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[1.2] Procedural Fairings 3.20 (November 8)


e-dog

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are you using KWRocketry? you could use the expanded fairing base from KWR and then the procedural egg shaped on top.

I do, but I deleted the fairing parts because I use Proc Fairings. Maybe I'll use the expanded base, though I don't like adding the additional part and mass/height.

I can think of two solutions:

1- you could use a conic Stretchy Tank and then a normal egg-shaped faring.

I don't use Stretchy Tanks because I can't get them to work well with subassemblies, which I use extensively. And I don't really need additional fuel on that stage anyhow.

2- You could use an upside down interstage adapter below the fairing base. Use conic fuselages in the interstage adapter and egg-shaped fairings in the base.

It isn't possible with just one base though. I would use my solution #1

The KW tapered interstage? I hadn't thought about that. But same as Umlux's suggestion, adding the additional part isn't an appealing option. I don't mind being tied to the KW expanded base because everything I launch is designed to fit within a reasonably sized fairing and the 3.75m expanded base is more than sufficient in diameter I think. Really I just wanted to see if there was an easy cfg tweak, I know that e-dog has talked about undocumented shape tweaking in the cfgs.

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KW tapered interstage? I meant the interstage adapter from proc fairings. I think Stretchy SRBs now work with subassemblies, not sure though. But you could use a conic tank without fuel, it would be really light and with an editable shape

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I don't use Stretchy Tanks because I can't get them to work well with subassemblies, which I use extensively. And I don't really need additional fuel on that stage anyhow.

The KW tapered interstage? I hadn't thought about that. But same as Umlux's suggestion, adding the additional part isn't an appealing option. I don't mind being tied to the KW expanded base because everything I launch is designed to fit within a reasonably sized fairing and the 3.75m expanded base is more than sufficient in diameter I think. Really I just wanted to see if there was an easy cfg tweak, I know that e-dog has talked about undocumented shape tweaking in the cfgs.

Nope I am pretty sure he means the interstage adapter from Procedural Fairings...

God dammit; Ninja'd :D

Edited by DasBananenbrot
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KW tapered interstage? I meant the interstage adapter from proc fairings.

Oh I didn't even think about that. I think the trouble it would take for the sake of appearance probably isn't worth it.

But you could use a conic tank without fuel, it would be really light and with an editable shape

I forget with tweakables I could just remove the fuel and essentially make it a structural part.

I tested using the KW expanded bases and it doesn't work. The Procedural fairing base sits up too high and doesn't sit in the KW base well. On one test launch the fairing collided with the base when it was being staged and it exploded. Didn't log damage but made me feel the effort wasn't worth it.

Edited by MainSailor
grammar
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This mod is so awesome...

Anyway, I have two questions regarding interstage adapters:

1. For normal fairings, the ejection force for the side parts is configurable. I cannot find any such option for interstage fairings. Did I overlook something?

2. The ejection force of the stage which sits on top of the interstage fairing, is currently 0. I would be glad, if I could have some (minor) force here.

I wouln't mind editing the .cfg files, but I looked into them and didn't find anything to change it the way I like. Is it editable, though?

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This mod is so awesome...

Anyway, I have two questions regarding interstage adapters:

1. For normal fairings, the ejection force for the side parts is configurable. I cannot find any such option for interstage fairings. Did I overlook something?

2. The ejection force of the stage which sits on top of the interstage fairing, is currently 0. I would be glad, if I could have some (minor) force here.

I wouln't mind editing the .cfg files, but I looked into them and didn't find anything to change it the way I like. Is it editable, though?

In the adapter.cfg modify this number:


MODULE
{
name = ModuleDecouple
ejectionForce = 0
explosiveNodeID = top1
}

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With Procedural Fairings you can build proper kerbal rockets :)

Nice (k)lollipop :)

I started experimenting with wrapping whole rocket in fairing so that it looks like actually a rocket, not like a bunch of strutted together parts "found lying by the side of the road" ©

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I use Ferram Aerosopace and it got into orbit but the third of an entire station inside it was jumping about luckily I'm trained in WAAAGH :) Procedural fairings mod allows crappy aerodynamic payloads to slice through FAR air.

Half the fuel was just for getting the reaction wheels into orbit :)

See inter planetary living & science in orbit no scratchy:)

Amazing what you can fit inside one Proc fairing.

wjmr.jpg

Edited by LMA
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Yep its a three piece ship that's just one piece but I want less docking ports the better the others wobbled when I ignited the engine from orbit to the Mun. When the larger rotating habitat comes out I will be forced to send it up in four I think. Also using that reinforcement mod prob why the fairing didn't snap off.

Edited by LMA
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In the adapter.cfg modify this number:


MODULE
{
name = ModuleDecouple
ejectionForce = 0
explosiveNodeID = top1
}

I had the same thought, but unfortunately it doesn't work. I think the values are the ones from the dummy decoupler.

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it does work, but you need to use fairings instead of fuselages (unless you are using KJR) and have it connected on the top (floating) node. If you want the other node to decouple then add it to the config, for example:


MODULE
{
name = ModuleDecouple
ejectionForce = 0
explosiveNodeID = top1
}

MODULE
{
name = ModuleDecouple
ejectionForce = 200
explosiveNodeID = top
}

This will make the non-floating node to decouple with a 200 force

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This mod is so awesome...

Anyway, I have two questions regarding interstage adapters:

1. For normal fairings, the ejection force for the side parts is configurable. I cannot find any such option for interstage fairings. Did I overlook something?

2. The ejection force of the stage which sits on top of the interstage fairing, is currently 0. I would be glad, if I could have some (minor) force here.

I wouln't mind editing the .cfg files, but I looked into them and didn't find anything to change it the way I like. Is it editable, though?

1. you can mouseover the fairing (not the base) and press 'f' to select low/medium/high. Make sure fairing is highlighted when you do so.

2. I recall reading somewhere (but can't find the post atm) that the decoupler in that fairing base is merely there for compatibility with KER or something like that (delta-v computation or such), it's not intended to provide separation functionality. Not having decoupler is deliberate design apparently, so you can choose to put decoupler, docking port, etc as needed. (edit: hm, I might have misunderstood this. )

Edited by cake>pie
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1. you can mouseover the fairing (not the base) and press 'f' to select low/medium/high. Make sure fairing is highlighted when you do so.

2. I recall reading somewhere (but can't find the post atm) that the decoupler in that fairing base is merely there for compatibility with KER or something like that (delta-v computation or such)' date=' it's not intended to provide separation functionality. Not having decoupler is deliberate design apparently, so you can choose to put decoupler, docking port, etc as needed. (edit: hm, I might have misunderstood this. )[/quote']

Couldn't have put it better myself, you got it all right :D

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2 is correct. What holds the part(s) on the top01 node (the node that floats) are joints between the fairing sides and the part(s), not a joint between the interstage base and the part(s). The decoupler on the interstage doesn't break those joints; only detaching the fairings will break those joints.

(There is an issue where KJR, since it uses the same mechanism for joint stiffening, *will* break those joints if you decouple the interstage base. That's against e-dog's design, but we've been requesting that feature for months, so ferram is leaving it as is...)

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