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Ill admit im a noob


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I have been playing KSP for a while now and have logged over 100 hours and I find I still have a hard time getting to the moon. I always run out of gas in orbit. This is not to say i've not made it to the moon, because i've made it to the moon and back safely one time. Yes only one time. This one time i made it there and back was because i followed a tutorial word for word on how to get there and back. I have since decided that the next time i make it to the moon and back would be without a step by step tutorial. I just cant do it. Maybe its because i send most of the time playing the game trying to break the physics or build ridiculous planes but eventually i would like to be able to get to the moon and back with out needing to have someone walk me through it.

so if anyone has any tips that are not complete walk thrus please post them. I would be greatful>

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If you go to the main menu and click start game - scenarios, there's one named Mun Orbit. You can restart it as many times as you want and practice your landing skills, you can also get a feel for how much fuel the landing/orbit return takes.

You can also use it for rendezvous/docking training if that's needed.

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1. you should try to make your encounter as close to your Ap as you can so that you can afford a slower relative speed when your ship approaches Mun

2. try to get some ship stat plugin (i use MechJeb) so that you can have a clue how much fuel/ burn time you have; this is crucial... (you need ~900m/s and ~200m/s and ~700m/s dV to encounter/orbit/land on Mun respectively upon orbiting Kerbin)

3. try to make you encounter Pe as low as possible this saves a little fuel when you insert your orbit

4. try to find a plateau as your landing spot (less fuel for the descent)

5. (optional) you should try to land when the sun is up; vision makes it a lot easier

Edited by lammatt
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Alright, Basics for Space Flight:

1. Burning prograde (in the direction you are moving) raises the opposite side of your orbit.

2. Burning retrograde (opposite the direction you are moving) lowers the opposite side of your orbit.

3. Use the manuver node system. (There is an in-game tutorial that covers this) The arms of the node represent directions you can burn towards. Play around with them to see what happens to your orbit.

4. Plan a manuver that raises your orbit to touch the Mun's orbit.

5. Grab the node and drag it around your orbit until you can get a Mun intercept.

Keep experimenting and you'll get there eventually.

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Someone will be a jerk and tell you "It's Mun, not Moon" sooner or later, so lemme do that and get it out of the way.

Okay. Now that that's done...do you have any pictures or craft files of your Muncraft? It would help us diagnose problems a lot easier.

Assuming you're using a rocket (not a spaceplane), the trick is to have sufficient delta-V for the journey. A roundtrip Munshot with landing takes just shy of 8000 m/s of delta-V in aggregate (that's with a good amount of fudge factor built in), with 4500 of that dedicated solely to getting off of Kerbin. For an eight tonne lander, I find a cluster of seven rockets (6 LV-T30s outboard with a centerline LV-T45) gets me up to orbit with gas to spare. Each engine one has two FL-T800 stacks above it. Put the outboard engines on radial decouplers and run fuel lines from their tanks to the central stack; jettison the outboard engines when their tanks run dry. For the launch, go vertical for the first 10 kilometers (10,000 m), then put your rocket on course 090 at 45 degrees. Adjust that down to about 20 degrees when your altitude reaches 25,000, and then switch over to the map view. When the apoapsis hits 100,000m, kill your engines. Setup a maneuver node at apoapsis to put yourself in an orbit somewhere around 100x100 (doesn't have to be perfect), aim in the direction indicated by the node (should be around 090 along the horizon - 0 degrees elevation), and fire when the time comes for the amount of time indicated. That'll get you into orbit.

At that point, target Mun and angle your camera so it's about 3:30 or so (100 degrees, with zero degrees at the top of the screen). Put a maneuver node at the 6:00 position and add prograde until you get a Mun intercept. You want your Mun periapsis low; preferably around 20,000. Fiddle with it until you get it where you want it. Then once again aim and burn when the time comes. Chances are your lifter stage will still have enough juice in it that you won't have to jettison it prior to making this burn. If so, use it. If not, use your lander's gas.

That'll should get you to Mun. Only other advice I can give you is that if you go for a landing, quicksave first (F5). You will muck it up the first few times you try to land. Accept that and you can have fun with it.

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