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[1.2] Procedural Fairings 3.20 (November 8)


e-dog

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Cool. I've gotten blackhearts textures and I added some of my own colors. Now to see how easy it is to use them :).

EDIT: Super easy to add new fairing textures if you know how to config file and part copy :P. Pics of my edits coming soon. Blackhearts mod is awesome for editing new.

Edited by Avera9eJoe
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Yes, that was not the question though. I would like to increase the height of the node, so I can add a larger cargo on the base plate node

That's what the height slider does – increase the height of the floating node. If you mean something else, pictures might help, because what you asked for is the height slider. I've even used it to make SLA-style fairings, except they decouple instead of turning with a hinge.

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  • 2 weeks later...

Anyone had issued like memory used by game going up from ~2,7 GB to ~3.5 GB when craft has at least fairing base? Partcount isn't an issue, it's about 15 of them. Last night couldn't land craft because game crashed all the time it approached terrain (seems like terrain was the last drop), today I launched several crafts without problems, but next one that is using PF seems to be make memory usage go up again.

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Love the mod, definitely one of my must-haves for KSP!

What came to my mind while watching a few Atlas II launches on YouTube: Is there a way to change the texture of the fairing? Maybe put your mission flag on it or add some kind of text to customize it a bit, like in this picture.

1024px-Atlas_V_(411)_payload_fairing.JPG

Edited by selfmade
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There are alternative texture packs for PF, and I'm going to make the textures tweakable like in Procedural Parts later.

I also want to make a separate mod that allows you to place a flag decal anywhere on your ship, but I'm too busy with other stuff for now.

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There are alternative texture packs for PF, and I'm going to make the textures tweakable like in Procedural Parts later.

I also want to make a separate mod that allows you to place a flag decal anywhere on your ship, but I'm too busy with other stuff for now.

Thanks for the quick reply, sounds awesome!

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Derp... after a bit more searching, I discovered this is a known issue.

I've found a bug with the thrust plate part in symmetry and parts scaled by Tweak Scale attached. It appears that, in symmetry, parts connected to the thrust plate are attached as if the haven't been scaled at all.

I only had Engineer Redux, Editor Extensions, Part Angle Display, Tweak Scale, Procedural Fairings, Module Manager, and some re-textures of stock parts installed when I created the following images.

To reproduce the bug, I placed four LV-T30 engines, scaled to 0.625m, on a 1.25m thrust plate. They were attached individually as to avoid any weird symmetry bugs.

kjsj62mgumwud744g.jpg

Then I added 4x symmetry to the radial decoupler.

oy50oldgjnkdz0o4g.jpg

The same thing happens if the engines are upscaled aswell.

ouctnt81zxn4pow4g.jpg

And as a sanity check to just see if it might be a bug with Tweak Scale, here a few pictures with the plates removed and stock parts used. Same method as above: add decoupler and fuel tank -> add stock adapter, if needed -> add scaled engine -> add symmetry on decoupler.

Scaled up LV-T30s:

b77le9e110188414g.jpg

Scaled down Mainsails on quad-adapter:

yt9oo5u8779pk6o4g.jpg

Scaled down Mainsails on radial adapters:

nnzk9vpa94xh7t54g.jpg

Edited by monolith
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I also want to make a separate mod that allows you to place a flag decal anywhere on your ship, but I'm too busy with other stuff for now.

That sounds awesome. It seems that where flags are by default always gets covered up by something.

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I`m using the newest version (v3.09) but the fairings still don`t have any ejection force. Is there anything I have to do to make the fix that is supposed to be in since v3.07 work?

Edit: I built another rocket and the fairings worked correctly. I don`t know what the issue was the first time...

Edited by Keras
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Using your fairings created uncontrollable wobble for upper parts (shielded by the fairings). It seems that the force between the base and an attached decoupler is too low. As soon as I get above ~1.30 TWR the upper parts start to swing around until something breaks. Maybe I'm connecting the parts wrong but I cant get it to work correctly. :(

I have no problems with rockets with higer TWR and no fairings so it shouldn't be a NEAR problem.

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I've found that having a probe core in the middle of the rocket and controlling from there helps reduce wobbles on gravity turns. And yes, I use NEAR.

Struts... 2x symetry from top of fairing to payload... helps with my wobble

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Actually, doesn't that kind of sound like a problem with the legacy parts? Like maybe he tried to reenable them? (ala that 'fix' that people were pushing awhile back)

Hello,

I have the same problem and did not tinker with legacy parts at all.

Mods:

FAR

Dang It

Mechjeb

Kerbal Engineer

Spaceplane Parts

Deadly Reentry

And some others

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Using your fairings created uncontrollable wobble for upper parts (shielded by the fairings). It seems that the force between the base and an attached decoupler is too low. As soon as I get above ~1.30 TWR the upper parts start to swing around until something breaks. Maybe I'm connecting the parts wrong but I cant get it to work correctly. :(

I have no problems with rockets with higer TWR and no fairings so it shouldn't be a NEAR problem.

You are building too tall. That wobble would occur with or without the fairing. Either strut it or build smaller.

I've had the same issue recently, and it makes me wonder how strong the "auto-struts" feature is. That's the reason I never bothered adding struts myself.

Auto struts are for the fairings themselves, not the payload. You still need to strut or build smaller for the payload.

Edited by Alshain
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I just wanted to let you guys know that QuantumStruts mod is a godsend for long faired payload. You can place them (strut-beam-thingies) on payload in 2+ symmetry having their beams shoot outwards and when you put the fairing on - click - everything connects making pretty stable contraption. That and struts from lower fairing part to the rocket (for wider than stack top fairings) makes wonders.

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Auto struts are for the fairings themselves, not the payload. You still need to strut or build smaller for the payload.

Wow I completely miscomprehended that, which I think is a bit too easy to do given that strutting payloads is something most people already know to do, so seeing this option it's natural to assume that's what it does. I see now it's a FAQ item, at least.

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Hi, This is my 3rd time posting this, and all i get is "make sure everything else is updated". Well I have checked everything but everything is up to date. Well, the problem is that i still have the fairing decoupling problems, everything else work perfectly, its just that. I'm playing in the x64bit please help, real help this time please.

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