ZRM Posted August 2, 2013 Share Posted August 2, 2013 Might I suggest an adapter part so that the Shuttle can also be lifted on top of a normal rocket, àla the Dreamchaser?http://d1jqu7g1y74ds1.cloudfront.net/wp-content/uploads/2013/07/Dream_Chaser_Atlas_V_Integrated_Launch_Configuration.jpgNice idea, but that illustration looks a bit iffy. It doesn't look like that hatch on the orbiter is big enough for those fat astronauts to fit into. Also do they have to jump to get in? Or do a leg-up? And the astronaut furthest back has dismembered feet. Is that a requirement for any prospective applicant? Link to comment Share on other sites More sharing options...
allmappedout Posted August 2, 2013 Share Posted August 2, 2013 By the way, the Tiberdyne Shuttles are named Odyssey and Intrepid. I don't care if you re-use them, just thought you ought to know beforehand. There's an Explorer on the drawing board, but I dunno when it'll get past that stage.And I like Dauntless. Its a fine naval name.Aye, that it is. Dauntless class light cruiser, one of the more fearsome Battlefleet Gothic light cruisers.On topic... This mini shuttle looks incredible! I am very keen to test it out. I love the work you did on gimballing, a very nice touch. Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 2, 2013 Share Posted August 2, 2013 I like it i can't wait to see it in game. Link to comment Share on other sites More sharing options...
helldiver Posted August 2, 2013 Author Share Posted August 2, 2013 Might I suggest an adapter part so that the Shuttle can also be lifted on top of a normal rocket, àla the Dreamchaser? Man that thing is ugly. Even the X-37B has absolutely no character.-The rear end has a central vertex you can attach one of the hundreds of tanks, adapter rings, and parts available in the stock installation or on the Spaceport. Currently I don't have plants to build a launch vehicle since there is plenty of stuff available. Link to comment Share on other sites More sharing options...
ZRM Posted August 2, 2013 Share Posted August 2, 2013 Man that thing is ugly. Even the X-37B has absolutely no character.They tried to make up for the looks with the name, but I don't think it helps. Always trust a corporate venture to employ someone in marketing to come up with a "catchy" name. Link to comment Share on other sites More sharing options...
irishmanerrant Posted August 2, 2013 Share Posted August 2, 2013 Oh I don't know, I've always liked the X-37B, it's got that whole cute drone thing going for it. But the Dreamchaser? That thing is the exact opposite of pleasing to the eye. Helldiver, you said this was going to be approximated 2.5m scale, yes? Or at least, the cargo bay holds 2.5m stuff? Link to comment Share on other sites More sharing options...
OopsThatNotWork Posted August 2, 2013 Share Posted August 2, 2013 Man that thing is ugly. Even the X-37B has absolutely no character.-The rear end has a central vertex you can attach one of the hundreds of tanks, adapter rings, and parts available in the stock installation or on the Spaceport. Currently I don't have plants to build a launch vehicle since there is plenty of stuff available.Wait you think the Dreamchaser is ugly? Link to comment Share on other sites More sharing options...
helldiver Posted August 2, 2013 Author Share Posted August 2, 2013 Oh I don't know, I've always liked the X-37B, it's got that whole cute drone thing going for it. But the Dreamchaser? That thing is the exact opposite of pleasing to the eye. Helldiver, you said this was going to be approximated 2.5m scale, yes? Or at least, the cargo bay holds 2.5m stuff?Ok that's a big issue that's coming up shortly. I should be done with the cockpit by sunday-monday and then I begin the collision mesh process. Before I get to that point I want to already scale the project and reset xforms.According the KSP wiki, a Kerbal is 0.75 meters tall (that's close to 2'5").If the cargo bay is 1.5 meters wide (close to 5') two Kerbals could lay down end to the end and touch both sides. It seems to me 1.5 meters is just way too small. Specially since the cockpit is supposed to fit 4 Kerbals. An additional 2 Kerbals can fit in the Docking Module, for a total of 6 Kerbals in the space craft.If the Cargo bay is 1.5 meters wide, that makes the cockpit about 1.2 (approximately 4'). That gives me very little space for the center consoles or any side panel details.I suppose I could go for 1.8 (6ft). That should give me more than enough space for everything plus give you 1.5m in the cargo bay that is usable.What does everyone think? Link to comment Share on other sites More sharing options...
ZRM Posted August 2, 2013 Share Posted August 2, 2013 Ok that's a big issue that's coming up shortly. I should be done with the cockpit by sunday-monday and then I begin the collision mesh process. Before I get to that point I want to already scale the project and reset xforms.According the KSP wiki, a Kerbal is 0.75 meters tall (that's close to 2'5").If the cargo bay is 1.5 meters wide (close to 5') two Kerbals could lay down end to the end and touch both sides. It seems to me 1.5 meters is just way too small. Specially since the cockpit is supposed to fit 4 Kerbals. An additional 2 Kerbals can fit in the Docking Module, for a total of 6 Kerbals in the space craft.If the Cargo bay is 1.5 meters wide, that makes the cockpit about 1.2 (approximately 4'). That gives me very little space for the center consoles or any side panel details.I suppose I could go for 1.8 (6ft). That should give me more than enough space for everything plus give you 1.5m in the cargo bay that is usable.What does everyone think?What really matters, besides the Kerbals fitting in, is the payload dimensions. If you go for 1.8m we can fit in the smallest standard size parts, 1.25m wide, plus radial extensions, and probably with room for a robotic arm. Just don't expect to use this to launch much in the way of space station components, as they will probably be at least 2.5m across. So you will be pretty much limited to probes and satelites.Another idea I've just had for an extra part - how about an alternative crew module part that can be interchanged with the cargo bay part? Link to comment Share on other sites More sharing options...
Toyotawolf Posted August 2, 2013 Share Posted August 2, 2013 Unless of course the dauntless also had a big brother....just saying Link to comment Share on other sites More sharing options...
Nazari1382 Posted August 2, 2013 Share Posted August 2, 2013 What are the dimensions of the grey plates on that docking adapter part? are those for Jr. sized ports? Imo you should make a large crew module that can fill the cargo hold and be attached to a station with standard docking ports. Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted August 2, 2013 Share Posted August 2, 2013 I'm up for a 1.8m fuselage (Is that what it would be called on a spacecraft?) as someone who does not use too many mods. Link to comment Share on other sites More sharing options...
anarkhon Posted August 2, 2013 Share Posted August 2, 2013 Hellyea,übernice shuttle! Im a little late but can you using the plugin from SFR to make a "hollow" cockpit for the shuttle?like this: Link to comment Share on other sites More sharing options...
AletzN1 Posted August 2, 2013 Share Posted August 2, 2013 That is a. Cool. Cockpit! What mod is it? Link to comment Share on other sites More sharing options...
sirkut Posted August 2, 2013 Share Posted August 2, 2013 That is a. Cool. Cockpit! What mod is it?I'm guessing he is referring to this mod: http://kerbalspaceprogram.com/sfr-command-pod/It contains a plugin which I believe shows the kerbal. I haven't tried it. Link to comment Share on other sites More sharing options...
irishmanerrant Posted August 2, 2013 Share Posted August 2, 2013 I think a 1.8ish meter payload bay is preferable; I like the idea of this shuttle being a smaller cousin of something like the Buran; I'd much rather use it to deliver satellites and crew into orbit, rather than as a heavy lifter for Space Station components. I also think the shapes and design of the shuttle fits a smaller form factor, as opposed to a larger one. Jsut my two cents. Link to comment Share on other sites More sharing options...
ZRM Posted August 2, 2013 Share Posted August 2, 2013 I think a 1.8ish meter payload bay is preferable; I like the idea of this shuttle being a smaller cousin of something like the Buran; I'd much rather use it to deliver satellites and crew into orbit, rather than as a heavy lifter for Space Station components. I also think the shapes and design of the shuttle fits a smaller form factor, as opposed to a larger one. Jsut my two cents.I think you're right. There's probably a lot you can do with a 1.8m width (1.5m usable). Besides, I expect we will probably also see "cannibalised" shuttles with large external payloads and extra radial tanks and engines once this is released. We may even see contraptions as ridiculous as the spacecraft from Deep Impact. Giant SRBs in orbit? Who would have thought it? Link to comment Share on other sites More sharing options...
TheCardinal Posted August 2, 2013 Share Posted August 2, 2013 I must agree with that. As it is now, it looks like a small shuttle for small operations not like a massive craft for getting massive parts into orbit. Link to comment Share on other sites More sharing options...
MinerEdgar Posted August 2, 2013 Share Posted August 2, 2013 This is awesome! Can't wait to (fail to) fly this. Link to comment Share on other sites More sharing options...
helldiver Posted August 2, 2013 Author Share Posted August 2, 2013 No, no showing of Kerbals in the cockpit.I'm designing the cockpit to give you maximum visibility for IVA flight. My goal was to add additional MFD's that you can turn on for camera views while inside. Link to comment Share on other sites More sharing options...
helldiver Posted August 2, 2013 Author Share Posted August 2, 2013 Before doing the scaling;Is there anything I need to know about the scale in KSP? 1m = 1m in KSP right?It's not something weird like 1m=1.5 or something?I'm converting from Feet, which is why I need to know this ahead of time. 80 Pieces currently, so I'd like to know before redoing all the hierarchies.thanks! Link to comment Share on other sites More sharing options...
ZRM Posted August 2, 2013 Share Posted August 2, 2013 Before doing the scaling;Is there anything I need to know about the scale in KSP? 1m = 1m in KSP right?It's not something weird like 1m=1.5 or something?I'm converting from Feet, which is why I need to know this ahead of time. 80 Pieces currently, so I'd like to know before redoing all the hierarchies.thanks!You can use whatever units you like while modelling it - you can set the scale factor in the part config file afterwards. So it is easy to correct the scale after you have exported everything. Link to comment Share on other sites More sharing options...
mrrpamplemousse Posted August 3, 2013 Share Posted August 3, 2013 Wow... (ten words) Link to comment Share on other sites More sharing options...
Guest Posted August 3, 2013 Share Posted August 3, 2013 -The rear end has a central vertex you can attach one of the hundreds of tanks, adapter rings, and parts available in the stock installation or on the Spaceport. Currently I don't have plants to build a launch vehicle since there is plenty of stuff available.Would you at least make a fairing or an adapter/decoupler for it so it's not stuck to the LV with it's engines? Would make the connection point look nice. Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted August 3, 2013 Share Posted August 3, 2013 Would you at least make a fairing or an adapter/decoupler for it so it's not stuck to the LV with it's engines? Would make the connection point look nice.I like the fairing idea. It needs a foreboding name still. Link to comment Share on other sites More sharing options...
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