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Round-trip ships.


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I throw my ships around a lot, but never post the same picture twice so here is my Traveller Mk. 3-B class interplanetary ship. Made it to Duna with a nearly 20 ton lander attached to the front and still had almost 4K Delta-V left. It was a pretty bad flight due to my crappy nodes too, probably could have made it with 5K if I had planned the whole trip and executed the capture better.

Smaller versions of the Traveller weigh nearly half as much (The crew portion anyways) and with the new "Advanced" drive I'm working on 12K Delta-V on a bare bones model is looking like a very realistic possibility. Been to Eve, Moho, Jool, and Duna so far with various versions but not landed on everything yet.

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  • 2 weeks later...

Mine's relatively simple, but seems to work so-so. My "Interplanetary Cruise Stage" is basically just a cluster of seven orange tanks with engines, and it gives about a .3 or .4 thrust ratio depending on the payload. The payload sits on top, but wobbles pretty bad. This is probably because I used the medium docking ports and not the large ones, I'll see if the next iteration fixes that. I put a docking port on each tank to aid refueling since it can be slow to maneuver- this way the refuel ship is pretty much lined up to some port or other no matter the orientation. I've made it to Duna with this, about to reach Jool with another. Both should have enough fuel to return to Kerbin orbit and be reusable, I just haven't hit the return window to find out for sure yet.

Here's a pic when I tried to chain two mission packages on top:

VOCrUXV.png

(Note it had the fuel/thrust to take both modules to Jool and return with one of them, but the wobbling caused SMEF (Sudden Massive Existence Failure) in this particular mission.)

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