Geschosskopf Posted October 13, 2014 Share Posted October 13, 2014 Yay! Updated! Huzzah! Thanks muchos! Link to comment Share on other sites More sharing options...
kormer Posted October 14, 2014 Share Posted October 14, 2014 Hi, I'm still learning here, but can someone help me understand why my payload is hanging out like someone who's had way too many beers? Link to comment Share on other sites More sharing options...
Starwaster Posted October 14, 2014 Share Posted October 14, 2014 Hi, I'm still learning here, but can someone help me understand why my payload is hanging out like someone who's had way too many beers?http://i.imgur.com/ur7djJh.jpgYou don't have a single strut on that vehicle. It's not just your payload, your SRB's are wobbly.That said, make sure you have the latest version of Procedural Fairings. It's supposed to auto-strut payloads. How well it works I don't know yet but it cant hurt Link to comment Share on other sites More sharing options...
biohazard15 Posted October 14, 2014 Share Posted October 14, 2014 It seems that you're:a) Using improper fairing base size. You should set it to 2.5m to get a streamlined rocket. Especially with FAR. Using tiny decoupler to attach your payload. Never use it with anything heavier than 1 ton - it meant for small satellites, not for manned vehicles. Use 1.25m and couple of struts.If nothing helps: use KJR. Link to comment Share on other sites More sharing options...
kormer Posted October 14, 2014 Share Posted October 14, 2014 You don't have a single strut on that vehicle. It's not just your payload, your SRB's are wobbly.That said, make sure you have the latest version of Procedural Fairings. It's supposed to auto-strut payloads. How well it works I don't know yet but it cant hurtIt seems that you're:a) Using improper fairing base size. You should set it to 2.5m to get a streamlined rocket. Especially with FAR. Using tiny decoupler to attach your payload. Never use it with anything heavier than 1 ton - it meant for small satellites, not for manned vehicles. Use 1.25m and couple of struts.If nothing helps: use KJR.I was using the auto-struts, but those didn't seem to be helping me. I redid my payload to have all the inner parts attached to a metal strut which seems to have help.Also I was using the decoupler because the description of the fairing base said "decoupler sold separately." To a newbie like me I thought that meant I needed to add a decoupler. Link to comment Share on other sites More sharing options...
Starwaster Posted October 14, 2014 Share Posted October 14, 2014 Also I was using the decoupler because the description of the fairing base said "decoupler sold separately." To a newbie like me I thought that meant I needed to add a decoupler.That is what it means. It has no decoupler. I think what bio is saying is that your decoupler is too small but that has nothing to do with floppy payloads. Nor does far or (AFAIK base size) Link to comment Share on other sites More sharing options...
Ippo Posted October 14, 2014 Share Posted October 14, 2014 Hi, I would like to remove the fairing bases and keep only the thrust plate adapter and the procedural interstage, but I can't figure out what files I need to delete... a little help, please? Link to comment Share on other sites More sharing options...
zhiye Posted October 15, 2014 Share Posted October 15, 2014 I met the same problem.....how you solve it? Link to comment Share on other sites More sharing options...
jrandom Posted October 15, 2014 Share Posted October 15, 2014 Hi, I would like to remove the fairing bases and keep only the thrust plate adapter and the procedural interstage, but I can't figure out what files I need to delete... a little help, please? What I do is look through the part.cfg files, find the description, and if it matches the part I want to delete, I delete the .cfg! Link to comment Share on other sites More sharing options...
Ondo Posted October 17, 2014 Share Posted October 17, 2014 Just a little heads up, the parts have no entry cost, It just needs to be added on the .cfg files. Link to comment Share on other sites More sharing options...
Mokmo Posted October 18, 2014 Share Posted October 18, 2014 So i was having the issue where the PF parts would not show up anywhere VAB/SPH/Career/SandboxSeems Tweakableeverything did something to it because it was ok once i removed said mod Link to comment Share on other sites More sharing options...
Pixel of Life Posted October 18, 2014 Share Posted October 18, 2014 Any plans for Mk2 shaped fairing "rings"? Those would make it so much easier to build Hermes/Dreamchaser style spaceplanes that ride on top of a booster stage. Maybe add other shapes as well, such as B9's S2 and HL fuselages? Link to comment Share on other sites More sharing options...
acc Posted October 21, 2014 Share Posted October 21, 2014 Seems like the pFairings do not work well with part shielding of the latest FAR version.<ferram4> acc: I think this problem is on pFairing's end. It seems to have to do with resizing the fairing.For more informations see here and here Link to comment Share on other sites More sharing options...
Overjay Posted October 25, 2014 Share Posted October 25, 2014 Gentlemen, I've encountered A PROBLEM.So I unlocked 2.5 meter fairings upgrade. But when I right-click on the fairing base it elarges the base only to 1.5 meter. That is weird, can somebody help me?EDIT.Read thw FAQ. Well, I'll have to unlock one more node Link to comment Share on other sites More sharing options...
FirstSecondThird Posted October 25, 2014 Share Posted October 25, 2014 I tested this mod with NEAR aerodynamic model, and it works fine. It's just FAR that doesn't work quite well. With FAR, this mod is just plain dubious. Link to comment Share on other sites More sharing options...
Ophiuchus Posted October 26, 2014 Share Posted October 26, 2014 Yeah, FAR isn't recognizing procedural fairings as shielding after resizing the base Link to comment Share on other sites More sharing options...
NathanKell Posted October 26, 2014 Share Posted October 26, 2014 Try detaching and reattaching the fairings? Link to comment Share on other sites More sharing options...
jrandom Posted October 26, 2014 Share Posted October 26, 2014 Yeah, FAR isn't recognizing procedural fairings as shielding after resizing the baseKnown bug. I believe they're working on it. Link to comment Share on other sites More sharing options...
moppaking Posted October 27, 2014 Share Posted October 27, 2014 I ran into a minor problem in career mode (up-to-date pFairings 3.10). Atm i am in early career and the standard 1.25m base and hull parts don't have any unlock costs (credits) unlike all the other parts. I assume that would be the case on the "diameter upgrade parts" as well. A quick view into the base.cfg revealed that there is no entryCost.If guess adding "entryCost = <amount>" would fix this, but pFairings has a somewhat uncommon cfg structure for the diameter upgrades. Where would i put the extra code line to get individual unlock costs for each upgrade? Link to comment Share on other sites More sharing options...
e-dog Posted October 27, 2014 Author Share Posted October 27, 2014 Diameter upgrade "parts" are purely informational, the upgrade is unlocked when the tech node is researched, you don't need to buy the upgrade part to unlock the upgrade, so there are no associated unlock costs. Link to comment Share on other sites More sharing options...
Aethon Posted October 27, 2014 Share Posted October 27, 2014 You could build an unmanned ( Yes. You ghoul! ) ship of moderate cost, whatever you feel is fair, SMASH it into Kerbin and consider that the unlock fee. Sort of a quasi-religious, sacrificial ceremony. Link to comment Share on other sites More sharing options...
MarkusA380 Posted October 27, 2014 Share Posted October 27, 2014 Hey, i just want to ask if this mod works with the DMP mod. I cant test it atm. Link to comment Share on other sites More sharing options...
Kerbart Posted October 27, 2014 Share Posted October 27, 2014 You could build [...] ship of moderate cost, [...] SMASH it into Kerbin Or as it's known at KSC, "Tuesday" Link to comment Share on other sites More sharing options...
moppaking Posted October 27, 2014 Share Posted October 27, 2014 You could build an unmanned ( Yes. You ghoul! ) ship of moderate cost, whatever you feel is fair, SMASH it into Kerbin and consider that the unlock fee. Sort of a quasi-religious, sacrificial ceremony.Very entertaining idea. However, i think that at least the initial unlock for pFairings should force the unlock fee because it is a new part in the tech tree. I might go with the free upgrade unlocks later on. Link to comment Share on other sites More sharing options...
rodion Posted October 27, 2014 Share Posted October 27, 2014 hi, it's been a long time since i've used PF in any form, so could anyone explain to me how buy-in works (or doesn't work) in career right now? i started a new game lately for 0.25, hit a few basic nodes before installing PF and the problem i'm running into is that if i go into the tech "flight control" node and buy into the 1.25m PF parts and fairing walls (well, activate, since it's 0 funds) in the tech tree, go back to the VAB/SPH, and go to use the parts, the walls show up as still requiring their entry purchase although i clearly did that, and the fairing bases don't allow any tweaking to 1.25m either. also tried with the deprecated parts folder removed but it's clearly stuck this way.slightly clearer diagram: Link to comment Share on other sites More sharing options...
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