tajampi Posted October 9, 2013 Share Posted October 9, 2013 I figured out what it is. In some of the models, such as this fuel tank, for some reason the texture has an area where it is transparent. This transparent area leads to it rendering out pitch black. If you apply the texture in a decal fashion with an underlying colour on the entire model, then the black areas will be coloured according to the underlying colour. Concerning the black areas i recommend not to use the shaders used by the Blender importer. Use the Blender shaders themselves, instead of those of the importer. To correct the black areas, delete the material that comes with the part, create a new material, go to textures menu and create a new one. Apply the texture "image or movie" and select the used image to "model000" or whatever is the name of the tank texture. In texture box select the UV map used by the part. Don't use tha alpha maps in the part! (Go to "image" and uncheck "Use Alpha" Checker box). Hope it helps.Cheers! Quote Link to comment Share on other sites More sharing options...
TheAquired Posted October 9, 2013 Share Posted October 9, 2013 Concerning the black areas i recommend not to use the shaders used by the Blender importer. Use the Blender shaders themselves, instead of those of the importer. To correct the black areas, delete the material that comes with the part, create a new material, go to textures menu and create a new one. Apply the texture "image or movie" and select the used image to "model000" or whatever is the name of the tank texture. In texture box select the UV map used by the part. Don't use tha alpha maps in the part! (Go to "image" and uncheck "Use Alpha" Checker box). Hope it helps.Cheers!Thanks, I actually just figured that out. I was doing everything you said, only step i forgot(didnt know about) was unchecking use alpha Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 9, 2013 Author Share Posted October 9, 2013 Ah, yeah, I've done no testing with cycles, so yea, things could be quite broken. I'm glad you got things sorted out. Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2013 Share Posted October 16, 2013 I have a problem. I've downloaded the addon from GIT and installed as usual, but when I try to import a .mu file, it spawns an error. I don't know how to copy it from the console, but it says something about "shader nodes" or something. Quote Link to comment Share on other sites More sharing options...
taniwha Posted October 16, 2013 Author Share Posted October 16, 2013 That will be your blender is too old. 2.67 seems to be the minimum supported version (might as well get the latest). Quote Link to comment Share on other sites More sharing options...
Guest Posted October 16, 2013 Share Posted October 16, 2013 Oh well, it looks like I've got 2.66. Bummer. I guess I'll go and update it. Thanks. Quote Link to comment Share on other sites More sharing options...
Jaxom191 Posted October 17, 2013 Share Posted October 17, 2013 (edited) Hello I am having some problems getting this to work with blender.Versions tried= Blender 2.68a , 2.69 r60790I downloaded the files and placed them in my addons directory. I can't fined the addon to activate it.I have downloaded the zip and same problem.I tried installing from file and adding the files one at a time and nothing.only thing I can get blender to do is try to run the script form the text editor window and I get a invalid syntax. or if I run Readme.md I get missing bl_info.any help here would be great.edit- I got it to work. Edited October 18, 2013 by Jaxom191 Quote Link to comment Share on other sites More sharing options...
Space ghöst Posted October 23, 2013 Share Posted October 23, 2013 Thank you! This helped me delete some prop objects that were causing strange behaviors in my game (random explosions). Quote Link to comment Share on other sites More sharing options...
vitrify Posted November 7, 2013 Share Posted November 7, 2013 Awesome addon, but I'm stuck. I can't seem to get the textures to load onto the models.Here's what I have so far:http://imgur.com/L0lrdgwHow would I go about getting the bumps and the coloring onto the model? Thanks. Quote Link to comment Share on other sites More sharing options...
Virtualgenius Posted November 7, 2013 Share Posted November 7, 2013 I am really new to blender and am trying to teach myself could someone please give me a step by step on how to add this into blender Quote Link to comment Share on other sites More sharing options...
sirkut Posted November 7, 2013 Share Posted November 7, 2013 Look up how to do a UV map. You basically have to click the little white sphere and select the one that is red/black checkered. That tells blender to render the model with the texture. Quote Link to comment Share on other sites More sharing options...
JSArrakis Posted November 28, 2013 Share Posted November 28, 2013 When copying the entire directory, the KSP Mu add on is not appearing in the add on list for me to enable for some reason. Im using 2.69 current for my blender version. Quote Link to comment Share on other sites More sharing options...
taniwha Posted November 28, 2013 Author Share Posted November 28, 2013 JSArrakis: If you're in windows, I can't help you, but in linux, you copy the directory to ~/.config/blender/2.69/scripts/addonsEveryone: don't worry, this project isn't dead. I've just been busy with EL, real life (my mom came to visit), and some other stuff, but as I want to make some animated models for EL, I expect to be adding animation support soon. Quote Link to comment Share on other sites More sharing options...
sirkut Posted November 28, 2013 Share Posted November 28, 2013 Recalling from memory hopefully im right but it needs to go in its own directory in scripts/addons. Also make sure you download the zip instead of each file individually. Sometimes doing that injects some web code causing those files not to load. Quote Link to comment Share on other sites More sharing options...
asdfCYBER Posted November 29, 2013 Share Posted November 29, 2013 Thanks! No longer the need for installing Unity... Quote Link to comment Share on other sites More sharing options...
Dungchunker Posted December 9, 2013 Share Posted December 9, 2013 I have been modeling for a while for KSP using Blender and the "Unity tool" plugin for automatically fixing the rotation diff between Unity and blender on .dae export...and that works great. When using this Plugin for direct export will i still need to use the rotation fix plugin since the game was developed with Unity ...or will my models go into game in the correct rotation without it using this exporter? Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 10, 2013 Author Share Posted December 10, 2013 They will be rotated correctly. Just be aware that Blender's Z is Unity's Y and Blender's Y is Unity's Z (X remains the same). Quote Link to comment Share on other sites More sharing options...
Highlad Posted December 10, 2013 Share Posted December 10, 2013 *Drools**Drools More* Quote Link to comment Share on other sites More sharing options...
Kinryu Posted December 23, 2013 Share Posted December 23, 2013 Forgive me but how do you install this to Blender? I tried placing the io_object_mu-master folder into the scripts/addons folder but the export and import functions don't show up in Blender. What is wrong? Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 23, 2013 Author Share Posted December 23, 2013 You have to also enable the addon in the user preferences window. Quote Link to comment Share on other sites More sharing options...
Kinryu Posted December 23, 2013 Share Posted December 23, 2013 You have to also enable the addon in the user preferences window.Should the addon normally have a triagnular warning sign in the menu? It will not load any .mu so far, but I'm guessing they're all v3? Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 23, 2013 Author Share Posted December 23, 2013 Yeah, the warning sign is intended. I guess you downloaded the addon before the weekend because I've pushed changes that allow it to work with v3 .mu files. Try updating. Quote Link to comment Share on other sites More sharing options...
Kinryu Posted December 24, 2013 Share Posted December 24, 2013 No I downloaded it yesterday, nothing seems to open and I have mo idea why. It's blender 2.69. Quote Link to comment Share on other sites More sharing options...
Kinryu Posted December 24, 2013 Share Posted December 24, 2013 No, I downloaded it yesterday and cannot open any mu file. I have no idea why. I'm using Blender 2.69 if that means anything. Quote Link to comment Share on other sites More sharing options...
taniwha Posted December 24, 2013 Author Share Posted December 24, 2013 (edited) Well, I'll take a poke at it. My testing for v3 .mu support was done externally to bender.[edit] I just checked with blender 2.69.5 (slightly old git build) and the mk2 lander cabin (v3 .mu) loaded just fine. Edited December 24, 2013 by taniwha Quote Link to comment Share on other sites More sharing options...
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