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Dirt_Merchant

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Everything posted by Dirt_Merchant

  1. Yes i can confirm its Gröbner - i too am running nvidia hardware on windows 10. I am also running FARc, but not craft manager. My symptoms are also slightly different, or well, they progressively get worse, starting with the skybox textures then leading into planetary textures, craft textures, then lastly emissive effects. Any mod based window is spared from this degradation though - very strange.
  2. The only thing is that i first noticed it after installing Principia - though given that i've got many other various mods (none that are known to conflict) i cannot be sure that it is not some strange interplay. Also i can confirm it is on 1.11.2. The next time it happens I can try to provide a log if that seems helpful.
  3. has anyone else been experiencing, what i can only call, a slow speed game crash after playing for 45 minutes or so? the skybox texture begins to flicker for me, then slowly all other textures begin to flicker and go dark. i believe the simulation is still running at that point, but the game crashes if i attempt to change scenes.
  4. Is it a known issue that FAR break with OPT cockpits? NVM now its apparently TweakScale that breaks : /
  5. Hello everyone - is there a known issue with FAR and the tidal stream branch of Procedural parts? Looks like something else is going on - I am running the master branch straight from github - and am in the process of grabbing a log file if the update from a couple of hours ago does not fix my issues. Turns out the craft name had illegal characters in it and that was breaking mods.
  6. Sorry if this has been addressed, but is there any way to make this play well with parallax mod?
  7. Game Version: 1.4.3 Mod Version: 1.3.14-1 Do note this also occurred with the previous (pre-branch) mod version in 1.4.2.
  8. Has anyone else experienced a missing length adjustment on the liquid tank? All other tanks/structural parts seem to be functioning just fine, but the liquid tank specifically does not seem to have a length adjustment for me.
  9. Well boys, this looks like the place to announce my return as well;)
  10. Just wanted to let you know, I appreciate your efforts with this mod and the server!
  11. Hey thanks! I agree it would be terrible to wait that long. Has anyone been able to use any joystick on windows at this point? I would assume lots of people would want to use a joystick for KSP.
  12. Just wanted to express that I too have this issue, and have yet to solve it. Currently using a G940, with the Bodnar mod on my throttles and rudders. When I attempt to assign any axis, the "accept" button has no effect. In the debug log I read several "keynotfoundexception" errors. Here's hoping for a solution soon! Its been awhile since I've had a chance to be active on the KSP scene and I am looking forward to rejoining the community. For me, with my primary interest in atmospheric aircraft, no joystick means no play :/
  13. After having been away from KSP for almost a year, this utility has brought me back. Amazing work!
  14. I have seen on github where the saved craft breaking issue has been reported. I just wanted to let you know I've also had this issue, and will be sending an output.log your way as soon as I can.
  15. You remind me of someone I don't like, nor should ever wish to meet. Also, "realistical"? Is that a word? According to English dictionaries it is not. Your ignorance combined with your tactless, and ungrateful demeanor renders you useless to humanity. So please, for the sake of nothing, because you hold nothing sacred (obviously), unhook your internet. You don't deserve it.
  16. doesnt @PART require capitals? @part doesnt work i think. also BombastixderTeutone, if i can understand and use module manager, so can you. put some effort in. look at what others have done, and read the manuals. yeah, its weird i know, that you have to put in some kind of effort if you want to play with fun toys.
  17. while we're at it... pls ability to define particular airfoils for root and tip? would be awesome if that were possible, even if for nothing more than aesthetics.
  18. If you simply remove the gimbaling module from the engines in question here, the issue of effects spitting in editor will be solved. those particular engines do not gimbal irl anyway, so no great loss to me.
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