn't fix it then I got nothing

It's been fixed.  This was the problem:

On 7/2/2016 at 9:56 AM, Iskierka said:

I can concur on the problem of the new version not working, but I may have found the reason. Because you keep changing the .dll name, old dlls remain in the game folder, and may be given precedence over newer versions. I found an old one from the 1.1.0 beta in my GameData, which I think was loading first. This is why other mods don't change their dll name, so it's automatically overwritten by new versions and these problems don't emerge.

 

On 7/2/2016 at 0:47 PM, Ezriilc said:

That helps.  This was the first (or second?) time I named the .dll anything other than just HyperEdit.dll, so I've put it back and re-uploaded.

My apologies to anyone having trouble because of this.  It's been fixed now, so you'll want to delete HyperEdit, then re-download and reinstall it (or rename your files manually).

:blush:

 

Link to comment
Share on other sites

8 hours ago, Brownhair2 said:

I had this exact problem. I fixed it by deleting Hyperedit from GameData before re-installing. If you don't do that I guess it uses one of the older versions. If that doesn't fix it then I got nothing

I run most of my stuff through a mod loader, and turns out it was just having trouble finding my KSP directory.

Link to comment
Share on other sites

HyperEdit-BETA-1 is ready for testing.

This BETA release is to test some new features.  Namely, I've added to the Lander a "Most Recent" auto-save for when you need to test and retest, and added altitude to all saved coordinates, just in case it matters.  There are a couple of minor bugs that haven't been addressed yet, but I hope to get to them soon.

http://www.Kerbaltek.com/hyperedit

As always, please report any issues, suggestions and comments to us, and we thank you in advance for helping.

This version has been coded by none other than yours truly (Ezriilc), a KSP modding rookie (still!).  So far, I've relied almost entirely on some brilliant and generous folks (thanks to @khyperia, and @linuxgurugamer and others) to maintain our mods, but now I'm doing the work myself - to learn the craft and better serve the KSP community.  If you have any input or interest, please feel free to contact me.

Link to comment
Share on other sites

1 hour ago, Adam Kerman said:

just got the mod and I am not seeing the H Tab on the runway or launch pad and Alt H doesn't work either

Then it's installed wrong or the wrong version. Please provide more information so that someone can help you.

Link to comment
Share on other sites

5 minutes ago, Ezriilc said:

Then it's installed wrong or the wrong version. Please provide more information so that someone can help you.

Well I got the mod and then copied the gamedata folder into gamedata and then I had hoped it would work which it didn't and I got it from the Kerbal tek website and 1.1.3 version 

Link to comment
Share on other sites

46 minutes ago, Adam Kerman said:

Well I got the mod and then copied the gamedata folder into gamedata and then I had hoped it would work which it didn't and I got it from the Kerbal tek website and 1.1.3 version 

To clarify, Does the folder look like:

 

>Gamedata

>Kerbaltek

 

Or

>Gamedata

>Gamedata

 

Because it should be the first one.

Link to comment
Share on other sites

Then it should work.  If the install is correct and it still doesn't work, then something else is wrong.

If you have other mods, try removing them all except HyperEdit, make sure it works, then add one back at a time to see which is conflicting.

And/or, you might want to try re-downloading both KSP 1.1.3, and "HyperEdit-1.5.2.1_for-KSP-1.1.3.zip" found here: http://www.Kerbaltek.com/hyperedit

Link to comment
Share on other sites

2 hours ago, gerishnakov said:

Quick question; can this be used to recover a vessel in flight? Stage Recovery recently failed to recover one of my Mun probes as it was passing through Kerbin's atmosphere, leaving it to head straight back out into space.

Yes.  You could use HyperEdit to put the craft into orbit around Kerbin, and then land it at the KSC, where you can then recover it.

I also have a web-based tool called the Craft Extractor, which takes any .sfs save file, and will copy all your inflight ships into a zip file for download.
http://www.Kerbaltek.com/craftkitchen

Link to comment
Share on other sites

Is there a way to remove the money and reputation penalty? I want to use this to be able to compensate for not being able to quicksave. I can't quicksave because a mod permanently disabled it somehow. Adjusting the quick save option in the options menu does nothing. 

 

EDIT: I've noticed that some things don't hurt my money or rep, while others, like using hyperedit to help land, do.

Edited by killbotvii
Link to comment
Share on other sites

15 minutes ago, killbotvii said:

Is there a way to remove the money and reputation penalty? I want to use this to be able to compensate for not being able to quicksave. I can't quicksave because a mod permanently disabled it somehow. Adjusting the quick save option in the options menu does nothing. 

 

EDIT: I've noticed that some things don't hurt my money or rep, while others, like using hyperedit to help land, do.

what mod?

 

Link to comment
Share on other sites

16 minutes ago, killbotvii said:

Is there a way to remove the money and reputation penalty? I want to use this to be able to compensate for not being able to quicksave. I can't quicksave because a mod permanently disabled it somehow. Adjusting the quick save option in the options menu does nothing. 

 

EDIT: I've noticed that some things don't hurt my money or rep, while others, like using hyperedit to help land, do.

I never play career mode, so I wasn't even aware that HyperEdit costs funds.  I agree that it shouldn't since using it is pure cheating.  I'll add that to my list of ToDo.

As for your issue with quick saving, reinstalling KSP should fix that.

Link to comment
Share on other sites

1 hour ago, Ezriilc said:

I never play career mode, so I wasn't even aware that HyperEdit costs funds.  I agree that it shouldn't since using it is pure cheating.  I'll add that to my list of ToDo.

As for your issue with quick saving, reinstalling KSP should fix that.

I would suggest making the funds an option

Link to comment
Share on other sites

Just now, Ezriilc said:

I'd like to hear arguments both ways.

For those who are used to playing with the funds being used, it will maintain continuity.  For those who don't, it gives them an ability to disable it.

I can see people wanting to use it, rather than calling it a cheat, they may just be using it to speed up the game

 

Link to comment
Share on other sites

Just now, linuxgurugamer said:

For those who are used to playing with the funds being used, it will maintain continuity.  For those who don't, it gives them an ability to disable it.

I can see people wanting to use it, rather than calling it a cheat, they may just be using it to speed up the game

 

Good points.  How much should be used for each action?

I don't recall any code in HyperEdit to take money, or is it something automatic that I need to counteract by re-adding them back?

Link to comment
Share on other sites

Upon further checking, I still see nothing in my code with any relation to currency or reputation.  I can only suspect that KSP is somehow automatically deducting based on the results of using HyperEdit, such as SOI or orbit change, from landed to orbiting, etc..

It's doable, but I cannot say when I might get to it.  I'm still researching the API to see what my options are.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...