HafCoJoe Posted August 25, 2014 Share Posted August 25, 2014 (edited) Cool. I've gotten blackhearts textures and I added some of my own colors. Now to see how easy it is to use them .EDIT: Super easy to add new fairing textures if you know how to config file and part copy . Pics of my edits coming soon. Blackhearts mod is awesome for editing new. Edited August 25, 2014 by Avera9eJoe Link to comment Share on other sites More sharing options...
Ricovandijk Posted August 25, 2014 Share Posted August 25, 2014 Can I change the height of the hovering node of the interstage fairing? I would like to use it as an interstage cargo module, like the SLA panels of the saturn V that shielded the LM. Link to comment Share on other sites More sharing options...
Master Tao Posted August 26, 2014 Share Posted August 26, 2014 Ricovandijk,Right click on the interstage fairing base and move the "height" slider. The "extra height" slider changes how much higher the fairings go than the node. Link to comment Share on other sites More sharing options...
Ricovandijk Posted August 26, 2014 Share Posted August 26, 2014 Yes, that was not the question though. I would like to increase the height of the node, so I can add a larger cargo on the base plate node Link to comment Share on other sites More sharing options...
dzikakulka Posted August 26, 2014 Share Posted August 26, 2014 I think you can't tweak that in game. Try messing with adapter2.cfg - it's quite complicated cause of all the features but trial and error could get you where you want as always Link to comment Share on other sites More sharing options...
Master Tao Posted August 26, 2014 Share Posted August 26, 2014 Yes, that was not the question though. I would like to increase the height of the node, so I can add a larger cargo on the base plate nodeThat's what the height slider does – increase the height of the floating node. If you mean something else, pictures might help, because what you asked for is the height slider. I've even used it to make SLA-style fairings, except they decouple instead of turning with a hinge. Link to comment Share on other sites More sharing options...
Ricovandijk Posted August 26, 2014 Share Posted August 26, 2014 Ah! maybe I've got a problem with my install then. When I adjust the height slider, it will only raise the panels, not the node. Any thoughts? Link to comment Share on other sites More sharing options...
NathanKell Posted August 26, 2014 Share Posted August 26, 2014 You're adjusting the Additional Height slider at the top, not the height slider in the middle. Link to comment Share on other sites More sharing options...
Mystique Posted September 4, 2014 Share Posted September 4, 2014 Anyone had issued like memory used by game going up from ~2,7 GB to ~3.5 GB when craft has at least fairing base? Partcount isn't an issue, it's about 15 of them. Last night couldn't land craft because game crashed all the time it approached terrain (seems like terrain was the last drop), today I launched several crafts without problems, but next one that is using PF seems to be make memory usage go up again. Link to comment Share on other sites More sharing options...
selfmade Posted September 6, 2014 Share Posted September 6, 2014 (edited) Love the mod, definitely one of my must-haves for KSP!What came to my mind while watching a few Atlas II launches on YouTube: Is there a way to change the texture of the fairing? Maybe put your mission flag on it or add some kind of text to customize it a bit, like in this picture. Edited September 6, 2014 by selfmade Link to comment Share on other sites More sharing options...
e-dog Posted September 6, 2014 Author Share Posted September 6, 2014 There are alternative texture packs for PF, and I'm going to make the textures tweakable like in Procedural Parts later.I also want to make a separate mod that allows you to place a flag decal anywhere on your ship, but I'm too busy with other stuff for now. Link to comment Share on other sites More sharing options...
selfmade Posted September 6, 2014 Share Posted September 6, 2014 There are alternative texture packs for PF, and I'm going to make the textures tweakable like in Procedural Parts later.I also want to make a separate mod that allows you to place a flag decal anywhere on your ship, but I'm too busy with other stuff for now.Thanks for the quick reply, sounds awesome! Link to comment Share on other sites More sharing options...
monolith Posted September 7, 2014 Share Posted September 7, 2014 (edited) Derp... after a bit more searching, I discovered this is a known issue.I've found a bug with the thrust plate part in symmetry and parts scaled by Tweak Scale attached. It appears that, in symmetry, parts connected to the thrust plate are attached as if the haven't been scaled at all.I only had Engineer Redux, Editor Extensions, Part Angle Display, Tweak Scale, Procedural Fairings, Module Manager, and some re-textures of stock parts installed when I created the following images.To reproduce the bug, I placed four LV-T30 engines, scaled to 0.625m, on a 1.25m thrust plate. They were attached individually as to avoid any weird symmetry bugs.Then I added 4x symmetry to the radial decoupler.The same thing happens if the engines are upscaled aswell.And as a sanity check to just see if it might be a bug with Tweak Scale, here a few pictures with the plates removed and stock parts used. Same method as above: add decoupler and fuel tank -> add stock adapter, if needed -> add scaled engine -> add symmetry on decoupler.Scaled up LV-T30s:Scaled down Mainsails on quad-adapter:Scaled down Mainsails on radial adapters: Edited September 10, 2014 by monolith Link to comment Share on other sites More sharing options...
iPeer Posted September 8, 2014 Share Posted September 8, 2014 I also want to make a separate mod that allows you to place a flag decal anywhere on your ship, but I'm too busy with other stuff for now.That sounds awesome. It seems that where flags are by default always gets covered up by something. Link to comment Share on other sites More sharing options...
Camacha Posted September 10, 2014 Share Posted September 10, 2014 Is it still possible to change the fairing size with keyboard keys? I seem to have a little trouble making the nose cone longer. Link to comment Share on other sites More sharing options...
Keras Posted September 11, 2014 Share Posted September 11, 2014 (edited) I`m using the newest version (v3.09) but the fairings still don`t have any ejection force. Is there anything I have to do to make the fix that is supposed to be in since v3.07 work?Edit: I built another rocket and the fairings worked correctly. I don`t know what the issue was the first time... Edited September 12, 2014 by Keras Link to comment Share on other sites More sharing options...
Herr_Schauberger Posted September 14, 2014 Share Posted September 14, 2014 Using your fairings created uncontrollable wobble for upper parts (shielded by the fairings). It seems that the force between the base and an attached decoupler is too low. As soon as I get above ~1.30 TWR the upper parts start to swing around until something breaks. Maybe I'm connecting the parts wrong but I cant get it to work correctly. I have no problems with rockets with higer TWR and no fairings so it shouldn't be a NEAR problem. Link to comment Share on other sites More sharing options...
INSULINt Posted September 15, 2014 Share Posted September 15, 2014 I've found that having a probe core in the middle of the rocket and controlling from there helps reduce wobbles on gravity turns. And yes, I use NEAR. Link to comment Share on other sites More sharing options...
B787_300 Posted September 15, 2014 Share Posted September 15, 2014 I've found that having a probe core in the middle of the rocket and controlling from there helps reduce wobbles on gravity turns. And yes, I use NEAR. Struts... 2x symetry from top of fairing to payload... helps with my wobble Link to comment Share on other sites More sharing options...
HDS Posted September 15, 2014 Share Posted September 15, 2014 Actually, doesn't that kind of sound like a problem with the legacy parts? Like maybe he tried to reenable them? (ala that 'fix' that people were pushing awhile back)Hello,I have the same problem and did not tinker with legacy parts at all.Mods:FARDang ItMechjebKerbal EngineerSpaceplane PartsDeadly ReentryAnd some others Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 15, 2014 Share Posted September 15, 2014 Struts... 2x symetry from top of fairing to payload... helps with my wobbleI've had the same issue recently, and it makes me wonder how strong the "auto-struts" feature is. That's the reason I never bothered adding struts myself. Link to comment Share on other sites More sharing options...
Alshain Posted September 15, 2014 Share Posted September 15, 2014 (edited) Using your fairings created uncontrollable wobble for upper parts (shielded by the fairings). It seems that the force between the base and an attached decoupler is too low. As soon as I get above ~1.30 TWR the upper parts start to swing around until something breaks. Maybe I'm connecting the parts wrong but I cant get it to work correctly. I have no problems with rockets with higer TWR and no fairings so it shouldn't be a NEAR problem.You are building too tall. That wobble would occur with or without the fairing. Either strut it or build smaller.I've had the same issue recently, and it makes me wonder how strong the "auto-struts" feature is. That's the reason I never bothered adding struts myself.Auto struts are for the fairings themselves, not the payload. You still need to strut or build smaller for the payload. Edited September 15, 2014 by Alshain Link to comment Share on other sites More sharing options...
dzikakulka Posted September 15, 2014 Share Posted September 15, 2014 I just wanted to let you guys know that QuantumStruts mod is a godsend for long faired payload. You can place them (strut-beam-thingies) on payload in 2+ symmetry having their beams shoot outwards and when you put the fairing on - click - everything connects making pretty stable contraption. That and struts from lower fairing part to the rocket (for wider than stack top fairings) makes wonders. Link to comment Share on other sites More sharing options...
Drew Kerman Posted September 16, 2014 Share Posted September 16, 2014 Auto struts are for the fairings themselves, not the payload. You still need to strut or build smaller for the payload.Wow I completely miscomprehended that, which I think is a bit too easy to do given that strutting payloads is something most people already know to do, so seeing this option it's natural to assume that's what it does. I see now it's a FAQ item, at least. Link to comment Share on other sites More sharing options...
Andrewmacor Posted September 17, 2014 Share Posted September 17, 2014 Hi, This is my 3rd time posting this, and all i get is "make sure everything else is updated". Well I have checked everything but everything is up to date. Well, the problem is that i still have the fairing decoupling problems, everything else work perfectly, its just that. I'm playing in the x64bit please help, real help this time please. Link to comment Share on other sites More sharing options...
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