jmbailey2000 Posted April 22, 2016 Share Posted April 22, 2016 On 4/21/2016 at 11:30 PM, TaranisElsu said: Breaking news! Love all the mods and appreciate the great benefit and support you provided with wonderful enhancements to KSP. You will be sorely missed. Good luck with your future endeavors and hope you poke your head in once in a while to say hello. Link to comment Share on other sites More sharing options...
astroranger189 Posted April 22, 2016 Share Posted April 22, 2016 does anyone know other mods that is similar to this one that has greenhouse, food, waste and recyclers? because this is kinda off date.... Link to comment Share on other sites More sharing options...
artemisrain Posted April 22, 2016 Share Posted April 22, 2016 3 hours ago, astroranger189 said: does anyone know other mods that is similar to this one that has greenhouse, food, waste and recyclers? because this is kinda off date.... Astroranger189, this same conversation is literally one page back. USI Kolonization Systems and Kerbal Planetary Base Systems both have what you are looking for. Only RoverDude's USI is updated right now, though. Link to comment Share on other sites More sharing options...
astroranger189 Posted April 22, 2016 Share Posted April 22, 2016 wait, is kerbal base systems compatible with ksp 1.1 Link to comment Share on other sites More sharing options...
artemisrain Posted April 22, 2016 Share Posted April 22, 2016 4 minutes ago, astroranger189 said: wait, is kerbal base systems compatible with ksp 1.1 What do you know, it is! Now all I need is TACLS and Station Science and I'm ready to start my 1.1 career! Link to comment Share on other sites More sharing options...
merlinux Posted April 22, 2016 Share Posted April 22, 2016 4 hours ago, astroranger189 said: does anyone know other mods that is similar to this one that has greenhouse, food, waste and recyclers? because this is kinda off date.... offdate? This is probably the most popular life support mod around. Link to comment Share on other sites More sharing options...
cicatrix Posted April 22, 2016 Share Posted April 22, 2016 4 hours ago, astroranger189 said: does anyone know other mods that is similar to this one that has greenhouse, food, waste and recyclers? because this is kinda off date.... I'm trying out Kerbalism. It actually looks very promising. It still has a way to go, but WIP is nearly a universal status for ksp mods Link to comment Share on other sites More sharing options...
Ser Posted April 22, 2016 Share Posted April 22, 2016 On 21.04.2016 at 6:30 AM, TaranisElsu said: Breaking news! Sad news. Have a good luck in your new interests. Link to comment Share on other sites More sharing options...
Operation40 Posted April 22, 2016 Share Posted April 22, 2016 On 4/21/2016 at 9:23 PM, WaylandSmith said: ... USE AT YOUR OWN RISK: Download Hacked-For-1.1 Version Here ... Thanks!! That version seems to be working well for me with the updated blizzy toolbar default consumption rates seem much lower than I remember though? the 1.25m life support container is supporting 5 kerbals for over 60 days now, instead of ~30 that it did before. I suppose that's a cfg setting somewhere? Link to comment Share on other sites More sharing options...
dlrk Posted April 22, 2016 Share Posted April 22, 2016 So long, and thanks for all fish mods Link to comment Share on other sites More sharing options...
sidfu Posted April 22, 2016 Share Posted April 22, 2016 (edited) 1 hour ago, cicatrix said: I'm trying out Kerbalism. It actually looks very promising. It still has a way to go, but WIP is nearly a universal status for ksp mods yeah it is but last i read the mod author for that is refuseing to do any sort of compatiblity so it can intefeer for more advanced mods like RT and such. before u say well he has rt like stuff yeah but his is very very not much differnt than stock for RT like stuff. Edited April 22, 2016 by sidfu Link to comment Share on other sites More sharing options...
OminousPenguin Posted April 22, 2016 Share Posted April 22, 2016 4 hours ago, sidfu said: yeah it is but last i read the mod author for that is refuseing to do any sort of compatiblity so it can intefeer for more advanced mods like RT and such. before u say well he has rt like stuff yeah but his is very very not much differnt than stock for RT like stuff. It's released under a totally permissive licence so I doubt it will be long before someone forks it and makes the various components toggleable, or even better - makes each component a self contained mod. A quick glance at the source suggests it wouldn't be too difficult to do that. Link to comment Share on other sites More sharing options...
WaylandSmith Posted April 22, 2016 Share Posted April 22, 2016 1 hour ago, OminousPenguin said: It's released under a totally permissive licence so I doubt it will be long before someone forks it and makes the various components toggleable, or even better - makes each component a self contained mod. A quick glance at the source suggests it wouldn't be too difficult to do that. I've taken a quick glance at it and I'm feeling the same way about it. For me, the biggest, though, is making it play more nicely with RT. RT's API makes it pretty trivial to determine if a craft has connectivity to either other craft or KSC, so that capability in Kerbalism could be pulled out. Link to comment Share on other sites More sharing options...
Zyx Abacab Posted April 23, 2016 Share Posted April 23, 2016 (edited) On Fri., 2016-04-22 at 4:59 AM, artemisrain said: USI Kolonization Systems and Kerbal Planetary Base Systems both have what you are looking for. For others reading this thread, be aware that—in terms of consumables—USI only cares about keeping kerbals fed. Water and oxygen resources are not directly consumed. By default, failing to provide life support is not fatal, and kerbals begin acting like tourists after 15 days of starvation. Edited April 23, 2016 by Zyx Abacab Clarification for "spouting comparisons". Link to comment Share on other sites More sharing options...
goldenpsp Posted April 23, 2016 Share Posted April 23, 2016 4 hours ago, Zyx Abacab said: For others reading this thread, be aware that USI only cares about keeping kerbals fed—so water and oxygen resources are not directly consumed. Failing to provide life support is never fatal, and kerbals begin acting like tourists after 15 days of starvation. If you are going to spout comparisons be accurate. USI LS simply consolidates 3 life support bars into one. It also now deals with habitation issues. And life support is non-lethal only by default. It is highly configurable up to death. Link to comment Share on other sites More sharing options...
drtedastro Posted April 23, 2016 Share Posted April 23, 2016 I also hope someone picks this up... Cheers. Link to comment Share on other sites More sharing options...
RickKermen Posted April 23, 2016 Share Posted April 23, 2016 (edited) We now have Kerbalism, way superior to TAC but still a WIP and not compatible with some popular mods like RT... Edited April 23, 2016 by RickKermen Link to comment Share on other sites More sharing options...
dlrk Posted April 23, 2016 Share Posted April 23, 2016 Quoting from TaranisElsu's goodbye post: Quote I would like to do a clean handoff of any mod that someone is interested in taking over -- contact me if you are interested. I am talking to people about TAC Life Support and TAC Fuel Balancer, so those may already be taken. So, it sounds like this has been picked up Link to comment Share on other sites More sharing options...
Zyx Abacab Posted April 23, 2016 Share Posted April 23, 2016 8 hours ago, goldenpsp said: If you are going to spout comparisons be accurate. Post has been edited for accuracy. Link to comment Share on other sites More sharing options...
astroranger189 Posted April 24, 2016 Share Posted April 24, 2016 On 4/22/2016 at 7:14 PM, merlinux said: offdate? This is probably the most popular life support mod around. it means out of date. Link to comment Share on other sites More sharing options...
Cerebrate Posted April 24, 2016 Share Posted April 24, 2016 Quick question, for those using the 1.1 recompile above - anyone else getting a reproducible crash to desktop (without errors at end of log) trying this on Windows x64? (Just askin' before I start debugging myself.) -c Link to comment Share on other sites More sharing options...
Andrewmacor Posted April 24, 2016 Share Posted April 24, 2016 28 minutes ago, Cerebrate said: Quick question, for those using the 1.1 recompile above - anyone else getting a reproducible crash to desktop (without errors at end of log) trying this on Windows x64? (Just askin' before I start debugging myself.) -c I do get that crash as soon as I installed the recompile, also, Don't know why though Link to comment Share on other sites More sharing options...
Cerebrate Posted April 24, 2016 Share Posted April 24, 2016 Well, it doesn't seem to be the recompile, per se, as I stripped the mod right down to nothing but the TacLifeSupportContainers folder - with nothing in it but model, textures, and part config files that don't invoke any modules - and it still occurs. (Sadly, not being a code issue puts it beyond my ability to debug. Dammit.) -c Link to comment Share on other sites More sharing options...
artemisrain Posted April 24, 2016 Share Posted April 24, 2016 @WaylandSmith Now that TaranisElsu has bowed out (hats off to him) do you intend to produce the 1.1 build? Link to comment Share on other sites More sharing options...
Dr. Jet Posted April 24, 2016 Share Posted April 24, 2016 17 hours ago, RickKermen said: We now have Kerbalism, way superior to TAC but still a WIP and not compatible with some popular mods like RT... Kerbalism is NOT superior to TAC LS. I admit it has some nice features like taking radiation or living space into account... but it is awfully backward in terms of actual Life Support. It does not use water and produce food out of vacuum and electricity. "Stupid, stupid, stupid!!!" (c) Also Kerbalism somehow managed to lose 6k+ electricity and kill crew at LKO with dual axis solar panels active (20 times more generation than needed and they ALWAYS suntrack at 100% if there is sun). Hoping TAC LS will be revived soon. Link to comment Share on other sites More sharing options...
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