Okreeks Posted August 4, 2013 Share Posted August 4, 2013 Also I can upload the .craft for my LAV if anybody wants it.Id like that. Link to comment Share on other sites More sharing options...
novakiller124 Posted August 4, 2013 Share Posted August 4, 2013 it would be cool that you add a sound to the weapon. Link to comment Share on other sites More sharing options...
TheZenGuy Posted August 4, 2013 Share Posted August 4, 2013 can someone send me a link to patch an older version of this mod for 0.20.2 (I mostly play on the older versions.) Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted August 4, 2013 Share Posted August 4, 2013 Id like that.https://www.dropbox.com/sh/56xhvloj4tbeo16/gYHsHpCbtUThere you go. It requires DR for the turret, door, etc and KW Rocketry's heavy and medium struts. (sorry but it falls apart with stock struts) Link to comment Share on other sites More sharing options...
Halio Posted August 4, 2013 Share Posted August 4, 2013 I don't know if this is my own problem. Because I saw couple of video in internet which works flawlessly.At first the gun was not apeared in part list. Then i checked part.cfg and found "category = 0", after it is changed into "category = Science", i am now able to set up the gun and fire it.The problem is that it causes huge lag every time I shoot, after kept pressing the fire key, game will just crush.Does anyone experience the same as me? Link to comment Share on other sites More sharing options...
Mr. Pseudonym Posted August 5, 2013 Share Posted August 5, 2013 Hey DYJ could you do a podded machine gun? Like this: That would be cool! Link to comment Share on other sites More sharing options...
shepard1701 Posted August 5, 2013 Share Posted August 5, 2013 This would be amazing if it required ammo of some manner. Link to comment Share on other sites More sharing options...
mrluckypants96 Posted August 5, 2013 Share Posted August 5, 2013 can someone send me a link to patch an older version of this mod for 0.20.2 (I mostly play on the older versions.)I'm the same way, I find the new SAS system to not work well and i have more mods on .20. After a quick test (after 10 min loading time ), i found that it works in .20 just fine as it is . Link to comment Share on other sites More sharing options...
Darkpast99 Posted August 6, 2013 Share Posted August 6, 2013 https://www.dropbox.com/sh/56xhvloj4tbeo16/gYHsHpCbtUThere you go. It requires DR for the turret, door, etc and KW Rocketry's heavy and medium struts. (sorry but it falls apart with stock struts)DR deletes everything (including stock parts) when installed on .21, or at least on mine. Do you have a similar LAV that doesn't use DR? It would be very much appreciated. Link to comment Share on other sites More sharing options...
TheTsar52 Posted August 6, 2013 Share Posted August 6, 2013 DR deletes everything (including stock parts) when installed on .21, or at least on mine. Do you have a similar LAV that doesn't use DR? It would be very much appreciated. There is a fix for this. The instructions for this can be found at the bottom of this post: http://forum.kerbalspaceprogram.com/showthread.php/37707-0-21-Magic-Smoke-Industries-Parts-Infernal-Robotics Link to comment Share on other sites More sharing options...
akh101 Posted August 6, 2013 Share Posted August 6, 2013 it not working fo me what so ever......help... Link to comment Share on other sites More sharing options...
sumghai Posted August 7, 2013 Share Posted August 7, 2013 it not working fo me what so ever......help...You are going to need to be more specific when asking for help - forum users cannot read minds, and certainly not across the internet.What version of KSP are you using? How did you install the mod? Which key did you assign the fire button to? Link to comment Share on other sites More sharing options...
akh101 Posted August 7, 2013 Share Posted August 7, 2013 You are going to need to be more specific when asking for help - forum users cannot read minds, and certainly not across the internet.What version of KSP are you using? How did you install the mod? Which key did you assign the fire button to?latest and greatest........and changed key bindings and no fire Link to comment Share on other sites More sharing options...
sumghai Posted August 7, 2013 Share Posted August 7, 2013 latest and greatest........and changed key bindings and no fireWhich version are you specifically using? 0.21 or 0.21.1?Where / how did you install your mod?Which key did you bind it to? Link to comment Share on other sites More sharing options...
Darkpast99 Posted August 7, 2013 Share Posted August 7, 2013 There is a fix for this. The instructions for this can be found at the bottom of this post: http://forum.kerbalspaceprogram.com/showthread.php/37707-0-21-Magic-Smoke-Industries-Parts-Infernal-RoboticsI tried that. It just freezes: Link to comment Share on other sites More sharing options...
SGT_RIZZO300 Posted August 7, 2013 Share Posted August 7, 2013 DR deletes everything (including stock parts) when installed on .21, or at least on mine. Do you have a similar LAV that doesn't use DR? It would be very much appreciated.TheTsar52-"There is a fix for this. The instructions for this can be found at the bottom of this post: http://forum.kerbalspaceprogram.com/...ernal-Robotics " (I don't know how to do multiple quotes)Or I can modify it to take out the DR parts but the turret won't move. If you want me to don't be afraid to ask. Link to comment Share on other sites More sharing options...
AfterburnerDave Posted August 7, 2013 Share Posted August 7, 2013 Can I request for a 0.50 cal, this gun is too big on most of my fighters. Link to comment Share on other sites More sharing options...
akh101 Posted August 7, 2013 Share Posted August 7, 2013 Which version are you specifically using? 0.21 or 0.21.1?Where / how did you install your mod?Which key did you bind it to?i have 21.1 and i install it in the Gamedata folder and bind it as [0]...anything else? Link to comment Share on other sites More sharing options...
Darkpast99 Posted August 8, 2013 Share Posted August 8, 2013 That would be amazing. Please do Link to comment Share on other sites More sharing options...
BossSquirrelz Posted August 8, 2013 Share Posted August 8, 2013 This works fine for me!And just a question, how would I go about creating my own GatlingGun? Link to comment Share on other sites More sharing options...
Tyren Posted August 8, 2013 Share Posted August 8, 2013 we Need surely this...the most kerbalike gun for attack planes: http://en.wikipedia.org/wiki/GAU-8_Avenger Link to comment Share on other sites More sharing options...
m4ti140 Posted August 8, 2013 Share Posted August 8, 2013 we Need surely this...the most kerbalike gun for attack planes: http://en.wikipedia.org/wiki/GAU-8_Avengerhttp://onthefiringlines.com/wp-content/uploads/2012/06/GAU-8.jpg Link to comment Share on other sites More sharing options...
wasmic Posted August 8, 2013 Share Posted August 8, 2013 This works fine for me!And just a question, how would I go about creating my own GatlingGun?I'd say copy the part.cfg and look around for tweakables. Maybe make a new model for it. I have no idea what I'm talking about. Link to comment Share on other sites More sharing options...
Tyren Posted August 8, 2013 Share Posted August 8, 2013 ^this.^^(ten thingies) Link to comment Share on other sites More sharing options...
wasmic Posted August 8, 2013 Share Posted August 8, 2013 (edited) What the hell does this mean, DYJ?lackofkrakensbanontrailrendererscompensation = 0.1Oh, and is BulletPower the force that the bullet gets when fired, or is it the speed the bullet gets when fired? Edited August 8, 2013 by wasmic Link to comment Share on other sites More sharing options...
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