m5o5 Posted June 15, 2012 Share Posted June 15, 2012 I switched computers and Its working fine now, I still have no idea what made it not work though. Link to comment Share on other sites More sharing options...
SmiteZero Posted June 15, 2012 Share Posted June 15, 2012 I switched computers and Its working fine now, I still have no idea what made it not work though.It\'s because you were using a sane browser the first time. Link to comment Share on other sites More sharing options...
Vespasianus Posted June 15, 2012 Share Posted June 15, 2012 I can\'t use any of the boost rockets. The loading screen freeze when the program tries to read them. I have version 0.15. Any answers? Link to comment Share on other sites More sharing options...
Tiberion Posted June 15, 2012 Author Share Posted June 15, 2012 update via patcher to 0.15.2 Link to comment Share on other sites More sharing options...
Taverius Posted June 16, 2012 Share Posted June 16, 2012 I just realized the K2-X 1m engine doesn\'t have a smoke trail ... since all the other engines, even with a lot less power, I guess you must have typoed when you put in the new fx Oh, and another one for the list, the GG-M4 engine has no ... nice-looking attachment point in the 1m decouplers. The short decoupler is simply too short, and the medium one sits like a third into whatever you\'ve got the engine mounted into. Link to comment Share on other sites More sharing options...
Koschei Posted June 17, 2012 Share Posted June 17, 2012 update via patcher to 0.15.2What was up with that bug anyway? I used to have it, too. Link to comment Share on other sites More sharing options...
Tiberion Posted June 18, 2012 Author Share Posted June 18, 2012 Not sure, it was actually 0.15.1 that was required to fix it, but we\'ve moved on. Some change I made didn\'t like 0.15.0. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 18, 2012 Share Posted June 18, 2012 Sunday Punch\'s 1m to 2m and 3m decouplers are still duplicated, as well as Silisko\'s decouplers between 1.75m, 2m, and 1m (One for each combination, I think the hollow ones except for 2m to 3m). Link to comment Share on other sites More sharing options...
Koschei Posted June 18, 2012 Share Posted June 18, 2012 Not sure, it was actually 0.15.1 that was required to fix it, but we\'ve moved on. Some change I made didn\'t like 0.15.0.I had it in 0.15.1 as well, didn\'t work until now. I remember taking the boosters from 1.1 alpha of the pack and putting them in to be able to use my old rockets. Link to comment Share on other sites More sharing options...
gyro2death Posted June 18, 2012 Share Posted June 18, 2012 I very much like this pack, however I do have to wonder about the nuclear engine. In my latest ship that I detail here 'Advanced Kerbal Engineering' I make use of it and its pretty insane. If you get it to orbit it can make powered landing on both moons and back to kerbal again (even a powered landing if you play it right). While this is great I think its a little unbalanced, maybe reduce its thrust a bit more compared to its weight, fuel efficiency could stay the same since you would loss a great deal of delta-v to gravity loss. Link to comment Share on other sites More sharing options...
DarkFromWK Posted June 20, 2012 Share Posted June 20, 2012 Help! I try to Install this but whenever i run KSP after installing it Load fine up till about Half-way when it stops at 'NP_175SRBHalf' And will not continue. how do i fix this!? Link to comment Share on other sites More sharing options...
Philpax Posted June 20, 2012 Share Posted June 20, 2012 Use KSP 0.15.2 to fix that bug. Link to comment Share on other sites More sharing options...
Menecroth Posted June 21, 2012 Share Posted June 21, 2012 Hello. I\'ve been having problems with this pack crashing the game. It will let me build a rocket and sometimes let me launch it. Then, if the mission ends and I go back to the VAB, the game crashes when I try to go to the launch pad again. I\'m going to attach zipped versions of the crash reports in hopes that it helps you guys iron out whatever bug might be happening. There\'s also the chance that it\'s my computers fault. It is a pretty old computer and can\'t handle much so, if that\'s the case, I guess you should just disregard this message.Hope this is helpful to the development of NovaPunch, -Menecroth Link to comment Share on other sites More sharing options...
Kodiak Posted June 21, 2012 Share Posted June 21, 2012 The NovaPunch pack uses a lot of memory and KSP also has a bug where it quickly runs out of memory! :\'(That is the problem, we\'ll have to wait for the developers to fix that memory bug.It is not the fault of the NovaPuch pack though.My best regards, Kodiak. Link to comment Share on other sites More sharing options...
Inquisition Posted June 23, 2012 Share Posted June 23, 2012 Would adding more memory help this problem somewhat on the user end? Link to comment Share on other sites More sharing options...
Kodiak Posted June 23, 2012 Share Posted June 23, 2012 I doubt it. You would have more memory but the memory leak would eventually fill it all up and then the program crashes or hangs.It\'s better to wait \'till the devs fix this bug in the coming version(s)My best regards, Kodiak. Link to comment Share on other sites More sharing options...
Kreuzung Posted June 23, 2012 Share Posted June 23, 2012 And, on a 32-bit system, the game won\'t use more than ca. 1,5 gb to 2gb (don\'t know the exact value). Even if you have 10 GB RAM+swap file like me ;P Link to comment Share on other sites More sharing options...
HoralkaEU Posted June 24, 2012 Share Posted June 24, 2012 I\'m stuck at loading screen at NP_175SRBHalf Link to comment Share on other sites More sharing options...
Kreuzung Posted June 24, 2012 Share Posted June 24, 2012 Remove it, then load, then add again. Happens to a lot of people... ;P Link to comment Share on other sites More sharing options...
HoralkaEU Posted June 24, 2012 Share Posted June 24, 2012 Thanks, but it doesn\'t work. I had to delete about 5 folders, and now I copied them again, but again, it\'s stuck Link to comment Share on other sites More sharing options...
Kreuzung Posted June 24, 2012 Share Posted June 24, 2012 Does it start with all parts except that booster? Link to comment Share on other sites More sharing options...
Tiberion Posted June 24, 2012 Author Share Posted June 24, 2012 You need to patch KSP up to 0.15.2 to use the latest version of this pack, otherwise an unknown issue keeps some parts from loading. Link to comment Share on other sites More sharing options...
Capt'n Skunky Posted June 24, 2012 Share Posted June 24, 2012 You need to patch KSP up to 0.15.2 to use the latest version of this pack, otherwise an unknown issue keeps some parts from loading.Perhaps you could change the OP title to reflect the 0.15.2 requirement Cheers!Capt\'n SkunkyKSP Community Manager Link to comment Share on other sites More sharing options...
Tiberion Posted June 28, 2012 Author Share Posted June 28, 2012 I thought I should let everyone know that I have stopped working on Novapunch for the time being; there are some sweeping changes to the game scale happening in 0.16 which may make a lot of these parts worthless as 'real rocket' building blocks, which is their entire purpose in my eyes. As we get more information about what is happening in the engine, I\'ll know if it would even be possible to scale things up and make them work again, and how much work it would be. I can\'t promise anything at this point, I\'m sorry.Here\'s one of the ongoing discussions about it: http://kerbalspaceprogram.com/forum/index.php?topic=15029.0The same applies to Tiberdyne, sadly. Its going to be even harder to have a properly scaled shuttle system I think. Link to comment Share on other sites More sharing options...
Shuttle Posted June 28, 2012 Share Posted June 28, 2012 I have to say you made an awesome pack, Tiberion! I\'ve been playing it since it was created and I have to say this is the best KSP add-on ever! I wouldn\'t get even 0.0000000001 of all the pleasure I received from KSP without it! Thank you very much for supporting and working on this wonderful extension that has no analogues in KSP modding community. It looks like I\'ll stay forever on 15.2 because I simply can\'t imagine KSP without NovaPunch! And what about shuttles, your add-on allows to create some extremely good vessels. Again, thank you veeeeeeeeeery much! Does NovaPunch have a logo? Link to comment Share on other sites More sharing options...
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