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Open Source Construction Techniques for Craft Aesthetics


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This is an entry on how to make some neat looking fairings

I just came up with this in a failed attempt at a Saturn V, it's the Saturn IB

9VAjQSY.png

It uses 4 sets of the SLS main engine part in an arrangement that copies the Saturn I with only one hard to spot difference, but I made it look cooler

Here's a close up of the engines, notice the bell shaped engine mounts

OCSC8Ea.png

in order to make this you just need 4 of the big 3m tanks and 4 of the SLS engines and 4 1/4 size 2m tanks

just clip the 1/4 2m tanks into the bottom of the 3m tanks and then clip the SLS engines onto the top of the smaller fuel tank, then adjust the arrangement of the engine with wasd keys to look however you like

NOTE: This thing doesn't need all the fuel in the first stage since it's only lifting a small command module, and 4 engines producing 3200KN of force each should fit most requirements for lifting

Edited by Halsfury
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Looks cool! Are any of the engine bells clipping into each other?

Here's an engine cluster I made. You take 4 KR-1 liquid boosters and mount them underneath a size 3 tank using either a cubic strut or radial attachment point, then moving them into place so none of the engine bells are overlapping.

bB3sScz.png

There are probably some really clever engine arrangements you can make with the new liquid booster, which I'm eager to see.

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Looks cool! Are any of the engine bells clipping into each other?

Here's an engine cluster I made. You take 4 KR-1 liquid boosters and mount them underneath a size 3 tank using either a cubic strut or radial attachment point, then moving them into place so none of the engine bells are overlapping.

There are probably some really clever engine arrangements you can make with the new liquid booster, which I'm eager to see.

I don't think any of the engines overlap, but if they do they are certainly in the centre of the cluster where you can't see them

Nice rocket by the way, it looks a lot safer than the Ares I

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I've made cool fairings for my interplanetary Apollo...

OfqpZCx.png

SNAPYPV.png

UEZT2Jv.gif____4mi5T4b.gif

Q&A:

Does it make rockets fly better?

-No.

Is it aerodynamic?

-In a way

Will this conserve fuel?

-Not at all.

Is it cool enough to use anyway???

-Absolutely!!!

Edited by Overfloater
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Looks cool! Are any of the engine bells clipping into each other?

Here's an engine cluster I made. You take 4 KR-1 liquid boosters and mount them underneath a size 3 tank using either a cubic strut or radial attachment point, then moving them into place so none of the engine bells are overlapping.

http://i.imgur.com/bB3sScz.png

There are probably some really clever engine arrangements you can make with the new liquid booster, which I'm eager to see.

That's the first thing I did with those engines too. About the only way you can use the huge KR-2L as a proper upper stage engine with a big mass ratio and still have a proportionately sized core. And the combo is amazing, 320s isp at sea level for the core and boosters, and 380s for the upper stage, all of that at T/W>>30. I doubt you can do better... here's the finished thing, 75mT to Jool (LKO+2.3km/s), or 250mT in 70km circular orbit (the EDS+75mT payload stack). I'm sorry the pics don't show the bottom cluster very well, but the whole thing is not difficult to recreate, the boosters are just crossfed to the core directly:

Javascript is disabled. View full album

I however, went with clipping them on top of each other and running a single fuel line to one of them, 3 parts for the whole engine and it runs fuel without issues. I'm getting the hang of how fuel flow gets blocked by clipping, when you put several things in the same node only the fuel flow between the first two gets affected, the next part in the same node only counts as joined to the one put before. If I explain myself correctly, which I doubt.

Edit: I can't read, at all. What I did is completely different from what you did, I took two 4 engine clusters and clipped them together with a 90º offset to get a 8 engine core with 6400kN. You have 8000kN in there, plus fuel, and more T/W... no wonder you think that is a tad excessive, not to mention you are stretching the limits of believability by clipping fuel inside fuel... how about trying my way?

Rune. Amazing the first rocket I build in 0.23.5 came into thrust limitations I had to cheat my way across... :rolleyes:

Edited by Rune
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I've made cool fairings for my interplanetary Apollo...

Q&A:

Does it make rockets fly better?

-No.

Is it aerodynamic?

-In a way

Will this conserve fuel?

-Not at all.

Is it cool enough to use anyway???

-Absolutely!!!

Nice fairings! You seem to have a gift for using wing parts.

Edited by GusTurbo
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Since people are showing off their clipped engines for the new size fuel tanks, I thought i'd share mine:

Four mainsails:

screenshot271.jpg

Step one:

screenshot267.jpg

Step two:

screenshot268.jpg

Step three:

screenshot269.jpg

Step four:

screenshot270.jpg

Done!:)

Sorry for the bad quality, my computer is not the best for ksp.

Edited by FishInferno
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my new ullage pods :) 1 restartable, the other not :)

the basic build is the same for both, using solar panels casings as the 'body' :)

the non restartable one use 2 separatrons, with thrust limiter at 22.5 and 3.2 units of solid fuel each. (that matches the LV-1R thrust)

the restartable one use two LV-1R's, and a oscar-B fuel tank for fueling the pod. (caution, do not mount on another fuel tank, or the LV-1R's will pump fuel from the fuel tank once they depleted the oscar B :P)

here are the 'building' steps i used :

Javascript is disabled. View full album

here are the .craft files of the subassemblies :

Restartable Ullage pod

Non-Restartable Ullage pod

the restartable ullage pod has 10 parts, the non restartable one has 9 parts.

these pods were meant to somewhat replicate Ariane V upper stage ullage pods, but they can add a small nice touch on any rocket :) (you can even hide RCS thrusters inside, or use the LV-1R's nozzles to 'fake' additional RCS thrusters for your spacecrafts replica's :P)

i might post in a few days some infos on my stock launch towers :)

here's a preview of my latest addition to my ariane V launch pad, the cryo arms (for cryogenic upper stages :P) :)

clic the image to see the .gif animation :)

KGT49N3l.gif

Edited by sgt_flyer
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Poor attempt? That looks awesome.

It had rather terrible TWR with "only" 8 engines, but With some tampering and adding... more realistic trust it fly like a charm. Also I was surprised that stock Lv-909 had enough trust (yet barely) to make into orbit still with some fuel left in 3.75m tank.

dIit6bMaNjMgzePv-oRqWw09wfSlr7VnVd0mx2RUyJA=w1021-h510-no

Inspired by this

EDIT_1: Stock, "Flight ready" version, using stock thrust values in first stage engines. Payload(but also it's 23t lighter than kerbal X) and fuel tanks (second stage fuel level is tweaked down too) scaled down to compensate lower engines thrust.

Iq9gFLArdZ6-SdhO2zGx8CC1tUmqGELPFlM9ZsijUgU=w512-h768-no

Edited by karolus10
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Just a small tip but I thought it wouldn't hurt too much to post it:

The long boosters (and new extra-long booster) make decent structural components if you want a long/tall craft without it being too floppy or having an excessive part count, as prior to 0.23.5 the long booster was the longest part in the game, and now the extra-long booster is, while neither of them weigh too much when empty. Just remember to empty out all the fuel first! And I also set the thrust limiter to 0 just for good measure.

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