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[0.23] Runway PAPI array - Version 0.3.2


asarium

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Continues to run stably in 0.25 (In case it wasn't already obvious).

On a rather unrelated matter, I've adjusted the lights arrays into something a bit more useful: the KSC runway now has a double-array, for your final approach; there is also an array at the island runway. All lights are set for a 3-degree approach, you can naturally adjust this with the LightArray{TargetGlideslope} value


{
Name = KSC
Body = Kerbin

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.054
Longitude = -74.701944

Heading = 270

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray // secondary light array
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.054
Longitude = -74.681944

Heading = 270

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.044
Longitude = -74.511944

Heading = 90

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray // secondary
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.044
Longitude = -74.531944

Heading = 90

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}
}

LightGroup
{
Name = IslandRunway
Body = Kerbin

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -1.526
Longitude = -71.93
Heading = 270

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 60
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -1.506
Longitude = -71.89
Heading = 90

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 60
PartCount = 4
LightRadius = 8
LightDistance = 6
}
}
LightGroup

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Continues to run stably in 0.25 (In case it wasn't already obvious).

On a rather unrelated matter, I've adjusted the lights arrays into something a bit more useful: the KSC runway now has a double-array, for your final approach; there is also an array at the island runway. All lights are set for a 3-degree approach, you can naturally adjust this with the LightArray{TargetGlideslope} value


{
Name = KSC
Body = Kerbin

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.054
Longitude = -74.701944

Heading = 270

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray // secondary light array
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.054
Longitude = -74.681944

Heading = 270

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.044
Longitude = -74.511944

Heading = 90

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray // secondary
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -0.044
Longitude = -74.531944

Heading = 90

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 5
PartCount = 4
LightRadius = 8
LightDistance = 6
}
}

LightGroup
{
Name = IslandRunway
Body = Kerbin

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -1.526
Longitude = -71.93
Heading = 270

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 60
PartCount = 4
LightRadius = 8
LightDistance = 6
}

LightArray
{
Type = PAPIArray
Namespace = PAPIPlugin.Arrays

Latitude = -1.506
Longitude = -71.89
Heading = 90

GlideslopeTolerance = 1.5
TargetGlideslope = 3
HeightAboveTerrain = 60
PartCount = 4
LightRadius = 8
LightDistance = 6
}
}
LightGroup

thx for your cfg awesome!

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