Jump to content

Is it just me or are the connections between parts a lot stronger now ? (.20 -> .21)


ASnogarD

Recommended Posts

I have put together a few rockets and sent up a Station with ol' Jeb chilling in a Cupola...

I have barely been using struts with these craft, just a few logical ones to prevent swaying to reinforce the radial mounted connections, and the craft have yet to fail due to a structural link failure or fall off during flight or on the pad as previously they were prone to.

I havent needed the 3 x symmetry struts from tank to tank or tank to engines and barely any to keep stacks together... my last lifter about 300 tonnes used 3 x 4 sets of struts.

Just wishful thinking on my part or how has your experience been ?

Link to comment
Share on other sites

Doubt it, built the few I tried my usual style... inefficient with lots of fuel tanks and big engines, at least till it gets to the payload which is usually got more care put in it.

The lifter I took my station up was a 5 stack affair (engine + fuel tanks = stack) , center stack with the 2nd stage and payload on top and 4 outer stacks, the 4 outer stacks had 2 x large grey tanks and 1 x orange tank (equaling 2 orange tanks of fuel) with a mainsail mounted with the extended radial mounts... pretty hefty and it used to pop off at the mounts or the engines would simply fall off... now it barely moves on the pad and flies pretty well (well SAS does fight me a bit but the new reaction wheels and pod torque seem to allow me to counter the spin effectively).

Guess I'll have to see how if fares with the larger stuff I like to meddle with later.

Link to comment
Share on other sites

Funny that I just ran across this thread. I just had an unplanned structure failure between my MK16 parachute and my command pod that was at roughly 3k feet, about to touch down. I deployed the chute at about 10k.

Link to comment
Share on other sites

Funny that I just ran across this thread. I just had an unplanned structure failure between my MK16 parachute and my command pod that was at roughly 3k feet, about to touch down. I deployed the chute at about 10k.

We're you time warping?

Link to comment
Share on other sites

I NEVER strut crafts,only interstages, as they are a weak point. One of the ways to avoid strutting is simple, logical building. My rockets are very generic and lack that "kerbal" feel, but they are structurally impervious.

Link to comment
Share on other sites

I am more convinced the structure connections are more stronger.... I built this module for my station, a RCS tug dock + mono prop reserve + 2 tugs (command seat controlled)... with the lifter the whole mess was 416 tonnes.

KSPRCStugdockandlifter_zps50e5cba0.png

The lifter has 2 x 4 symmetry struts (1 between outer tanks and center stack, the other set is between the outer stacks) and 2 set of 2 symmetry between the top capsule and payload and the 2nd stage and payload.

Nothing failed, payload didnt wobble and the mess didnt spin too much... the older version would of had the engines at least falling off once and one of the stacks breaking off on the pad before I hit T.

(not sure if this is a valid issue, but I did basically delete the whole KSP directory from Steam and re-install it when the auto recover caused my game to crash on the initial .21 update release.. currently running the .21.1 )

Link to comment
Share on other sites

Guest Aaack

I've the impression the connections are a bit stronger too, but also I feel the weight is taken differently. Some rockets I Built before collapses now unless i stick space tape everywhere. in the previous version they didn't collapse at all.

Also.

If I have a heavy rocket and leave it some minutes on the launchpad untouched it will break, but if I immediately launch it it won't. I guess it should have the exact opposite reaction, right? more stress on launch?

TL;DR: yep, something's changed IMO.

Link to comment
Share on other sites

i dont think the parts are any stronger, i know they are more flyable with the SAS now, only issue ive had is adding the newer mechjeb for long duration flights it seems to make it act like the old SAS and wobbles even simple builds apart

Link to comment
Share on other sites

Guest Aaack

HeadHunter, if you want to do a test, get one of those unstable rockets, and try to immediately launch it, as fast as you can and see if it's collapses or not... in the name of science!

Link to comment
Share on other sites

If I have a heavy rocket and leave it some minutes on the launchpad untouched it will break, but if I immediately launch it it won't. I guess it should have the exact opposite reaction, right? more stress on launch?

I've noticed that. I've started building slightly bigger rockets and beginning to construct my first space station. Often I'm waiting on the pad for a while until the space station is a reasonable distance away for a quick rendezvous, only to have my rocket start to wobble and then tear itself apart while waiting.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...